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Sorry, Did I Burst Your Bubble?


(PSN)epicspazm
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You mentioned it's better to have more Life Supports available when the oxygen runs thin, but wouldn't it be better to activate the Life Supports at ~50% so that it doesn't run thin in the first place?

 

Not that I entirely disagree with you, as I myself usually activate the Life Supports at 45-50% anyway.

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Sometimes I stand right next to Nova's that tend to do that and do nothing. Just follow them around, not even firing, just soaking up the XP they give me... right next to them the entire time, right by their side, doing nothing at all while kill everything.

 

They seem to get annoyed.. It seems like they want me to try to kill things so they can kill it first.

You must run with some real d********s then.

 

'course I rarely run pugs because I was getting flack for running an Excal Prime early on and that kinda put me off of grouping with people I don't know.

 

Now, on to the topic at hand: When I run pugs and there is a volt on the team. I have trouble moving when they use that speed buff. Otherwise, I have no problem with the frame.

 

Edit asking for clarification of a term: What is a Door/Hallway Hero?

Edited by Rohise
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Short answer: More available life supports.

 

Long Answer: Lotus periodically delivers a life support capsule. The time frame for delivery increases the further the game progresses.

The difference is supposed to be made up by enemy personal life support canisters.

As we all know, that difference is inconsistent due to RNG and TTK. 

As such, the wisest thing to do is activate life support as a last resort... The longer you wait to activate them, the more of them you have at your disposal when the enemy LS drops get thin.

 

For my part, waiting until it gets to 50% or less isn't the only requirement... I will also wait until she has announced that another capsule is on the way. But then I tend to fight at the LS itself or in cul de sacs so that I drag everything to me.

 

I always marvel at the Rank 9+ players that pop the LS at 60% as they basically just wasted a resource for no reason.

Stuff like that and groups that splinter to different portions of the map are telltales for me to find the exit as the group isn't equipped to take the mission long term.

 

Well, if I say I marvel at Rank 11+ players that activate it at more than 30%, will that make me sounded like I am much better player? 

 

Honestly man, I've done T3S that are close to 1 hour mark and LS was never an issue activating it at above 50% (definitely under 70%), but more on not dealing good enough damages toward the end and hence the reason for extraction. Yeah, sure thing if you plan to have a survival mission that push 100+mins, but then again no one plans to or expect to push that kind of time with PUG's anyway, so most likely you will be playing with people in your clan that already knew not to activate it at >50%. 

Edited by (PS4)RocketPunch1221
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People who call it "spawn blocking" when you farm the entry point for enemies. Because that's not "spawn blocking". That's effective farming, catching the enemies quickly after their spawn.

 

Spawn blocking is when duncelords run straight in to wherever the enemies are pouring out of, preventing them from spawning in that location any further.

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I would argue it's not effective farming either, save for that one individual.

 

If players on your team are little butthurt that you're spawn camping, I would assume it's because now they have to go out of their way to collect your drops, when everyone could instead consolidate a perimeter of defense around the cryopod or a mobile convoy from LS to LS.

 

Still, while I've never enjoyed the general 'rush through maps' that goes on in most pugs, keeping up is more productive than pouting.

Edited by stickybuds
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If you've got a nova hero just stick with her, you'll get plenty of shared xp.  If you're seeing numbers off of enemies that you aren't killing then you're within the shared xp range.

 

It's not about exp it's also about fun. Since all the fun in this game is killing stuff, if someone klills everything on his own then there's no fun for the rest of the party. I don't mind one hit kill abilities, but then the range has to be damn small to leave some fun/mobs for the other 3 people.

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You mentioned it's better to have more Life Supports available when the oxygen runs thin, but wouldn't it be better to activate the Life Supports at ~50% so that it doesn't run thin in the first place?

 

Not that I entirely disagree with you, as I myself usually activate the Life Supports at 45-50% anyway.

In my opinion? No.

Because I can't predict the future. I know I can pop a LS capsule for 30% oxygen though.

I can't predict with surety that I'm going to get enough personal LS canisters to keep me afloat each wave.

As a matter of fact, I know I won't always get enough of the personal variety unless a Nekros (who is prepared to desecrate constantly)is with me, all the mobs are coming to us in that one area, and TTK is low. The "R" in RNG is random so I expect the result to be.

 

I don't trust to casino odds... That's exactly what someone is doing when they activate a life support cannister above 45% without having one in reserve or knowing where it will be.

 

I've found that groups that do that, frequently tend to end the same way... With players running for their lives to the exit with 5hp.

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I would argue it's not effective farming either, save for that one individual.

 

If players on your team are little butthurt that you're spawn camping, I would assume it's because now they have to go out of their way to collect your drops, when everyone could instead consolidate a perimeter of defense around the cryopod or a mobile convoy from LS to LS.

 

Still, while I've never enjoyed the general 'rush through maps' that goes on in most pugs, keeping up is more productive than pouting.

 

It's their poor decision to hunker down in an ineffective location. Kappa farming isn't effective sitting on the control panel, it's effective by taking advantage of the choke points above and below.

 

They don't have to go far out of their way; all the loot is piled up neatly. The wide range of view means I see the Oxium Ospreys before they really get to suicide-diving, and I maximize my exp draw and milk the spawns. If it wasn't effective I wouldn't be pulling 600+ kills a run, ranking up Mag Prime. 

