BizarreFetalChimpanzee Posted March 28, 2014 Share Posted March 28, 2014 (edited) Nekros Shadows of the Dead. I really wanted to like this power when I heard about it. Instead of getting an awesome squadron of minions to fight for me, I got a bunch of braindead meat-shields. Edited March 28, 2014 by BizarreFetalChimpanzee Link to comment Share on other sites More sharing options...
Mystery27zx Posted March 28, 2014 Share Posted March 28, 2014 Miasma, or venom, quite honestly I just flat out don't like saryn, not entirely sure why. Everything else I've found completely useful at least once SOMEWHERE, even silence. Link to comment Share on other sites More sharing options...
Lyxolf Posted March 28, 2014 Share Posted March 28, 2014 Hallowed Ground (Oberon.) Link to comment Share on other sites More sharing options...
Marduk89 Posted March 28, 2014 Share Posted March 28, 2014 Silence is one of the most useless skills in my humble opinion. Link to comment Share on other sites More sharing options...
Hyginos Posted March 28, 2014 Share Posted March 28, 2014 I think the only ability I ever seriously considered formaing out was the old rihno stomp, but now psychic bolts are on my hit list. Link to comment Share on other sites More sharing options...
BIossome Posted March 28, 2014 Share Posted March 28, 2014 (edited) I never had an ember so I don't remember what overheat was. What was it? Overheat was an awesome power that reduced damage to health and shields. With the right mods, it could go up to 91% reduced damage. Got nerfed then changed because people were complaining that Ember was a better tank then Rhino. Edited March 28, 2014 by BIossome Link to comment Share on other sites More sharing options...
FissionStorm Posted March 28, 2014 Share Posted March 28, 2014 silence, smite, freeze, rhino charge Link to comment Share on other sites More sharing options...
Brimir Posted March 28, 2014 Share Posted March 28, 2014 Overheat was an awesome power that reduced damage to health and shields. With the right mods, it could go up to 91% reduced damage. Got nerfed then changed because people were complaining that Ember was a better tank then Rhino. Utterly, utterly stupid change by DE if you ask me. All of Ember's powers are (were?) centered around her being in the thick of the enemy mob. She needed that damage reduction. ._. Link to comment Share on other sites More sharing options...
Nekriist Posted March 28, 2014 Share Posted March 28, 2014 Every skill the Rhino and Excalibur have. Because they both bore me to tears. Link to comment Share on other sites More sharing options...
DarkLizalfos Posted March 28, 2014 Share Posted March 28, 2014 Hallowed Ground: It's Fireblast without a proc rate. Fireblast: It's Fireblast.(I actually voided this one from my mind. Thanks for reminding me, thread.) Avalanche: Just not enough stun for my tastes. Needs some push behind it. Link to comment Share on other sites More sharing options...
billthebetta Posted March 28, 2014 Share Posted March 28, 2014 (edited) Psychic Bolts is my worst, but I use Frost a ton so I can't leave Freeze off. Edited March 28, 2014 by billthebetta Link to comment Share on other sites More sharing options...
Deidaku Posted March 28, 2014 Share Posted March 28, 2014 Roar. The boost isn't really worth the mod slot Link to comment Share on other sites More sharing options...
Brimir Posted March 28, 2014 Share Posted March 28, 2014 Roar. The boost isn't really worth the mod slot How else are you going to maximize your Rhino Stomps? Especially against bosses, you'll want to pump as much damage as possible while the slowdown lasts. Rhino Charge on the other hand... Link to comment Share on other sites More sharing options...
bowmaster095 Posted March 28, 2014 Share Posted March 28, 2014 Radial javelin. It's a average damage Aoe with after effect of excalibur posing as superstyle model drawing his own sword for over 9000 centuries just to get attention of the s**y corpus/grineer/infested so he can get swarmed by them Link to comment Share on other sites More sharing options...
Tulzscha Posted March 28, 2014 Share Posted March 28, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Archwizard Posted March 28, 2014 Share Posted March 28, 2014 (edited) Tie between Soul Punch, Desecrate, and Wormhole. All useful, sure. But one's a pain to cast because it won't register a target if you're off-center by a pixel on top of unreliable AoE; the second's dull to cast, frustrating to have, and takes me out of the fight for a good chunk of any mission; and the last just redirects me into walls and low railings every time I've cast it since 11.5. Edited March 28, 2014 by Archwizard Link to comment Share on other sites More sharing options...
