LukeAura Posted April 9, 2014 Share Posted April 9, 2014 Anyone can say something will substantially increase difficulty. But until we play it we'll have no idea. Fair enough. I shall impatiently twitch and fidget while waiting for their release. Link to comment Share on other sites More sharing options...
Kaotyke Posted April 9, 2014 Share Posted April 9, 2014 (edited) Perhaps they just got lost and ended up in the badlands/dark sectors on accident? *shrug* I guess there is an excuse for everything ¯\_(ツ)_/¯ If they are lost there.... how long do you think they have been there? How long since they were able to talk to HQ? How long since food has been growing scarce? And now.... the Tenno find them... the Tenno... their enemies..... food has being growing scarce and now the Tenno are here.... Edited April 9, 2014 by Kao-Snake Link to comment Share on other sites More sharing options...
Shackram Posted April 9, 2014 Share Posted April 9, 2014 (edited) The benefit is that you get to spend your hard earned credits/resources in taxes for clan welfare. Edited April 9, 2014 by Shackram Link to comment Share on other sites More sharing options...
Bongever Posted April 9, 2014 Share Posted April 9, 2014 Some things are limited by the engine and how the game is coded up and all, but your point about "our" territory being filled with enemies is actually interesting and funny and a little sad. I guess we own the road, not the destination. Nah, if we will be facing an enemy in the Dark Sectors, something tells me we'll be facing the corrupted. Neural Sentries FTW. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted April 9, 2014 Share Posted April 9, 2014 There will be killing. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 9, 2014 Share Posted April 9, 2014 We... having territory of our own and having to fight the Corpus/Grineer in it to fight against with THEIR title sets....... seems very lackluster. I REALLY hope its a placeholder, that when Dark Sectors 2.0 comes it will be a completely new land with unique enemies, hell might be even be the wildlife of the planet and on the surface of it, I was hoping for a Open World where exploration would reward more since people are saying its 3 times the resources and maybe unique resources..... I was kinda hoping for a decrepit desert world populated by space bandits and mercenaries for hire that serve the reigning clan in exchange for payment... I should probably play less Borderlands. I won't judge it until it comes out though, but I hope at the very least there's a substantial difficulty increase compared to normal nodes. Link to comment Share on other sites More sharing options...
(PSN)The_Moustache Posted April 9, 2014 Share Posted April 9, 2014 I'm curious about it, but I feel that it could backfire pretty hard. If we're supposed to earn better resources and more resources, what happens when a greedy clan jacks up the taxes and is active? If they take most of what you get, then what's the point in doing them once you have the mods and whatnot that drop there? What happens if an active mega alliance takes over everything and screws everyone over? Maybe I'm just cynical, but I just can't get hyped for this when I think of everything that can go wrong. Melee 2.0 has me going crazy though. Link to comment Share on other sites More sharing options...
LukeAura Posted April 9, 2014 Share Posted April 9, 2014 I think that is the problem though if they've adapted this system to be EVE-esque. Warframe's content is nothing like EVE, it does not attract EVE players. For most players once they have what they want from the Badlands they'll probably give up on going and fighting for their solar rails. It's not the core content they came here for and continue to come here for, unless the actual gameplay in the badlands is worth experiencing under its own merit, in which case, whoever they're paying probably won't matter any ways. Link to comment Share on other sites More sharing options...
AFKrey Posted April 9, 2014 Share Posted April 9, 2014 You get to bring light to the dark sectors? Link to comment Share on other sites More sharing options...
Hyunsai Posted April 9, 2014 Share Posted April 9, 2014 Do we have ANY confirmation of the difficulty of those Dark sectors ? Same as the planet ? Harder ? Link to comment Share on other sites More sharing options...
Deidaku Posted April 9, 2014 Share Posted April 9, 2014 I'm curious about it, but I feel that it could backfire pretty hard. If we're supposed to earn better resources and more resources, what happens when a greedy clan jacks up the taxes and is active? If they take most of what you get, then what's the point in doing them once you have the mods and whatnot that drop there? What happens if an active mega alliance takes over everything and screws everyone over? Maybe I'm just cynical, but I just can't get hyped for this when I think of everything that can go wrong. Melee 2.0 has me going crazy though. the warbros *shivers* Link to comment Share on other sites More sharing options...
Loswaith Posted April 9, 2014 Share Posted April 9, 2014 For the individual likely only the battle pay, for the owner of the rails, it will be the taxes they can collect but dont really need. Link to comment Share on other sites More sharing options...
arch111 Posted April 9, 2014 Share Posted April 9, 2014 I suspect that de will use Badlands to add new areas in connection to the Proxy Wars. It is my understanding that "Endgame" is only possible when Badlands, Proxy Wars and Possibly Hubs is live. So if the rails is in u13 , probably just the dojo aditions first imo. Link to comment Share on other sites More sharing options...
WhisperByte Posted April 9, 2014 Share Posted April 9, 2014 Now that I think about U10, I realize that there's a high chance (83% at least) that your benefit for playing Dark Sektors is majority of new content of U13 Link to comment Share on other sites More sharing options...
Ritchel Posted April 9, 2014 Share Posted April 9, 2014 neural sensuals add 5 multiplied by 10 wow. BAD LANDSSS Link to comment Share on other sites More sharing options...
Simm Posted April 9, 2014 Share Posted April 9, 2014 (edited) I'm expecting this to be the music during badlands mission. Edited April 9, 2014 by Simm Link to comment Share on other sites More sharing options...
Orbister Posted April 9, 2014 Share Posted April 9, 2014 (edited) I'm expecting this to be the music during badlands mission. +1 for weird. (in context) Edited April 9, 2014 by Orbister Link to comment Share on other sites More sharing options...
BloodKitten Posted April 9, 2014 Share Posted April 9, 2014 probebly all rare resources, wich will probebly mostly morphics, control modules and nuerods clogging the drop table and you'll still rarely see an orokin cell x.x Link to comment Share on other sites More sharing options...
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