 

I've never heard more complaining than the runs where I pull in 40+ Oxium from the mobs I alone wipe out. Dimwits throwing "doorway hero" around, because they don't know how to farm effectively. They shouldn't be sitting in the back corner, waiting for enemies to eventually make their way in. I take choke points and leave the spawns flowing. Their outrage is a product of ignorance.

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Well, if I say I marvel at Rank 11+ players that activate it at more than 30%, will that make me sounded like I am much better player? 

 

Honestly man, I've done T3S that are close to 1 hour mark and LS was never an issue activating it at above 50% (definitely under 70%), but more on not dealing good enough damages toward the end and hence the reason for extraction. Yeah, sure thing if you plan to have a survival mission that push 100+mins, but then again no one plans to or expect to push that kind of time with PUG's anyway, so most likely you will be playing with people in your clan that already knew not to activate it at >50%. 

Unrustle your jimmies fella...

If you resemble my remarks... Don't bother getting mad... Get over it.

 

I really don't care what you do... It doesn't concern me.

A question was asked and an answer was posted.

If you don't like it - That's cool.

If you learn something from it - That's also cool.

 

Either result is irrelevant to me.

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Experienced players or high mastery ranked players that do:

 - wall heroing so that others receive no exp and deal with the enemies that make it to the pod/terminal

 - leeching/afk in a mission

 - players that flame / insult when you mention something as trivial as "i don't speak russian", "need help defending pod", "please share exp"

 - players that flame / insult when you wait for other players (instead of opening the door) when the rusher made it to a 2 panel locked door and can't open it alone. In other words, if you open the door, other players may complain about rushing, if you wait for them the rusher will go nuts because he waited 20 seconds.

Edited by KIREEKPSO
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Short answer: More available life supports.

 

Long Answer: Lotus periodically delivers a life support capsule. The time frame for delivery increases the further the game progresses.

The difference is supposed to be made up by enemy personal life support canisters.

As we all know, that difference is inconsistent due to RNG and TTK. 

As such, the wisest thing to do is activate life support as a last resort... The longer you wait to activate them, the more of them you have at your disposal when the enemy LS drops get thin.

 

For my part, waiting until it gets to 50% or less isn't the only requirement... I will also wait until she has announced that another capsule is on the way. But then I tend to fight at the LS itself or in cul de sacs so that I drag everything to me.

 

I always marvel at the Rank 9+ players that pop the LS at 60% as they basically just wasted a resource for no reason.

Stuff like that and groups that splinter to different portions of the map are telltales for me to find the exit as the group isn't equipped to take the mission long term.

 

Finally, an experienced Survival player. It's been this way since the Survival Event. Unless you only stay for 15 mabe 20mins, this is how you do Survival, Hope you've all learned something. I actually had an entire team get offended and butthurt because i asked them not to waste the LS and I got the same "70% + 30% equals math, cause i'm a jackoff noob" answer.

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Experienced players or high mastery ranked players that do:

 - wall heroing so that others receive no exp and deal with the enemies that make it to the pod/terminal

 

 

I hate when people farm walls and then deal with enemies that threaten the objective. 

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What do you gain from activating LS at below 45% compare to to say 60%? Either you know something that no one knows or that's just being pointless.

 

Touching the capsule at any level = <65% is correct.

 
If you touch a capsule above 45% or so it wastes the O2 drops that you get; the mini ones. You get them even if you're at 98%, wasting the other few percent that you could get if it was lower, thus making a bigger chance of failure. It's kinda sad how many people don't know this and I've failed one too many PUG games because people do this.
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If you touch a capsule above 45% or so it wastes the O2 drops that you get; the mini ones. You get them even if you're at 98%, wasting the other few percent that you could get if it was lower, thus making a bigger chance of failure. It's kinda sad how many people don't know this and I've failed one too many PUG games because people do this.

 

That's only an issue if you've got a nekros spamming desecrate.  If you don't,  O2 drops aren't regular enough to make that an issue.

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Short answer: More available life supports.

 

Long Answer: Lotus periodically delivers a life support capsule. The time frame for delivery increases the further the game progresses.

The difference is supposed to be made up by enemy personal life support canisters.

As we all know, that difference is inconsistent due to RNG and TTK. 

As such, the wisest thing to do is activate life support as a last resort... The longer you wait to activate them, the more of them you have at your disposal when the enemy LS drops get thin.

 

For my part, waiting until it gets to 50% or less isn't the only requirement... I will also wait until she has announced that another capsule is on the way. But then I tend to fight at the LS itself or in cul de sacs so that I drag everything to me.

 

I always marvel at the Rank 9+ players that pop the LS at 60% as they basically just wasted a resource for no reason.

Stuff like that and groups that splinter to different portions of the map are telltales for me to find the exit as the group isn't equipped to take the mission long term.

 

Are you suggesting that the time frame for capsule drops increases the more are opened? Because as far as I can tell, it's based on the timer of the mission, and if that's the case, when you activate it makes no difference, as long as nothing pushes the counter over 100%. Whether you have the extra 30% now or later is irrelevant.

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Are you suggesting that the time frame for capsule drops increases the more are opened? Because as far as I can tell, it's based on the timer of the mission, and if that's the case, when you activate it makes no difference, as long as nothing pushes the counter over 100%. Whether you have the extra 30% now or later is irrelevant.

No... I specifically stated that the time frame for delivery increases as the game progresses.

If you read and understood all of the comments on this subject and you still don't see any holes in your logic... Rock on with your bad self.

With respect, the second sentence of my post eluded you so I am doubtful.

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