Seanjuju Posted April 3, 2014 Share Posted April 3, 2014 (edited) Question: What's happening to the terrible, lackluster, or outdated warframe powers? Question: Can warframes expect a functional armor system? Edited April 3, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
(PSN)abelguerra Posted April 3, 2014 Share Posted April 3, 2014 Rhino Prime has increased speed over his unprimed counterpart. Can we expect to see similar improvements on other Primes? Do we have an ETA on the universal ability mods, and can we expect to see any current "generic" Warframe abilities (e.g. Super Jump) moved into them? Please don't let this die guys lets insist on the other primes getting a boost! Link to comment Share on other sites More sharing options...
Panelope Posted April 3, 2014 Share Posted April 3, 2014 My question for DE is: Will Warframe ever come out of beta and if so do you know about when? It's been in beta for a year now. I am very curious. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 3, 2014 Share Posted April 3, 2014 (edited) Question: When can players expect all other bosses to be as enjoyable as the hyena pack? Question: When does DE plan to make bosses immune to CC abilities? Edited April 3, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
ShioriShi Posted April 3, 2014 Share Posted April 3, 2014 We got new icons for stuff when making items, any thought on making a "shotgun" icon to move shotguns away from other rifles? It may not exactly be "needed" but would be nice. Link to comment Share on other sites More sharing options...
Seanjuju Posted April 3, 2014 Share Posted April 3, 2014 (edited) Question: Does DE have any plans to make weapon leveling less boring? You might want to compile these all into one post. Grouped them by topic. Edited April 3, 2014 by Seanjuju Link to comment Share on other sites More sharing options...
Sziklamester Posted April 3, 2014 Share Posted April 3, 2014 Not to worth listen the streams because in forums you can read shorter versions and the chat window is just annoying and lucky guys can given answers. Better to do some project what you want to see and publish in right time. Also DE needs more community - communicator to answer fast questions and share them and improve the relation between fans and devs. Other just don't rant and arguing with them because they are all humans who work for us "sometimes" wrongly but with good attitude. Link to comment Share on other sites More sharing options...
zoboso Posted April 3, 2014 Share Posted April 3, 2014 what is the best part of crushing people's dreams what is the best part of creating new things for the players to dream about. has the melee 2.0 team given up the ability to sleep and dream for more coding and fixing time? Link to comment Share on other sites More sharing options...
buriburi Posted April 3, 2014 Share Posted April 3, 2014 (edited) Performance issues related question: There are a lot of performance issues in this game like: fps fluctutation, freezes, lag related fps drops, fps/lags long runs (50wave defense, survival, 30+ min), lags, S#&$ty hosts, L1 enemies(lag related), penta grenades not flying because of lag and soooo on. When can we expect fixes (not only for the void (Laser issue))? AND Old player problem: 1) Lot of ppl don't play anymore because there is literally nothing to do when you reach a certain point. What about adding something farming related? Building a statue for a certain ammount of ressources (20million nano spores (for ghost clan) => build a statue or a badge or whatever). It should be something which is not required for gameplay so you can make some ridicilous requirements. see this 2) What about adding bulk pakages for dedicated player? Something like "buy 1000 Forma for 2000plat" or same with catalyst. Edited April 4, 2014 by buriburi Link to comment Share on other sites More sharing options...
Seanjuju Posted April 3, 2014 Share Posted April 3, 2014 Question: Is any work being done on survival spawn mechanics in the void? Link to comment Share on other sites More sharing options...
Darkreaper006 Posted April 3, 2014 Share Posted April 3, 2014 I've got no problems waiting for another week, the part that's actually bugging me is the fact that DE hasn't said what the issue with U13 was the least DE can do is give us some information, I mean, how long does it take to write a few lines of text? Link to comment Share on other sites More sharing options...
