-SLX-J3tAc3 Posted March 25, 2014 Share Posted March 25, 2014 I would like to suggest a buff to Energy Siphon. Due to the fast pace of the game, energy siphon would do well to have its recharge effect increased let's say 1.5 - 2.5 ticks per second. Link to comment Share on other sites More sharing options...
LoGicMoTion Posted March 25, 2014 Share Posted March 25, 2014 I say leave it where it is. Because if everyone has it one its like you dont even need to pick up energy balls Link to comment Share on other sites More sharing options...
Deidaku Posted March 25, 2014 Share Posted March 25, 2014 I'm gonna say no :/. i use it a lot and so do other people. It's not necessary man. I've never seen anyone complain about energy siphon ever. There were complaint about rejuvenation but not siphon. Conjoined with other energy siphons it's pretty effective.... Link to comment Share on other sites More sharing options...
NjaII Posted March 25, 2014 Share Posted March 25, 2014 I find Energy Syphon perfectly fine the way it is. But damn, I cry everytime I'm in a team with zero energy syphon. Link to comment Share on other sites More sharing options...
Anatolius Posted March 25, 2014 Share Posted March 25, 2014 Wouldn't expect it Auras stack so if a collection of 4 players stack all their 2 energy per second together that would be alot of energy coming in It's suppose to be weaker alone because it encourages team work Link to comment Share on other sites More sharing options...
LascarCapable Posted March 25, 2014 Share Posted March 25, 2014 Why buffing one of the best auras in the game ? Link to comment Share on other sites More sharing options...
Shaydewalker Posted March 25, 2014 Share Posted March 25, 2014 No Link to comment Share on other sites More sharing options...
Darksinger Posted March 25, 2014 Share Posted March 25, 2014 Why buffing one of the best auras in the game ? Are there other auras? Heh. Link to comment Share on other sites More sharing options...
LascarCapable Posted March 25, 2014 Share Posted March 25, 2014 Are there other auras? Heh. Once you are running a 75% efficency build on a warframe, maybe there's a better choice than energy siphon. :p Link to comment Share on other sites More sharing options...
Zephyric_Reaper Posted March 25, 2014 Share Posted March 25, 2014 Problem with auras is how weak they are usually on solo and how overpowered they are on co-op...precisely because of the aura mechanic. When playing solo, yeah, E siphon is weak, and it's when you need your powers more but when co-op I barely need it. Link to comment Share on other sites More sharing options...
Revel72 Posted March 25, 2014 Share Posted March 25, 2014 Loki: Hahhahhah... NO! Link to comment Share on other sites More sharing options...
notionphil Posted March 25, 2014 Share Posted March 25, 2014 so we can have more power spam, with less tradeoff? no thank you OP. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted March 25, 2014 Share Posted March 25, 2014 Uh... No. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 25, 2014 Share Posted March 25, 2014 IMO they should add innate energy regen equal to two energy siphons to all frames and just drop the aura altogether. Aura diversity is a good thing and we won't have it until energy siphon ceases to be indispensable. Link to comment Share on other sites More sharing options...
Mastikator2 Posted March 25, 2014 Share Posted March 25, 2014 It's already the most powerful aura. Don't buff it. If the game is so fast paced that you can't make use of Energy Siphon then you don't need help. Link to comment Share on other sites More sharing options...
Leuca Posted March 25, 2014 Share Posted March 25, 2014 I wouldn't mind giving frames a base amount of energy/health regeneration that cannot be increased via mods in an effort to promote the usage of other auras, but buffing these auras would make stacking them even more ridiculous than it already is. Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted March 25, 2014 Author Share Posted March 25, 2014 (edited) Problem with auras is how weak they are usually on solo and how overpowered they are on co-op...precisely because of the aura mechanic. When playing solo, yeah, E siphon is weak, and it's when you need your powers more but when co-op I barely need it. Yep, that's exactly what i was getting at - the solo play. I would suggest increasing the energy siphon to 1.5-2.5 ticks per second when you're playing solo, but it can be scaled back according to how many players there are in coop missions (and assuming they all have energy siphon equipped). Edited March 30, 2014 by -SLX-J3tAc3 Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 25, 2014 Share Posted March 25, 2014 It's best to just integrate it into all frames by default. It's kind of dumb that the only auras people use are energy siphon and steel charge. Link to comment Share on other sites More sharing options...
letir Posted March 25, 2014 Share Posted March 25, 2014 (edited) It's best to just integrate it into all frames by default. It's kind of dumb that the only auras people use are energy siphon and steel charge. Same with Rejuvenation (damn Bleed Procs). Edited March 25, 2014 by letir Link to comment Share on other sites More sharing options...
