Drev Posted April 4, 2013 Share Posted April 4, 2013 This is easily one of the most annoying things in the game that repeatedly &!$$es me off. Not only is it easy as hell to design a much better UI than what there is but there are some really stupid mistakes. Most have been covered but one that annoys me and seems to be a totally amatuer mistake is how the boss/Lotus chat window is in the exact same spot as the squad information. Link to comment Share on other sites More sharing options...
Bryxy Posted April 4, 2013 Share Posted April 4, 2013 squad member bars r totally needed, bottom left looks good, right side is probly most handy for support. Link to comment Share on other sites More sharing options...
FluffyBunnySlippers Posted April 6, 2013 Share Posted April 6, 2013 V2 gets my vote, very nice idea. Link to comment Share on other sites More sharing options...
manto2 Posted April 6, 2013 Share Posted April 6, 2013 While we are at it,how about skills duration bar at the bottom. so instead of judging roughly how long your skill last,you have a bar at the bottom of your hud that goes something like this >----<. So when the 2 arrows meet,your skill is over. I find this to be a rather cool solution as a ash and loki user,so i know how much time my smoke bombs can last so that i can dps or GTFO if things get too hot Link to comment Share on other sites More sharing options...
wozzz Posted April 6, 2013 Share Posted April 6, 2013 i say aye Link to comment Share on other sites More sharing options...
Lactamid Posted April 6, 2013 Share Posted April 6, 2013 While we are at it,how about skills duration bar at the bottom. so instead of judging roughly how long your skill last,you have a bar at the bottom of your hud that goes something like this >----<. So when the 2 arrows meet,your skill is over. I find this to be a rather cool solution as a ash and loki user,so i know how much time my smoke bombs can last so that i can dps or GTFO if things get too hot Good idea. Trinitys Link, Rihnos Iron skin, Excaliburs Radial blind, Nyx Mind controll... aso. There are lots of skills that could benefit from a timer. Still, this might make the game "to easy" in some peoples mind. This together with lootradar and enemy sense in one mod could be acceptable for me, although I vote for "free hud-info". Link to comment Share on other sites More sharing options...
DataShade Posted April 10, 2013 Share Posted April 10, 2013 Like someone else said, I've seen this request elsewhere and it's not a bad idea, but ... In my opinion, asking for end-user modifiable UI is always a better option than asking the devs to improve UI. Link to comment Share on other sites More sharing options...
zelgaris Posted April 10, 2013 Author Share Posted April 10, 2013 Like someone else said, I've seen this request elsewhere and it's not a bad idea, but ... In my opinion, asking for end-user modifiable UI is always a better option than asking the devs to improve UI. It's indeed a better option for us, but hard to say, how complicated is implementation for devs. Also, even in case there is a fully customizable HUD/UI/GUI, the default one should still be useful. Right now, Trinity players are really in disadvantage and have to stop all the time to check the health and even then, there is just a red line with no number, which is problem in a game, where each character has different amount of health. Link to comment Share on other sites More sharing options...
Styx_Prime Posted May 6, 2013 Share Posted May 6, 2013 I was searching the forums and came upon this brilliant thread pertaining to skills and having a visual timer for said skills like Iron Skin, Radial Blind, etc. Even though this thread is somewhat old, I really support this idea as this will make gameplay more fluid. Speaking for myself, when I'm knee deep in a cesspool of infested, the visual effects can get pretty hectic, and enemy bodies like Ancients block out my warframe so it's difficult for me to see if my Iron Skin is still up. It also never fails that an Ancient Disruptor just happens to be there as I fail to notice that my Iron Skin has been down 1 or 2 seconds after the fact. lol +69 to these great ideas, and I sincerely hope that the folks at DE can implement the skill timer suggestion as it will make gameplay more fluid as opposed to a player mashing their 1, 2, 3, or 4 buttons in the hopes of getting that skill off in a clutch situation. Link to comment Share on other sites More sharing options...
PetRockIV Posted May 6, 2013 Share Posted May 6, 2013 +1. Hope this gets implemented because stopping to check people's health is an annoyance, especially since you can't even see their shields Link to comment Share on other sites More sharing options...
TheGlitchy Posted May 10, 2013 Share Posted May 10, 2013 Everything OP said, with the ability to Toggle with Z. Link to comment Share on other sites More sharing options...
