SFkenny Posted May 8, 2014 Share Posted May 8, 2014 Didn't they take ragdoll out of pull because ragdoll made the skill ridiculously OP? (Personally, I loved that skill with ragdoll. Total devastation at low cost, other CC skills like Banshee's Sonic Boom should ragdoll enemies too.) Link to comment Share on other sites More sharing options...
LascarCapable Posted May 8, 2014 Author Share Posted May 8, 2014 (edited) They DIDIN'T took away the ragdoll. If you use Mag as host, everything will work fine. Check out the proof video please : my friend was using Mag too, and his pull worked totally fine. Edited May 8, 2014 by Einde Link to comment Share on other sites More sharing options...
LascarCapable Posted May 8, 2014 Author Share Posted May 8, 2014 Bump. Link to comment Share on other sites More sharing options...
Yaerion Posted May 8, 2014 Share Posted May 8, 2014 (edited) T'seems hard to have a "bug confirmed, notified to the devs" from the staff. ^^ I suggest a new title for the thread: "Ragdoll broken on clients, needs urgent fix, DE, tks" Edited May 8, 2014 by Yaer Link to comment Share on other sites More sharing options...
LascarCapable Posted May 9, 2014 Author Share Posted May 9, 2014 (edited) T'seems hard to have a "bug confirmed, notified to the devs" from the staff. ^^ I suggest a new title for the thread: "Ragdoll broken on clients, needs urgent fix, DE, tks" Maybe... Bump. The issue is STILL present in game since hotfix 13.2.3. Edited May 9, 2014 by Einde Link to comment Share on other sites More sharing options...
Goliath_Corp Posted May 9, 2014 Share Posted May 9, 2014 Still there in today's hotfix 13.2.4 as well. Link to comment Share on other sites More sharing options...
Rikage Posted May 10, 2014 Share Posted May 10, 2014 Oh, I suppose today's bumping shift belongs to me. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted May 10, 2014 Share Posted May 10, 2014 Good topic, there should be no difference in game functionality whether you are a host or a client. (Kogake slide kick launching for everyone!) Link to comment Share on other sites More sharing options...
LascarCapable Posted May 10, 2014 Author Share Posted May 10, 2014 (edited) Good topic, there should be no difference in game functionality whether you are a host or a client. (Kogake slide kick launching for everyone!) Justice ! That's my eternal struggle, with Obex/Kogake bucks ! Edited May 10, 2014 by Einde Link to comment Share on other sites More sharing options...
Katinka Posted May 10, 2014 Share Posted May 10, 2014 It's both game-breaking for Mag... As someone who primarily plays Mag (Prime), I don't actually find it game breaking, just confusing. While yanking the enemies across the room is amusing, dropping them on the spot can be useful too. What bugs me (no pun intended) is the inconsistency. Luckily I play with friends in organised parties so I know if I'm hosting or not and can adjust how I play accordingly but it must be terrible for people in random groups. Link to comment Share on other sites More sharing options...
LascarCapable Posted May 10, 2014 Author Share Posted May 10, 2014 (edited) Still, it's breaking some mechanics for a bunch of melee Weapon. Like Obex/Kogake's slide attack, and much more. Edited May 10, 2014 by Einde Link to comment Share on other sites More sharing options...
LascarCapable Posted May 11, 2014 Author Share Posted May 11, 2014 Bumpity bump. Link to comment Share on other sites More sharing options...
VentiGlondi Posted May 11, 2014 Share Posted May 11, 2014 As someone who primarily plays Mag (Prime), I don't actually find it game breaking, just confusing. The problem is that the enemies are disabled until they land. Without the pulling mechanic they start getting up immediately, effectively reducing the skill's CC capabilities. Link to comment Share on other sites More sharing options...