Arunafeltz Posted March 25, 2014 Share Posted March 25, 2014 I support buffs to Dead Eye, Physique, and Enemy Radar but.,. Energy Siphon? One of the best Auras around? Link to comment Share on other sites More sharing options...
Ttariel Posted March 25, 2014 Share Posted March 25, 2014 Nah, its already the best aura in the game. Would be better to buff all the other useless ones. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted March 25, 2014 Share Posted March 25, 2014 (edited) Are there other auras? Heh. Corrosive Projection is great in the Void and against Grineer after 45+ minutes. Rejuvenation on a Rage build in lower levels works great for energy upkeep when used correctly. One person with Enemy Radar can help prevent surprise attacks on the pod, let your team know from where a horde of enemies is approaching, etc. In fact, I find two Siphons to usually be sufficient for a team, leaving the other two to other auras. With energy restores and a good Trinity, you may only need one Siphon. For Rush missions and general use, though, Siphon is king. Perhaps some kind of scaling-by-party size mechanic like several have suggested would work? Edited March 25, 2014 by Noble_Cactus Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 25, 2014 Share Posted March 25, 2014 Corrosive projection only works against Grineer as of now, and it helps against all levels of Grineer. Even a level 20 Heavy Grineer unit has noticable damage reduction. Link to comment Share on other sites More sharing options...
Zephyric_Reaper Posted March 25, 2014 Share Posted March 25, 2014 Yep, that's exactly what i was getting at - the solo play. I would suggest increasing the energy siphon to 1.5-2.5 ticks per second when you're playing solo, but it can be scaled back according to how many players there are in coop missions. The problem here is (in my opinion) that the aura mechanic is just bad. You're always gambling on every game you join to see what auras you get, and you can't even see it, you have to guess. While I enjoy the 1/100 Enemy radar (radar is extremely underrated in this game) it's still a gamble and you're better off with enemy sense most of the time. In theory, when playing with friends you -can- make good use of it with coordination but honestly, I just tell my friends "run whatever aura". Because the effects are usually minimal with the set up I bring. And when it comes to solo play, which is already hard to start with, you have only 1 aura to play with and said aura still has the strength of 1 individual. If you up it to x2,3 or 4 then it makes the "aura" mechanic redundant because if someone with no aura join you or someone with an aura you don't care for, then you're in screwed. Imho, the "aura" should just be an extra mod slot as it is, and to be buffed so it can stand on its own. As it is right now, auras just patch up REAL PROBLEMS with bandaid mods. No innate health regen? There's a mod for that. Your map is useless and can't tag enemies? There's a mod for that. Don't have innate energy regen? There's a mod for that too... Problem you can't equip all so....choose where you want to gimp yourself with. These problems are the ones that make WF sometimes tedious. Slash procs wouldn't be as frustrating, knockdowns wouldn't be SO unpredictable, and so on. But no, we need a mod for everything, since we have unlimited mod slots. /rant. OT: Aura mechanic needs rework, badly as does the mod basics or more like the game basic features. Link to comment Share on other sites More sharing options...
Axterix13 Posted March 25, 2014 Share Posted March 25, 2014 (edited) Energy Siphon doesn't need a buff. If you do need more energy solo, take it slower, open containers, and/or craft some restores. The problem here is (in my opinion) that the aura mechanic is just bad. You're always gambling on every game you join to see what auras you get, and you can't even see it, you have to guess. While I enjoy the 1/100 Enemy radar (radar is extremely underrated in this game) it's still a gamble and you're better off with enemy sense most of the time. It would be nice to know the auras of the other people in the group, before the mission starts. Though if you have time (well, more than 10-15s) to swap it, you usually have time to ask, I guess. Of course, even if you knew, there's limits to what you can do with your own aura thanks to polarity on the aura slots. If I'm set up for D and Rejuv, I can't really swap to Energy Siphon without swapping frames. Likewise, you can't decide to specialize in the anti-enemy auras without giving up a lot of mod points, which is sort of too bad. Edited March 25, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now