FrostGrimoire Posted April 22, 2014 Share Posted April 22, 2014 (edited) While the combat rolls are cool enough on their own, they feel kind of out of place when you're doing a melee only run. I just can't picture a ninja rolling out of harms way, especially if all he has is a katana - or Nikana in this case - which is why I ask this question. I mean think about it, wouldn't it be a nice change of pace if combat rolls are confined to your guns and swift dashes are confined to your melee weapon? It'd be much more stylish and fitting side-stepping around Shield Lancers before they whack you with their shield or even closing the gap between you and a platoon of Lancers or Crewmen as they hide behind cover. Hell, maybe even Channeling can effect how far you can dash at the cost of energy - through mods of course. Now keep in mind, the backflip is fine - but I'd rather see my Excalibur swiftly dash in the other 3 directions instead of rolling in and out of harm's way. What do you guys think? Edited April 22, 2014 by FrostGrimoire Link to comment Share on other sites More sharing options...
VentiGlondi Posted April 22, 2014 Share Posted April 22, 2014 Does "Yes." classify as feedback? Link to comment Share on other sites More sharing options...
Babalenong Posted April 22, 2014 Share Posted April 22, 2014 my only problem is other animation took more priority than roll, so usually if you run a melee only and keep whacking enemies, you cant time your roll right and must wait until the attack animation finishes which is really really absurdly annoying also yeah, these dashes sounds like a nice idea, maybe different dodge animation for frames with higher speed / less weapons equipped? Link to comment Share on other sites More sharing options...
Teqnologyque Posted April 22, 2014 Share Posted April 22, 2014 Two words: Dark Souls. Being as how that's a popular game right now, a vast majority of players may (Like me) be used to rolling in combat (Often gratuitously) to avoid attacks. I dunno, there may be another reason, but right now, rolling has just gotten to the point where it looks familiar and anything else would be to jarring for me. Link to comment Share on other sites More sharing options...
-Upgreid- Posted April 22, 2014 Share Posted April 22, 2014 Youean why can't all warframes do slash dash? Link to comment Share on other sites More sharing options...
Gelkor Posted April 22, 2014 Share Posted April 22, 2014 I just think that the dodge animation/move should be slightly different for different frames, similar to how different classes had slightly different dodges in ME 3 Multiplayer. Turians and geth would do a quick hop-step to the side, while some biotic classes would get a mini-teleport. Link to comment Share on other sites More sharing options...
Sasquatchias Posted April 22, 2014 Share Posted April 22, 2014 Dashes would be cool, but I'd even be happy with the old roll we had before this update. Link to comment Share on other sites More sharing options...
DGdoom Posted April 22, 2014 Share Posted April 22, 2014 So, like GunZ? Which is how Warframe's entire movement system should've been like from the start? Yes. Very yes. Link to comment Share on other sites More sharing options...
Methanoid Posted April 22, 2014 Share Posted April 22, 2014 basically u want Unreal Tournaments dodge? Link to comment Share on other sites More sharing options...
eXteelNinja Posted April 22, 2014 Share Posted April 22, 2014 GunZ does a good job with dash-dodge. I would like DE to implement this too Link to comment Share on other sites More sharing options...
Acos Posted April 22, 2014 Share Posted April 22, 2014 Why not? Have it cost a handful of energy and give you invincibility frames. Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 (edited) (I don't know if this is a direct reply or not, for some reason Quote isn't working for me.) I would say so. :P Edited April 22, 2014 by FrostGrimoire Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Does "Yes." classify as feedback? I would say so. :P Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 my only problem is other animation took more priority than roll, so usually if you run a melee only and keep whacking enemies, you cant time your roll right and must wait until the attack animation finishes which is really really absurdly annoying also yeah, these dashes sounds like a nice idea, maybe different dodge animation for frames with higher speed / less weapons equipped? Yeah I know what you mean... I totally gave up on the whole dodge-roll thing because of it. And what did you have in mind? I mean I can see very light frames like Loki covering more distance than heavier ones like Frost, but still. Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Two words: Dark Souls. Being as how that's a popular game right now, a vast majority of players may (Like me) be used to rolling in combat (Often gratuitously) to avoid attacks. I dunno, there may be another reason, but right now, rolling has just gotten to the point where it looks familiar and anything else would be to jarring for me. Completely understandable, but even so - there's a difference between ninja combat and medieval sword-play - regardless of it being popular, rolling out of danger as a ninja just doesn't seem fitting to me. Link to comment Share on other sites More sharing options...
catastrophy Posted April 22, 2014 Share Posted April 22, 2014 Dodges other than forward are awkward to initiate. I like the Mass Effect doges better. They come with the Omni Button, though.... Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Youean why can't all warframes do slash dash? Not an attack, but a more useful method of evading that goes with what weapon you have at the ready. Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 I just think that the dodge animation/move should be slightly different for different frames, similar to how different classes had slightly different dodges in ME 3 Multiplayer. Turians and geth would do a quick hop-step to the side, while some biotic classes would get a mini-teleport. Not a bad idea... I mean as I was writing, I had the idea of them having a similar dashing animation, but some frames - like Loki for example, would cover more distance than say Frost. But now that you mention it... I can definitely see Ash doing a mini-teleport within puffs of smoke. Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Dashes would be cool, but I'd even be happy with the old roll we had before this update. What old roll are you talking about? Honestly I didn't see much of a difference. :/ Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 So, like GunZ? Which is how Warframe's entire movement system should've been like from the start? Yes. Very yes. I haven't played GunZ in FAR too long... But I get what you mean and yes I agree with you 100%! Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Why not? Have it cost a handful of energy and give you invincibility frames. Not energy but stamina. Though... Now that you mention it, it would be a good idea to have Channeling effect how far your dash will go at a cost of energy. Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 basically u want Unreal Tournaments dodge? I've... Never played that game, so I wouldn't know :/ Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 GunZ does a good job with dash-dodge. I would like DE to implement this too Same here! Link to comment Share on other sites More sharing options...
FrostGrimoire Posted April 22, 2014 Author Share Posted April 22, 2014 Dodges other than forward are awkward to initiate. I like the Mass Effect doges better. They come with the Omni Button, though.... Well think of it this way, you dash forward of course, but left and right will be a swift side-step similar to that of GodHand. And by Omni Button, I think you mean Space Bar XD Link to comment Share on other sites More sharing options...
Vargras Posted April 22, 2014 Share Posted April 22, 2014 Dodges other than forward are awkward to initiate. I like the Mass Effect doges better. They come with the Omni Button, though.... ME3 dodges just involved hitting space bar while moving in any direction -- but you couldn't jump. I wouldn't mind seeing such a system here, but jumps are definitely staying. Link to comment Share on other sites More sharing options...
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