TheGentlemanRolePlayer Posted April 22, 2014 Share Posted April 22, 2014 But why no shotgun amp or Bow am or Pistol amp???? Pistol Amp exists in the code and some lucky suckers got it out of the transmute bug. It's not that great, but the only way to up pistol damage. Link to comment Share on other sites More sharing options...
Rydian Posted April 22, 2014 Share Posted April 22, 2014 How can I use both mods when I have one Aura slot? I was focusing on the problems of Dead Eye vs. Rifle Amp. Oh, my bad for auras. Link to comment Share on other sites More sharing options...
Motakshi Posted April 22, 2014 Share Posted April 22, 2014 (edited) There are a number of Auras that need attention. The only Auras I see any use for are Enemy Radar (if you do not have Enemy Sense) Energy Syphon (main - polarity) Infested Impedance (only if you aura slot is D polarity) Rifle Amp (main V polarity) Steel Charge (for melee builds) The rest of the Auras are tier 2 and lower. You forgot Corrosive Projection, which has some use in higher level anti-Grineer if it's stacked by all members. Edited April 22, 2014 by Motakshi Link to comment Share on other sites More sharing options...
Neutralred Posted April 22, 2014 Share Posted April 22, 2014 Inb4 rifle amp nerfed. Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted April 22, 2014 Share Posted April 22, 2014 (edited) Heh, what if they make it so Rifle Amp is no longer compatible with Snipers rather than buffing Dead Eye?*sip* Edited April 22, 2014 by TheSeannachaidh Link to comment Share on other sites More sharing options...
magalor Posted April 22, 2014 Share Posted April 22, 2014 I agree dead eye should do more damage or they should add pistol, shotgun amps to the alert tables. was always curious why they didn't have those makes more sense now that you can unequip weapons to lvl them faster. I've seen many tenno going with only one weapon to level it faster or add a challenge to their games. Link to comment Share on other sites More sharing options...
OnnaJReverT Posted April 22, 2014 Share Posted April 22, 2014 on another note, why does rifle-amp only add 25% damage while steel charge provides 50%? i realize that that was probably a move to promote melee pre-2.0, but that should be meaningless now that melee is actually viable, no? Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 22, 2014 Share Posted April 22, 2014 (edited) It's a placeholder for the time being. Just have to wait. on another note, why does rifle-amp only add 25% damage while steel charge provides 50%? i realize that that was probably a move to promote melee pre-2.0, but that should be meaningless now that melee is actually viable, no? Even with with the new Steel Charge melee is still weaker than guns and people won't use Steel Charge anyway because Energy Siphon exists. Edited April 22, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
DocHolliday13 Posted April 22, 2014 Share Posted April 22, 2014 It's a placeholder for the time being. Just have to wait. Even with with the new Steel Charge melee is still weaker than guns and people won't use Steel Charge anyway because Energy Siphon exists. Yep. As long as the energy system works like it does, Energy Siphon > everything else. Link to comment Share on other sites More sharing options...
taiiat Posted April 22, 2014 Share Posted April 22, 2014 But why no shotgun amp or Bow am or Pistol amp???? Shotgun and Pistol do infact exist already, only ones players have are from the Transmutation leak. pistol amp is as well, 45% extra damage, or was it 47... 60%! ofcourse that would be totally changed before actual implementation, since 60% is a HUGE amount. unless perhaps they don't stack, that could be done, but even then, 60% is still a lot. Link to comment Share on other sites More sharing options...
Edgedemon Posted April 22, 2014 Share Posted April 22, 2014 Heh, what if they make it so Rifle Amp is no longer compatible with Snipers rather than buffing Dead Eye? if they do that and add bows to Dead eye it would be great. that would justify the second mod and empower several weapons that lack that aura and are more common use than sniper rifles, snipers have higher base damage anyway so they benefit more from damage scaling mods. while im here do anyone knows if there's any that work on "special weapons" like ignis, mitter or flux rifle Link to comment Share on other sites More sharing options...
