Methanoid Posted April 16, 2014 Share Posted April 16, 2014 (edited) That's absolutely irrelevant. Even though there is no reason to contest it but the fact here is the nodes are getting contested,clans are giving 0 taxes and we are getting locked out from dark sector. Being this passive can't help the situation and looks more like pure whining. ofc its whining, whining is perfectly normal in this situation, the whole system is dumb, im amazed (as are plenty others from all the threads there is on the subject) it was ever released in this unworkable backward condition.. Edited April 16, 2014 by Methanoid Link to comment Share on other sites More sharing options...
Morec0 Posted April 16, 2014 Share Posted April 16, 2014 (edited) That's a dream. Oh yeah. Besides, I think I've heard a rumor that DE MIGHT be adding in a sort of decay system to the rails - due to attacks on them by Grineer and Corpus, which make sense - that would make taxes all the more necessary. This system is a GREAT system, it's a FUN system, people just need to actually USE it and have FUN with it and things'll be great. EDIT: 'cause, you know, if people PLAYED the Sectors when they're contested to get one of the Rails to Zero, we wouldn't HAVE to wait for the timer to run out and could use the Sectors again more quickly. Edited April 16, 2014 by Morec0 Link to comment Share on other sites More sharing options...
roaddogz Posted April 16, 2014 Share Posted April 16, 2014 Right now the conflict is new and exciting, however given time the clans will realize that they gain _nothing_ from contesting a tax free rail and in actual fact it costs them quite a bit. Everyone has build rails and wants to use them. That will peter out soon enough. Gamers are _really_ good at optimizing for maximum gain. People will do it just to have their name on the map. Also because there is no other reason now doesn't mean there never will be. Link to comment Share on other sites More sharing options...
victor_victory Posted April 16, 2014 Share Posted April 16, 2014 ofc its whining, whining is perfectly normal in this situation, the whole system is dumb, im amazed (as are plenty others from all the threads there is on the subject) it was ever released in this unworkable backward condition.. plz be reminded that the game is in BETA and DE have the right to release unfinished content. Link to comment Share on other sites More sharing options...
roaddogz Posted April 16, 2014 Share Posted April 16, 2014 Oh yeah. Besides, I think I've heard a rumor that DE MIGHT be adding in a sort of decay system to the rails - due to attacks on them by Grineer and Corpus, which make sense - that would make taxes all the more necessary. This system is a GREAT system, it's a FUN system, people just need to actually USE it and have FUN with it and things'll be great. EDIT: 'cause, you know, if people PLAYED the Sectors when they're contested to get one of the Rails to Zero, we wouldn't HAVE to wait for the timer to run out and could use the Sectors again more quickly. While I agree, I also think you should be able to access the rail as you help sabotage the enemy, as in you do a sabotage on clan B then you go to the dark sector with clan A. Link to comment Share on other sites More sharing options...
Methanoid Posted April 16, 2014 Share Posted April 16, 2014 plz be reminded that the game is in BETA and DE have the right to release unfinished content. im glad that Beta excuse doesnt get used much. Link to comment Share on other sites More sharing options...
Munchies668 Posted April 16, 2014 Share Posted April 16, 2014 Can you use the tax on the node for anything else except the repair of the rail? Does anyone know? Link to comment Share on other sites More sharing options...
Morec0 Posted April 16, 2014 Share Posted April 16, 2014 im glad that Beta excuse doesnt get used much. "beta" Link to comment Share on other sites More sharing options...
Methanoid Posted April 16, 2014 Share Posted April 16, 2014 Can you use the tax on the node for anything else except the repair of the rail? Does anyone know? you can use the credits/resources just for rails, currently nothing else whatsoever. Link to comment Share on other sites More sharing options...
AhziDahaka Posted April 16, 2014 Share Posted April 16, 2014 It's real easy for clans and alliances to collect zero tax when there is no reason for a tax to be collected to begin with. Ever since trading came out I've wondered what DE expects clans to do with amassed credits from taxes. Once DE adds actual incentives to collect credits, things will get a lot more interesting. Link to comment Share on other sites More sharing options...
SilentMobius Posted April 16, 2014 Share Posted April 16, 2014 Oh yeah. Besides, I think I've heard a rumor that DE MIGHT be adding in a sort of decay system to the rails - due to attacks on them by Grineer and Corpus, which make sense - that would make taxes all the more necessary. This system is a GREAT system, it's a FUN system, people just need to actually USE it and have FUN with it and things'll be great. EDIT: 'cause, you know, if people PLAYED the Sectors when they're contested to get one of the Rails to Zero, we wouldn't HAVE to wait for the timer to run out and could use the Sectors again more quickly. If DE add decay _then_ the taxes will be necessary, currently they are not. Personally I don't think there is much fun to be had in this system, but that's just me. Link to comment Share on other sites More sharing options...