Koloricsi Posted March 28, 2014 Share Posted March 28, 2014 Soul punch, Avalanche, Psychic Bolts, Sound Quake and the list goes on, there is many bad abilities, if we consider both usefulness and look Link to comment Share on other sites More sharing options...
-Scourge Posted March 28, 2014 Share Posted March 28, 2014 soul punch Link to comment Share on other sites More sharing options...
AscendantWyvern Posted March 28, 2014 Share Posted March 28, 2014 Silence. I try my absolute hardest to find a use for even the least useful abilities. Silence is..impossible to find useful. Buggy, situational, not worth the mod cost, not worth the energy usage. It's just sooo...useless. Link to comment Share on other sites More sharing options...
ZayTM Posted March 28, 2014 Share Posted March 28, 2014 Freeze. Hard to aim, does very low damage, and the CC goes away if someone shoots the target. It has no best-use case, is very difficult to use at ALL let alone effectively, and is outclassed in every way by a lot of other powers (Mind Control comes to mind). I don't have it on Frost and I haven't even forma'd him yet. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 28, 2014 Share Posted March 28, 2014 Roar. The boost isn't really worth the mod slot Seriously? Boosting your whole team's damage by 50% (including your stomp for mid levels) isn't good? Freeze. Hard to aim, does very low damage, and the CC goes away if someone shoots the target. It has no best-use case, is very difficult to use at ALL let alone effectively, and is outclassed in every way by a lot of other powers (Mind Control comes to mind). I don't have it on Frost and I haven't even forma'd him yet. Yeah, they need to make it identical to Ember's Fireball's projectile, but WITH aoe freeze instead, and maybe an hp buffer before targets become unfrozen. Link to comment Share on other sites More sharing options...
Stefanovich Posted March 29, 2014 Share Posted March 29, 2014 (edited) Shuriken because of the huge nerf it got from Damage 2.0. Essentially useless against everything but light Infested. Inferior to everything (except Silence). Smokebomb because the only difference between this and Invisibility is the "stun" that doesn't even last a second. Inferior to every other cloaking method. Teleport because it isn't free-aim when every other mobility skill is. Inferior to every other mobility skill. Bladestorm because it is too slow to get the job done as everything else kills the enemies faster, wasting my energy and also scales poorly into endgame. Inferior to every other Ultimate. In case you couldn't tell, I want an Ash buff. Now. Edited March 29, 2014 by Stefanovich Link to comment Share on other sites More sharing options...
Yefrign Posted March 29, 2014 Share Posted March 29, 2014 Ice Beam Psychic bolts STILL need a proper fix.... Link to comment Share on other sites More sharing options...
(PSN)PD_33 Posted March 29, 2014 Share Posted March 29, 2014 (edited) Fireblast, Hallowed Ground and Ripline. I actually never find a use for Fireblast or Ripline. Fireblast is just too inferior to World on Fire to even bother taking (which I find sad, because I despise the fact I feel forced to use World on Fire to contribute to my team, I genuinely hate using that skill), and Ripline I just never seem to use. Hallowed Ground just doesn't seem to fit in Oberon's skill list. Fireblast is useful, for lower level infested missions. World on Fire is great, but if you dont need to do damage in a large area, and want to save your energy, then use Fireblast. Also if you are smart you can stack up a few fireblasts together into one area. For me, I fully leveled Bullet Attractor. I tried using this in a mission, and not sure what it really did because my sentinel kept killing the target each time. I kept using it over and over trying to shoot the enemies. I mean i kill everything with 1 shot anyway, but did not look like the enemies exploded. When I read the description of Bullet Attractor. I assume it is suppose to be like Molecular Prime, after the enemy is killed the enemies detonate, but did not see this happen. So... Bullet Attractor. Edited March 29, 2014 by (PS4)PD_33 Link to comment Share on other sites More sharing options...
-CM-Syein Posted March 29, 2014 Share Posted March 29, 2014 Silence (seriously who ever use this in real emergency situation) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now