RedMonarch Posted April 3, 2014 Share Posted April 3, 2014 (edited) Serious question Ever since the 2nd phase of the Tethra event, Grineer difficulty across all Grineer levels has been, well it's been ridiculous. Not only is their dmg output a lot higher, but the hordes of shield lancers, scorpions, and general things that knock you over and over again onto the ground have been spammed endlessly by them especially in Survival. I literally will watch my perfectly durable Ash or Volt get knocked down once ( this is on lower tier nodes), and then I'll watch them get thrown around like it's classic pong, only with shield lancers and a warframe. Did I mention about 3200 napalm and bombard rockets blow up on you as you're being used for a game of pong, ultimately killing you cause you CANT, DO, ANYTHING. P.s Yes I have maxed out my knockdown resistance, and on the 20% chance I do get knocked down, I'm usually screwed at that point. Wiill this be fixed? At least the pong problem? or is this "working as intended". If it's the second choice, then I'm boycotting Grineer missions. Edit: I realize there's a handful of people that ask for a harder game, on occasion I'm one of them, but there's a difference between presenting a friendly challenge, which a good/experienced player should be able overcome with what he has at his disposal AT ANY POINT in the proposed situation, with the given mechanics, the skills he has learned and the utensils that he has acquired, as opposed to simply piling on the same thing to the point where it's so overbearing that nothing you could possibly use to help will actually help, and that it eventually discourages wanting to play, cause it's just that frustrating. Bottom line, spamming enemies that can keep you from doing anything while overpowered deadly enemies beat down on you isn't really that great. Idk if there's others that I agree, but I feel this should be fixed. Edited April 3, 2014 by S1kTh Link to comment Share on other sites More sharing options...
Me.KayOh Posted April 3, 2014 Share Posted April 3, 2014 (edited) hrmm...well, at least i'll be able to watch it on yt. the one week I cant watch it live and it sounds sooo good... :(:( edit: just thought of a question: with respect to new content, is there anything in the works for another big/giant sized boss? maybe something for the corpus that's comparable to the lephantis or even bigger? I honestly think with the new melee system (what is it at this point? melee v100.00? lmao) bigger bosses will be epic to have battles with. Edited April 3, 2014 by kalikilic Link to comment Share on other sites More sharing options...
Pobaxi Posted April 3, 2014 Share Posted April 3, 2014 Are there any plans to add a weapon test range or something similar to the dojo or the planned new menu/lobby system? Additional context: I would like to have a small area where I can set up very specific encounters (enemy type + enemy level) in order to test guns and their currently installed mods. Link to comment Share on other sites More sharing options...
NINE_IRON_08 Posted April 3, 2014 Share Posted April 3, 2014 My question(s) are: How will Melee 2.0 affect the good ol' Alert only melee weapons? (Pangolian sword, Plasma Sword, Jaw Sword, Dark Sword and dagger, Etc)? Will it make them worth building for using rather than just using them for the mastery? maybe like they were before damage 2.0? Also will we ever see dual Dark swords? (just curious) Link to comment Share on other sites More sharing options...
Flatlander Posted April 3, 2014 Share Posted April 3, 2014 (edited) Warframe as a game seems too easy. I have only played 2 weeks and even playing Teir 3 Towers or Nightmare Missions it isn't impossible. Actually, it is the only missions that pose ANY kind of challenge (And my Warframes are 2 weeks old). My question would be. Are there any plans for increasing Creature AI? Examples: 1) Cooperation (Flanking, Combos of abilities, flash bangs then charging as a group, etc) 2) Creatures doing Melee Combos (Melee 2.0 Monsters I assume) 3) Melee Creatures reaching you on high platforms (It is possible to be 100% safe from Infested currently) Also, wanting a harder game doesn't mean "more health and damage on enemies". It means "More strategic and skill-based challenge". Making Tier 4 Towers with monsters that have 20x the health of current Teir 3 towers isn't harder, its just less forgiving. Edited April 3, 2014 by Flatlander Link to comment Share on other sites More sharing options...
