[DE]Rebecca Posted March 13, 2014 Share Posted March 13, 2014 Hotfix 12.4.5 Additions: - Rewards for Tethra’s Doom added to build, to be deployed shortly.All rewards have been deployed. All leftover Tethra Event Cipher components/keys/blueprints can be sold for Credits. Changes: Frost Changes: Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are: - Snowglobe’s health is now affected by a Warframe’s Armor value.- There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.- Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window. The numerical details are as follows: Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds Snowglobe Health = Health + (Armor x 5) These improvements are subject to change, let us know what you think! - Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale. - Toned down flashing FX when light traps disintegrate in Grineer tilesets. - Reduced broken light damage by half. - Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming. - Optimizations to Forest tileset to improve frame rate - Improved audio mixing for Zephyr's Turbulence. Fixes: - Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission). - Fixed intermittent hang when launching Survival missions on Earth . - Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds. - Fixed inability to fire Grinlok or throw Castanas and while sprinting. - Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas. - Fixed Banshee's Sonar effects lingering after enemies have been killed. - Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule. - Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages. - Fixed issues with Nova and Zephyr ability descriptions. - Fixed gameplay crashes. Redtext (thanks EntityOmega for capturing): Link to comment Share on other sites More sharing options...
HourGlazc Posted March 13, 2014 Share Posted March 13, 2014 THANKS DE Link to comment Share on other sites More sharing options...
DaftMeat Posted March 13, 2014 Share Posted March 13, 2014 (edited) Nice, thankees Hotfix 12.4.5 Changes: Frost Changes: Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are: - Snowglobe’s health is now affected by a Warframe’s Armor value.- There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.- Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window. The numerical details are as follows: Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds Snowglobe Health = Health + (Armor x 5) These improvements are subject to change, let us know what you think! Testing time Edited March 13, 2014 by DaftMeat Link to comment Share on other sites More sharing options...
Steelfeathers Posted March 13, 2014 Share Posted March 13, 2014 (edited) Woo! Edited March 13, 2014 by Steelfeathers Link to comment Share on other sites More sharing options...
BoomyGordo Posted March 13, 2014 Share Posted March 13, 2014 (edited) that redtext troll Edited March 13, 2014 by --B00BEN-- Link to comment Share on other sites More sharing options...
X3Evanescence Posted March 13, 2014 Share Posted March 13, 2014 (edited) Wohooo SNOWGLOBE CHANGES?????? But Loki is still master race :3 Edited March 13, 2014 by X3Evanescence Link to comment Share on other sites More sharing options...
Zarlkayo Posted March 13, 2014 Share Posted March 13, 2014 woot Link to comment Share on other sites More sharing options...
Bobsplosion Posted March 13, 2014 Share Posted March 13, 2014 (edited) Damn, not first. And is Snowglobe still affected by Duration? Edited March 13, 2014 by Bobsplosion Link to comment Share on other sites More sharing options...
noweakness Posted March 13, 2014 Share Posted March 13, 2014 My first born for melee 2.0Take it. Link to comment Share on other sites More sharing options...
InariOkami Posted March 13, 2014 Share Posted March 13, 2014 :D FInally! <3 love Link to comment Share on other sites More sharing options...
Brynslustafir Posted March 13, 2014 Share Posted March 13, 2014 Remove snowglobes duration and Delete the stupid grineer lights. Link to comment Share on other sites More sharing options...
Arzete Posted March 13, 2014 Share Posted March 13, 2014 (edited) FROST GOT BUFFED! :D Theoretically, the Snow Globe should last around 8 seconds on super high levels if the enemy fire is consistent during the time of invincibility and time afterwards. Now if we could only retain the previous Avalanche where it froze enemies in place for several seconds... that would open some strategic opportunities (Let the enemy fire into the globe while it's invincible, then freeze them to mitigate damage when it's vulnerable XD) And by the way, can we add to the snow globe's health by damaging it during the invincibility duration? If we could that would be awesome. Overall, the Snowglobe seems to be relatively balanced as of now. But it was still a nerf compared to the old Frost since his other skills are still really weak. If Frost could get something like the "buggy" Avalanche post snow globe nerf that could freeze enemies for several seconds, it would make him a much better frame. You could decrease the damage for all I care to compensate; Frost isn't meant to do damage. He is a utility tank. His skills should reflect that. Also, an indicator for how much HP the Snowglobe has would be really great. Edited March 13, 2014 by RayDrazon Link to comment Share on other sites More sharing options...
ShelbyTrooper Posted March 13, 2014 Share Posted March 13, 2014 No weapon? cosmetic, nothing? Link to comment Share on other sites More sharing options...
(NSW)Erudin Posted March 13, 2014 Share Posted March 13, 2014 Hotfix just before 12.5? Or is this this week's update? Thank you DE anyway for the update! :D Link to comment Share on other sites More sharing options...
--MANA-- Posted March 13, 2014 Share Posted March 13, 2014 oh thats it for this wednesday? i thought some cosmetics are coming? Link to comment Share on other sites More sharing options...
ScorpDK Posted March 13, 2014 Share Posted March 13, 2014 Broken lightbulb damage reduced? Yes! Now I can finally go scan Tyl Regor without disintegrating on spawn. Link to comment Share on other sites More sharing options...
xkillo32 Posted March 13, 2014 Share Posted March 13, 2014 yay nerfed lights Link to comment Share on other sites More sharing options...
2Awesome Posted March 13, 2014 Share Posted March 13, 2014 (edited) The 2 minutes per message in trade chat seems a bit too long =( Does firing your own weapon at the snowglobe add hitpoints to it too? Edited March 13, 2014 by 2Awesome Link to comment Share on other sites More sharing options...
EChondo Posted March 13, 2014 Share Posted March 13, 2014 You got me with the red text... Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted March 13, 2014 Share Posted March 13, 2014 I forgot about that solution to Snow Globe. Naturally, I'm partial to my own multi-plate system, but I did always like the invulnerability duration idea. Link to comment Share on other sites More sharing options...
--MANA-- Posted March 13, 2014 Share Posted March 13, 2014 No weapon? cosmetic, nothing? i know that there is no weapon inbound but i thought this week's patch will contain some cosmetics and new senti Link to comment Share on other sites More sharing options...
AngelGuardcc Posted March 13, 2014 Share Posted March 13, 2014 YES Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted March 13, 2014 Share Posted March 13, 2014 (edited) No Avalanche buff is kind of disappointing, but this seems like an interesting mechanic for Snow Globe! I am excited to try it out. Is Globe still affected by Power Strength mods? Is the invincible period affected by Duration mods?Snow Globe still has a timer... FAIL... Please try again.Edit: I understand the need for a duration, what I mean is that it should have a duration that doesn't change based on mods.Gorgon has no polarity slot.... *sigh* Edited March 13, 2014 by TheSeannachaidh Link to comment Share on other sites More sharing options...
Etsoree Posted March 13, 2014 Share Posted March 13, 2014 YAY. Link to comment Share on other sites More sharing options...
Bestfly Posted March 13, 2014 Share Posted March 13, 2014 This is great and all..but DE what about avalanche? Any word on that or are you guys still thinking about what to do to it, cause I for one liked the cc avalanche U_U Link to comment Share on other sites More sharing options...
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