Katinka Posted May 11, 2014 Share Posted May 11, 2014 The problem is that the enemies are disabled until they land. Without the pulling mechanic they start getting up immediately, effectively reducing the skill's CC capabilities. Don't get me wrong, I would like it to pull properly all the time but in my opinion not pulling at all would be preferable to the current sometimes does, sometimes doesn't situation. If they can't fix the pull for clients easily, I'd rather not have it for hosts either so we at least get some consistency. Then they could even extend the time enemies stay down to compensate. Basicly, something needs to be done to make client gameplay the same as host gameplay and at this point I'm not that fussed how it is implemented as long as it is! Link to comment Share on other sites More sharing options...
LascarCapable Posted May 12, 2014 Author Share Posted May 12, 2014 (edited) It may be useful sometimes for some people, but still if pull can't behave the way it should as client, it needs to be fixed. Also the same bug exists for Obex, Kogake and a more Melee Weapons, breaking a lovely mechanic. Bump. Edited May 12, 2014 by Einde Link to comment Share on other sites More sharing options...
Sab531 Posted May 13, 2014 Share Posted May 13, 2014 Finally built Mag and cant enjoy her because of this bug :/ Link to comment Share on other sites More sharing options...
DMNinja Posted May 13, 2014 Share Posted May 13, 2014 I just noticed the issue today, and i did a thorough test on it. i will leave this here:And yes, i hope it does get fixed soon., Have a look and see the progress i made. It might go a long way towards pinpointing the issue. https://forums.warframe.com/index.php?/topic/230672-an-issue-with-mags-pull-mod/(also shameless thead-posting)(still an issue under the more client problems category) https://forums.warframe.com/index.php?/topic/230674-an-issue-with-djinns-fatal-attraction/ Link to comment Share on other sites More sharing options...
LascarCapable Posted May 13, 2014 Author Share Posted May 13, 2014 (edited) [DE]Rebecca answered my PM today : the bug is logged. She don't know when it will be fixed, but some priority will be given to it. So keep bumping folks, for Obex and Mag's glory ! ... ...And Kogake too. Edited May 13, 2014 by Einde Link to comment Share on other sites More sharing options...
DMNinja Posted May 13, 2014 Share Posted May 13, 2014 finally! I do hope it gets fixed soon! Link to comment Share on other sites More sharing options...
Yaerion Posted May 13, 2014 Share Posted May 13, 2014 (edited) [DE]Rebecca answered my PM today : the bug is logged. She don't know when it will be fixed, but some priority will be given to it. So keep bumping folks, for Obex and Mag's glory ! ... ...And Kogake too. Edited May 13, 2014 by Yaer Link to comment Share on other sites More sharing options...
Rikage Posted May 13, 2014 Share Posted May 13, 2014 So keep bumping folks, for Obex and Mag's glory ! ... ...And Kogake too. And jatt kitag's... and bo's... and so on... Link to comment Share on other sites More sharing options...
LascarCapable Posted May 14, 2014 Author Share Posted May 14, 2014 (edited) Ooops ! I let that go. Bump ! Edited May 14, 2014 by Einde Link to comment Share on other sites More sharing options...
LascarCapable Posted May 15, 2014 Author Share Posted May 15, 2014 Bump. Is the bug still here ? I can't try right now. Link to comment Share on other sites More sharing options...
Kiaru Posted May 15, 2014 Share Posted May 15, 2014 Jat Kittag works without being host now. Link to comment Share on other sites More sharing options...
LascarCapable Posted May 15, 2014 Author Share Posted May 15, 2014 (edited) Jat Kittag works without being host now. Looks like some good news. :) I didn't remember to have seen the fix mentioned in the update thread though. Maybe I read too fast. I will check that again. Can you try with another melee weapon able to ragdoll or Mag's pull ? EDIT : Not mentioned in the hotfix. Maybe they forgot it. Anyway I will try it by myself when I'll be back home. If another one can do the tests anyway, it's fine. Edited May 15, 2014 by Einde Link to comment Share on other sites More sharing options...
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