Someguy316 Posted April 3, 2014 Share Posted April 3, 2014 Most likely already asked but my first question is about the new water frame. What element is the new water frame using? Will we see water being added or will they be an existing element. Regarding melee 2.0, asking again.. will we ever see more responsive controls? Link to comment Share on other sites More sharing options...
ensignvidiot Posted April 3, 2014 Share Posted April 3, 2014 You have stated that the art team does not want to let us change the look for prime warframes and is looking at stopping Prime Custimization. While i understand the want to not allow Immortal-Skin use on a Prime, i feel i should be able to equip whatever helmet i wish. In addition, i am a founder, there is no point for me to play regular excalibur when i have Cali-Prime, will this change prevent me from using Hayden's Excal skin? Will we be unable to use Sayandana's? Will my Frost prime have to get a divorce with his Squall Helmet? Link to comment Share on other sites More sharing options...
Othergrunty Posted April 3, 2014 Share Posted April 3, 2014 (edited) My usual questions. Q1. Why did you nerf the Lato and Aklato so much over the months? Especialy why did you nerfed the Vandal and Prime version aswell? Q2. While Steve gave SOME explanation on the nature of Warframes in the livestream 25 and how the devs think about it, he did not adress the number of possible warframes of the same type. Are Warframes one of a kind character, who just for the sake of gameplay can appear in multiple numbers at the same place, or do they represent character classes with each containing a different individual? This has nothing to do with pigeon holing, but is a just question on the most fundamental level regarding the story telling in Warframe and what ever it contradicts itself. Q2.B. If Valkyr is a class of Warframe, why would the Tenno replicate the original escaped Tenno's appearance like that, including all the clumsily "implanted" devices by the Corpus? Q3. Will melee 2.0 include the ability to keep a weapon charged without the time limit? I always find it annoying when my charge releases too early because the enemy just happend to step 1 meter away all of a sudden. Q4. What exactly qualifies a weapon as clantech and what qualifies it as freely aquirable via the market (in blueprint form)? Q5. Why are there suddently so many weapons developed by Corpus and Grineer that aren't used by them? If you want to expand lore why do you break it so much with that? Q6. If Ember's tankiness from the old Overheat was such a problem because of her meant role, why is it okay for Valkyr to be essentialy just a half hearted tank with an Iron Skin 1.0b version? Q7. Any chance someone is finaly forced to sit down and clean up the market *cough* 150 plat for Skana *cough* so prices make any damn sense and people might be more willing to pay you money for something? Q8. Why do you throw lore into the Warframe descriptions, where they shouldn't be unless they are directly related to said frame, instead of just creating LORE entry in the codex to read those story bits? Q.9. Why is interception on Earth still not fixed? All you needed to do was set it back to the pre-event setting. New players are still massacred by masses of Eviscrators, Heavies and Leaders. Q.10. Can you at least move the two interception missions to optional nodes rather than have them be roadblocks? Edited April 3, 2014 by Othergrunty Link to comment Share on other sites More sharing options...
TeaBegging Posted April 3, 2014 Share Posted April 3, 2014 Since There are Diffrent Elemental Frames are added.Will There be more elemental mods/Combos being released in the future. Link to comment Share on other sites More sharing options...
ChickenBar Posted April 3, 2014 Share Posted April 3, 2014 1. are we getting more stealth kill animations in Melee 2.0? 2. can the water frame put out fire hazard? 3. can y'all briefly discuss how the melee combos work? Link to comment Share on other sites More sharing options...
Rinkosu Posted April 3, 2014 Share Posted April 3, 2014 What does, "The Tenno can claim a territory of their own" mean? Link to comment Share on other sites More sharing options...
-TiTAN-- Posted April 3, 2014 Share Posted April 3, 2014 I have one question when water-frame comes out will he be available for purchase individually without his signature weapons? Link to comment Share on other sites More sharing options...
Shaydewalker Posted April 3, 2014 Share Posted April 3, 2014 why does sheldon have 2 lato vandals in his inventory? Link to comment Share on other sites More sharing options...
Captain-KillJoy Posted April 4, 2014 Share Posted April 4, 2014 why???WHY??? why 2 PM im still at school at that time!!! Link to comment Share on other sites More sharing options...
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