Edgedemon Posted April 22, 2014 Share Posted April 22, 2014 It's a placeholder for the time being. Just have to wait. Even with with the new Steel Charge melee is still weaker than guns and people won't use Steel Charge anyway because Energy Siphon exists. one word: VALKYR Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted April 23, 2014 Share Posted April 23, 2014 A request from an Avid Sniper Rifle user--- It is all I use in warframe regardless of how much love they are lacking (Minus a 5 - 6 Forma'd Lanka) Or a really well modded Vectis on PC with a mod that we don't have access to on Ps4 lol. I just enjoy sniping.. I love this game-- I love sniping. I would really like to see Dead Eye be changed to only work with sniper rifles and I also have a suggestion. Instead of bonus % dmg on it-- how about Bonus % on Headshots or "weak spots" etc for Sniper Rifles of like...45-50% --- After all snipers are supposed to aim for the head right? I don't let off my trigger until I have 2 guys lined up ready to take a single shot through both of their heads due to the lanka's punchthrough. Also-- Plz make this valid for Bows as well-- but maybe 20% dmg bonus to bows/ 40% bonus headshot dmg for sniper rifles... on the same aura-- "deadeye". Thanks for listening DE! -The only Sniper on Ps4 "I think" Link to comment Share on other sites More sharing options...
Lunamaniac Posted April 23, 2014 Share Posted April 23, 2014 If you don't own rifle amp or are an idiot. Link to comment Share on other sites More sharing options...
HiroProtagonest Posted April 23, 2014 Share Posted April 23, 2014 (edited) true words of a politician right there. You got skills! But but but Rebecca-chan noticed us! Or is it Rebecca-senpai? I'm not quite sure what that suffix means... Edited April 23, 2014 by HiroProtagonest Link to comment Share on other sites More sharing options...
ScorchedIce Posted April 23, 2014 Share Posted April 23, 2014 Maybe you don't want to use both eyes!Haha, get i- SLAP Link to comment Share on other sites More sharing options...
Axterix13 Posted April 23, 2014 Share Posted April 23, 2014 (edited) The issues with Dead Eye's stats relative to Rifle Amp have been pointed out and don't seem to match up considering multi-weapon use. The only short term answer to 'why' is, given that it is Alert Only, would be if you don't yet have Rifle Amp and want higher Sniper Damage now (not a great answer but a possible one!). The overall disparity has been logged when it was re-released and has potential to be reviewed, but an honest 'when' is uncertain at this time. Please just replace it with something else entirely, like bonus damage when hitting weak spots like the head. Auras should benefit the team. There's 10 other slots for selfish things :) An aura designed just to benefit a specific type of primary is way too specific. One for Primaries (Rifle Amp, if it also impacted shotguns) and one for Secondaries (still missing) would be fine. But not one specific to snipers, one for shotguns, one for bows, etc. And yes, that goes for the Scavenger auras as well. Edited April 23, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
SirNerdsAlot5 Posted April 23, 2014 Share Posted April 23, 2014 (edited) so then rifle amp needs to not include snipers and dead eye needs a cap of 25%. would that fix it for ya? Edited April 23, 2014 by Grandmaster-Builder5 Link to comment Share on other sites More sharing options...
LGear Posted April 23, 2014 Share Posted April 23, 2014 Please just replace it with something else entirely, like bonus damage when hitting weak spots like the head. I actually like this idea, and would do justice to the "Dead Eye" name more. Instead of Dead Eye giving a general damage buff, it should dish out a massive damage bonus if one hits a weakspot, say the head. In fact, something like "Increase damage on headshots by X%" or something should make Dead Eye quite useful. That way, Dead Eye is not only unique, but it benefits weapons with good accuracy like Sniper Rifles without being specific to said weapons. Link to comment Share on other sites More sharing options...
se05239 Posted April 23, 2014 Share Posted April 23, 2014 NOT THAT I'M ASKING FOR IT, GOD NO, DON'T POLLUTE THE LOOT TABLES MORE! But that is what DE does best.. Link to comment Share on other sites More sharing options...
StealthyCARNAGE Posted April 23, 2014 Share Posted April 23, 2014 "Why Would I Ever Use Dead Eye?" Protip: You don't. Link to comment Share on other sites More sharing options...
se05239 Posted April 23, 2014 Share Posted April 23, 2014 "Why Would I Ever Use Dead Eye?" Protip: You don't. Exactly. Unless they buffed it to 50%+. Then maybe. Link to comment Share on other sites More sharing options...
RealPandemonium Posted April 23, 2014 Share Posted April 23, 2014 one word: VALKYR That's pretty much the only exception but Melee 2.0 broke that interaction so it isn't useful there either. Energy Siphon is still better regardless because it offers more sustained uptime for Hysteria. Link to comment Share on other sites More sharing options...
(PSN)Bigfsi Posted April 23, 2014 Share Posted April 23, 2014 I think when he says snipers=rifles, he's talking in a 'real world' sense. They share a lot of the same mods and those mods say 'rifle'. So when an aura buffs a 'rifle', it could buff any gun in the 'rifle' category like serration, heavy caliber, split chamber. Link to comment Share on other sites More sharing options...
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