Feallike Posted April 16, 2014 Share Posted April 16, 2014 (edited) Like i said a bunch of beta testers would be the ones who control Dark Sectors, they will have all the resources, and probably wouldn't need to tax anyway. Edited April 16, 2014 by Feallike Link to comment Share on other sites More sharing options...
Zaik_Torek Posted April 16, 2014 Share Posted April 16, 2014 Right now the conflict is new and exciting, however given time the clans will realize that they gain _nothing_ from contesting a tax free rail and in actual fact it costs them quite a bit. Everyone has build rails and wants to use them. That will peter out soon enough. Gamers are _really_ good at optimizing for maximum gain. The problem with that logic is when someone decides they just want to grief and throw a rail at something, which isn't very expensive. You're forgetting that this is still the internet. Link to comment Share on other sites More sharing options...
UnderYourBed Posted April 16, 2014 Share Posted April 16, 2014 The problem is that attackers offer crappy battle pay, and thus can't attract enough mercenaries to pose a threat. Unless you're in our alliance, I'm not fighting for you pro bono. Link to comment Share on other sites More sharing options...
Shusuke-Syndicate Posted April 16, 2014 Share Posted April 16, 2014 (edited) It doesn't matter anyway. The second the node is available another clan tries to claim it. The mission is never available for taxes to be collected. I think that zero tax is set just so the clan can own the area, it's a matter of "I have it and you don't" Look at Ecplipse, it owns about 6 or 7 areas and all are set to 0% tax. Yea so thats why one node was set to 20% and taxes do get collected while the challenge is deploying their rail, which means 24 hrs of collecting which isnt much but if thats the only node out of conflict for the time being you bet people will run it for the exp.Also for those wondering what clan / alliance can do with the extra resource and credits. Maybe build a dojo that is more then just a few halls and labs (seen alot that were just so plain) or pop some decorations up.. hmm save it for next wave of new research or think ahead and know that dojos will have more to do later on. But they can also use it to build more rails and just take every node if they wanted. Plenty to do. Edited April 16, 2014 by Annoukie Link to comment Share on other sites More sharing options...
SolidSp33d Posted April 16, 2014 Share Posted April 16, 2014 (edited) Right now the conflict is new and exciting, however given time the clans will realize that they gain _nothing_ from contesting a tax free rail and in actual fact it costs them quite a bit. Everyone has build rails and wants to use them. That will peter out soon enough. Gamers are _really_ good at optimizing for maximum gain. The DS are worldwide. The rails are easy enough for even a small clan of players to make. There is no way in hell an attack isn't going to be launched on every node for a long long time. Regardless, DE will probably be added a general upkeep cost as they look at all of this. The point of the Dark Sectors is political intrigue and meaningful conflict. Tons of people trying to sit around with 0% tax doesn't do that. Edited April 16, 2014 by SolidSp33d Link to comment Share on other sites More sharing options...
TsukiSui Posted April 16, 2014 Share Posted April 16, 2014 People are honestly believing in an Utopia. Which won't happen because the DS themselves are created as a resource sink in mind, and will be kept that way. Link to comment Share on other sites More sharing options...
Letiso Posted April 16, 2014 Share Posted April 16, 2014 Everyone talks about taxes and battlepay, but let's all ignore that for now and look at a rail and a node to it's core before we make any judgement calls:- A node needs a rail to be accessed. Rail needs to be researched and constructed. This costs materials and cedits that can be easily gathered by all the clan and alliance members in a short period of time. - Once open all players are able to access the node's mission and it's bonusses. - A rail does not receive damage on it's own in it's current setup, meaning that the only cost a rail has comes from the research and construction of one. Past this point a rail is completely self sustaining and free of costs. Still ignoring taxes, what value does owning a node have for a clan/alliance? Status, nothing else. Why would a clan/alliance attack a a node in this setup? You gain nothing from it and only cause the node to lock out. You are just replacing a free rail with your own rail just to have a status symbol.I know alot of clans desire that, but why? Game is all about co-op, the Tenno are all about co-op. Why would you attack one of your own?Adding taxes back in this formulation, the taxes earned can only be used on the rail. Rail only needs it when it get's damaged. Or when another clan attacks, the taxes can be used as battlepay. The battlepay can never be equal to what the node can earn an individual player.That would require taxes of well above 40%. Chances are noone will use a node with that tax level. So as in individual player ( now basicly has become a mercenary ), choosing a clan to side with will never earn you anything good in comparison what you could have earned on the node itself. What ever you earn in taxes, you would loose again in battlepay and repairs. So a clan doesnt profit either. And an oopposing clan needs to add their own funds to support their battlefees. Wich they could have kept for themselves. Or not challenge the node at all and just earn credits,materials and experience during that mission.The values remain the same wether or not you add taxes.Best value ofcourse would be no taxes and no conflict. Wich as we can see, is highly unlikely as every other clan wants a status symbol. And because we " can ".Fighting another clan is counter productive in everyway. Battlefee's are to low, the mission itself net's no extra or good xp and timewise its highly inefficientJust because you can attack another clan, doesn't mean you should.We are Tenno, we are supposed to stand united, not rival amongst eachother. Link to comment Share on other sites More sharing options...
