Seanjuju Posted March 11, 2014 Share Posted March 11, 2014 (edited) There's a bug where, if I'm moving, jumping, sprinting, or sliding, the Castanas will sometimes just not fire. Sherlock: Sean you probably have too many castanas out and that's why it refuses to fire. Sean:No, I can have none out and it will just not fire half the time because I'm not standing still. This is probably the worse bug of any weapon in the game. Sherlock:Sean, you're delusional. If there we're really such a bug DE would have fixed it immediately. Maybe its an isolated incident unique to you. Sean: This bug is also listed on the wiki. I just pulled these out of the foundry yesterday. These weapons are among the most interesting in the game when they fire. Since they don't charge or wind-up, I would think they should. Will a fix for this be on the list tomorrow? Edit: Also, raise the mastery on these weapons because nerfing is not the answer. Edited March 11, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
ayliax Posted March 11, 2014 Share Posted March 11, 2014 Nobody knows what the updates will contain unless staff confirms it. We'll just have to wait and see. Link to comment Share on other sites More sharing options...
[DE]Megan Posted March 11, 2014 Share Posted March 11, 2014 I've noted this bug for our team to investigate a fix. Thanks for reporting! Link to comment Share on other sites More sharing options...
Casardis Posted March 11, 2014 Share Posted March 11, 2014 (edited) This is a bug that happens to many weapons actually, but most of the time it happens to certain continuous weapons. What it does is that it creates a delay in your first click, if you try to semi-auto fire it. It won't fire, and instead just make your gun aim forward. This is not much of a problem for auto-firing weapons most of the time, since simply holding it can solve the issue, but the problem's that Castanas is not auto-fire. Weapons that are still affected are (I could be missing one or a few): - Twin Gremlins - Synapse (and possibly Phage) - Castanas - Grinlok Weapons that were affected but quickly fixed: - Sobek Edited March 11, 2014 by Casardis Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted March 11, 2014 Share Posted March 11, 2014 Weapons that are still affected are (I could be missing one or a few): - Twin Gremlins - Synapse (and possibly Phage) - Castanas you can add grinlok to this list Link to comment Share on other sites More sharing options...
(PSN)DanteVincent Posted March 11, 2014 Share Posted March 11, 2014 (edited) Since we are at it, not trying to derail or anything, fix the akbronco prime, it was given the akbronco damage by mistake. Edited March 11, 2014 by (PS4)DanteVincent Link to comment Share on other sites More sharing options...
t045ter Posted March 11, 2014 Share Posted March 11, 2014 Add the Penta to this list too, although zooming fixes this (And no there are NO grenades out :) almost always after a reload. Link to comment Share on other sites More sharing options...
Axterix13 Posted March 11, 2014 Share Posted March 11, 2014 This is a bug that happens to many weapons actually, but most of the time it happens to certain continuous weapons. What it does is that it creates a delay in your first click, if you try to semi-auto fire it. It won't fire, and instead just make your gun aim forward. This is not much of a problem for auto-firing weapons most of the time, since simply holding it can solve the issue, but the problem's that Castanas is not auto-fire. Weapons that are still affected are (I could be missing one or a few): - Twin Gremlins - Synapse (and possibly Phage) - Castanas Weapons that were affected but quickly fixed: - Sobek From the sound of it, something like this is impacting bows as well (at least Dread). Have had several times where it refuses to fire until I change to secondary and back. Link to comment Share on other sites More sharing options...
Egg_Chen Posted March 11, 2014 Share Posted March 11, 2014 Casardis has hit the nail on the head, though I have reported this numerous times on numerous weapons it is added more and more with new weapons. Firing from a sprint raises the gun but does not fire until the second click. Other weapons affected from memory. Dual Cestras Flux Grinlok Link to comment Share on other sites More sharing options...
Casardis Posted March 11, 2014 Share Posted March 11, 2014 though I have reported this numerous times on numerous weapons it is added more and more with new weapons. Yeah me too. I had made a topic for the Twin Gremlin specifically, and bumped it each time a major update comes out to remind that it's still not fixed, which I don't understand how they haven't gotten to do that yet/haven't noticed for all these weapons. They patched it very quick with the Sobek back then. Link to comment Share on other sites More sharing options...
--MANA-- Posted March 11, 2014 Share Posted March 11, 2014 Edit: Also, raise the mastery on these weapons because nerfing is not the answer. YES!! no more nerfing but other great ways on bringing balance to the weapon. +1! Link to comment Share on other sites More sharing options...
Farge Posted March 12, 2014 Share Posted March 12, 2014 stuff I remember this happening to Acrid back in the day. I haven't used it recently, but I imagine the bug is still there. Link to comment Share on other sites More sharing options...
Nkomo-Sama Posted March 12, 2014 Share Posted March 12, 2014 because nerfing is not the answer. wiser words are rarely spoken Link to comment Share on other sites More sharing options...
MagPrime Posted March 12, 2014 Share Posted March 12, 2014 People will dislike this but; please MR lock more weapons! Players need the incentive to go past MR 8. OP - thank you for making this post. I've noticed the same thing on mine but thought it was just a new feature. An odd, new feature. Link to comment Share on other sites More sharing options...
ShinoKami007 Posted March 12, 2014 Share Posted March 12, 2014 oh my *** ...i've never had a bug like you all seem to report in there, never, with any weapon. ...it may be only you, since you are multiple, or me, but i'm not alone too to don't get any bugs like you reported as said. Regards ~Shino~ Link to comment Share on other sites More sharing options...
NetSlayer Posted March 12, 2014 Share Posted March 12, 2014 Sean: 2 | Sherlock: 0 Link to comment Share on other sites More sharing options...
LascarCapable Posted March 12, 2014 Share Posted March 12, 2014 (edited) I've noted this bug for our team to investigate a fix. Thanks for reporting! Finally ! ;___; Thanks, thanks a lot. Edited March 12, 2014 by Einde Link to comment Share on other sites More sharing options...
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