KIREEK Posted May 10, 2013 Share Posted May 10, 2013 (edited) I was going to make a new topic but i guess someone had the same idea. Sometimes support roles are hard as you have to aim to the squadmate and then look to the top of the screen, they are way far off and the colors used for the bars are way to dark for a quick look. The idea is great, beeing an old phantasy star online player i would suggest something similar to that game. Altough not visible in this screenshot, everytime someone get's hit, a red bar defines how much hp you or someone lost, also the UI of the squadmate will shake slightly, so it warns everyone that the user got damaged, on warframe maybe that would be a good idea if health was damaged, because shields get damaged all the time. As another sugestion, add a UI multiplier in the options, something like 1x, 1.25x or 1.5x so ppl can define how big the UI is Edited May 10, 2013 by KIREEKPSO Link to comment Share on other sites More sharing options...
zelgaris Posted May 10, 2013 Author Share Posted May 10, 2013 Yeah, UI scaling would be nice, with slider. Link to comment Share on other sites More sharing options...
Nyther Posted May 10, 2013 Share Posted May 10, 2013 To the original post: YES! I would love to be able to see health and energy of my party members. (Maybe a pair of small percentages to see their ammo counter too?) For example: Trinity 30 HP: 693 POW: 103 Ammo: 72%/100% Link to comment Share on other sites More sharing options...
Lactamid Posted May 11, 2013 Share Posted May 11, 2013 To the original post: YES! I would love to be able to see health and energy of my party members. (Maybe a pair of small percentages to see their ammo counter too?) For example: Trinity 30 HP: 693 POW: 103 Ammo: 72%/100% Just to clarify ammo: 72% = main weapon, 100% = secondary? Link to comment Share on other sites More sharing options...
MusicGamer Posted May 11, 2013 Share Posted May 11, 2013 +1 from me. This should totally be a thing and we need to get the devs on board with this somehow. This would be brilliant! Link to comment Share on other sites More sharing options...
Nyther Posted May 11, 2013 Share Posted May 11, 2013 Just to clarify ammo: 72% = main weapon, 100% = secondary? Yes. Link to comment Share on other sites More sharing options...
Bibliothekar Posted May 11, 2013 Share Posted May 11, 2013 Definitely +1 to OP's idea. Others have said it before, but: It would be a great help when playing Trinity. Link to comment Share on other sites More sharing options...
stacey69 Posted May 11, 2013 Share Posted May 11, 2013 Already asked for in Pressing Z To View Party's Health Main problem is, we cannot move when holding Z key. And even when you allow us doing so, the layout for these information isn't that good (but could be usable). So: 1) Allow us to move when showing us party health tabs 2) Allow ON/OFF behavior, rather than hold key 3) (really optionable) Change the layout of party health tabs (see below) This is what we have And this is, what we could possibly have (it's just a simple concept made in few minutes, needs a bit of polish) v1 v2 - As you can see, this would require moving the information about found resources somewhere else - and that's intentional, because we have the right side, where picked up mods appears for this info. Or personally, I would put it in some kind of "chat windows", so I can see the history of what I picked up. Link to comment Share on other sites More sharing options...
Lumireaver Posted May 11, 2013 Share Posted May 11, 2013 (edited) A pickups history would be nice, or at least removing the ammo/health/energy full prompts, they are useless and annoying when you are looking for something in particular. My ideal fix for this would be to put all energy/health/affinity pickup notifications below your health bar, all ammunition notifications above your weapon, and all credit and resource notifications in their present location. A killfeed with your kills in blue (and ally kills in grey) on the top left would also be nice. Kills would display as "Enemy name + X" Where instead of cluttering the list with new entries each successive kill of an enemy of the same type would add one to whatever value "X" is. Edited May 11, 2013 by Lumireaver Link to comment Share on other sites More sharing options...
Styx_Prime Posted May 12, 2013 Share Posted May 12, 2013 I posted questions (pertaining to the UI) in the hopes that DERebecca would select them for the Twitch Livestream #5 on May 8, but unfortunately, other hot topics were brought up. The UI and having a smoother interface with optional on/off toggles like party bars as well as many, many other suggestions posted in this thread will hopefully be addressed. I just hope refinements to the UI will be sooner rather than later, but eh, I'm a patient guy with a lot of alcohol and special brownies so it's all good. Link to comment Share on other sites More sharing options...
finaLfrontier Posted May 12, 2013 Share Posted May 12, 2013 This would be so awesome. Thank you. When is this going to happen? Link to comment Share on other sites More sharing options...
escape123 Posted May 12, 2013 Share Posted May 12, 2013 This is actually a fantastic idea. particularly for a trinity Link to comment Share on other sites More sharing options...
Lactamid Posted May 12, 2013 Share Posted May 12, 2013 I was watching the earlier live-streams/videos and they do talk about UI-updates. How ever not specific to this one. Lets hope this gets some love though :) Link to comment Share on other sites More sharing options...
VER1 Posted May 12, 2013 Share Posted May 12, 2013 V2 is my favorite. But mainly anything which does not get obscured by Lotus. Link to comment Share on other sites More sharing options...
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