Kartumterek Posted April 16, 2014 Share Posted April 16, 2014 Right now the conflict is new and exciting, however given time the clans will realize that they gain _nothing_ from contesting a tax free rail and in actual fact it costs them quite a bit. Everyone has build rails and wants to use them. That will peter out soon enough. Gamers are _really_ good at optimizing for maximum gain. not everyone plays the same way. YOU may like handouts, I dont. The whole point of Dark Sectors is Competition and Conflict get used to it Link to comment Share on other sites More sharing options...
Morec0 Posted April 16, 2014 Share Posted April 16, 2014 not everyone plays the same way. YOU may like handouts, I dont. The whole point of Dark Sectors is Competition and Conflict get used to it Amen! Link to comment Share on other sites More sharing options...
Munchies668 Posted April 16, 2014 Share Posted April 16, 2014 Everyone talks about taxes and battlepay, but let's all ignore that for now and look at a rail and a node to it's core before we make any judgement calls: - A node needs a rail to be accessed. Rail needs to be researched and constructed. This costs materials and cedits that can be easily gathered by all the clan and alliance members in a short period of time. - Once open all players are able to access the node's mission and it's bonusses. - A rail does not receive damage on it's own in it's current setup, meaning that the only cost a rail has comes from the research and construction of one. Past this point a rail is completely self sustaining and free of costs. Still ignoring taxes, what value does owning a node have for a clan/alliance? Status, nothing else. Why would a clan/alliance attack a a node in this setup? You gain nothing from it and only cause the node to lock out. You are just replacing a free rail with your own rail just to have a status symbol. I know alot of clans desire that, but why? Game is all about co-op, the Tenno are all about co-op. Why would you attack one of your own? Adding taxes back in this formulation, the taxes earned can only be used on the rail. Rail only needs it when it get's damaged. Or when another clan attacks, the taxes can be used as battlepay. The battlepay can never be equal to what the node can earn an individual player.That would require taxes of well above 40%. Chances are noone will use a node with that tax level. So as in individual player ( now basicly has become a mercenary ), choosing a clan to side with will never earn you anything good in comparison what you could have earned on the node itself. What ever you earn in taxes, you would loose again in battlepay and repairs. So a clan doesnt profit either. And an oopposing clan needs to add their own funds to support their battlefees. Wich they could have kept for themselves. Or not challenge the node at all and just earn credits,materials and experience during that mission. The values remain the same wether or not you add taxes. Best value ofcourse would be no taxes and no conflict. Wich as we can see, is highly unlikely as every other clan wants a status symbol. And because we " can ". Fighting another clan is counter productive in everyway. Battlefee's are to low, the mission itself net's no extra or good xp and timewise its highly inefficient Just because you can attack another clan, doesn't mean you should. We are Tenno, we are supposed to stand united, not rival amongst eachother. Yup, this basically sums up every aspect of Dark Sectors. I await it's inevitable changes in the future, Link to comment Share on other sites More sharing options...
TsukiSui Posted April 16, 2014 Share Posted April 16, 2014 Somehow people still won't realize that DS are there for the mod drops and XP. DE specifically designed the tax/repair system this way so that the final outcome of things are balanced. You want creds and mats? There are other places to go. If DS were to provide the same, or even more, than other nodes, why would anyone bother going to said nodes except for a certain -that-node-only- drop? Link to comment Share on other sites More sharing options...
BTez Posted April 16, 2014 Share Posted April 16, 2014 "Tax free" isn't about an unspoken rule. It is entirely about clans/alliances just wanting their name on a piece of property for the sole purpose of ePeening. If there was no large clan symbol and associated name credited to the controlling body things would be much different. Your attention is all the tax they want (for the mean time). Link to comment Share on other sites More sharing options...
Munchies668 Posted April 16, 2014 Share Posted April 16, 2014 Somehow people still won't realize that DS are there for the mod drops and XP. DE specifically designed the tax/repair system this way so that the final outcome of things are balanced. You want creds and mats? There are other places to go. If DS were to provide the same, or even more, than other nodes, why would anyone bother going to said nodes except for a certain -that-node-only- drop? DS is for mods and XP? Ok sir. Link to comment Share on other sites More sharing options...
TsukiSui Posted April 16, 2014 Share Posted April 16, 2014 (edited) DS is for mods and XP? Ok sir.Time to spoonfeed.http://warframe.wikia.com/wiki/Dark_Sector_Missions Always infested, so you don't have to wait days for that infested invasion. Also easy punchbags. XP boost goes from 10% to 35%, or 25% to 75% with the weapon required Edited April 16, 2014 by TsukiSui Link to comment Share on other sites More sharing options...
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