Maljas23 Posted May 1, 2014 Share Posted May 1, 2014 (edited) While we do have a minigun, in the form of the Gorgon, a real rotary-based chaingun is missing from the vast weapon selection in this game. DE, have you guys considered ever adding one? It could be a Grineer-based tech lab weapon, or even a Tenno-based tech lab weapon. I'm sure both factions would have one. Am I the only wanting a real chaingun here? Because, the closest thing to a rotary chaingun, we currently have, is actually the Cestra, lol Edited May 1, 2014 by Maljas23 Link to comment Share on other sites More sharing options...
Coatduck Posted May 1, 2014 Share Posted May 1, 2014 There was one in Dark Sector. When you picked it up you couldn't sprint and your speed was drastically reduced. Made it hard to use, but still pretty fun, you just had to kill the guy holding it first. Link to comment Share on other sites More sharing options...
Potamine Posted May 1, 2014 Share Posted May 1, 2014 A potential replacement for the Gorgon, I agree with this. But I have no patience for clan research. Link to comment Share on other sites More sharing options...
koolen Posted May 1, 2014 Share Posted May 1, 2014 Am I the only wanting a real chaingun here? We're ninjas, not heavy soldiers Link to comment Share on other sites More sharing options...
TwoCrabs Posted May 1, 2014 Share Posted May 1, 2014 yes please that all I want Link to comment Share on other sites More sharing options...
TwoCrabs Posted May 1, 2014 Share Posted May 1, 2014 We're ninjas, not heavy soldiers were ninjas with rocketlaunchers,shotguns,rocketpowered hammer and biochemical and organic guns in form of the infested eapons, so shut your mouth. Link to comment Share on other sites More sharing options...
gamefreak9149 Posted May 1, 2014 Share Posted May 1, 2014 (edited) While we do have guns that work like a chain gun and what not, I would love a chain gun. Thinking 200-250 rounds and then one reload for the next 200-250 rounds. Not sure about how many rounds would be a good idea since real chain guns can burn 500 rounds like nothing and I do want to provide some sense of balance in the game thus the 200-250 rounds. Thinking also a 1.5-2 second reload for the system. Edited May 1, 2014 by gamefreak9149 Link to comment Share on other sites More sharing options...
Maljas23 Posted May 1, 2014 Author Share Posted May 1, 2014 We're ninjas, not heavy soldiers That excuse hasn't worked since we've had both Rhino and/or the Ogris. Link to comment Share on other sites More sharing options...
Inquizitor Posted May 1, 2014 Share Posted May 1, 2014 (edited) You are not the only one.....we all miss heavy minigun/chaingun weaponary. Gorgon is light machine gun (LMG),not a minigun. Edited May 1, 2014 by Inquizitor Link to comment Share on other sites More sharing options...
DalaiLlama Posted May 2, 2014 Share Posted May 2, 2014 (edited) We're ninjas, not heavy soldiers Agree here. We've strayed far enough from our ninja roots; Warframe and its Tenno, culture and all, were based off the ninja motif. A chaingun would simply be throwing the original development goals into a gutter and succumbing to big and heavy gun shooters that dot the bargain bins of the industry today. Also, a chaingun is not rotary. A rotary gun contains multiple barrels that rotate, hence the name. Chainguns consist of a single barrel and is fed with a chain-mechanism, fed either by an electric motor or some sort of engine. In that sense, the Spectra is neither a rotary gun nor a chaingun, having neither multiple barrels nor containing a chain-operated feeding mechanism. The rotating animation of the spectra's magazine is purely cosmetic, from an operational standpoint. Also, the gorgon is not a minigun/gatling gun either, containing just one barrel. Edited May 2, 2014 by DalaiLlama Link to comment Share on other sites More sharing options...
Maljas23 Posted May 2, 2014 Author Share Posted May 2, 2014 (edited) Agree here. We've strayed far enough from our ninja roots; Warframe and its Tenno, culture and all, were based off the ninja motif. A chaingun would simply be throwing the original development goals into a gutter and succumbing to big and heavy gun shooters that dot the bargain bins of the industry today. Also, a chaingun is not rotary. A rotary gun contains multiple barrels that rotate, hence the name. Chainguns consist of a single barrel and is fed with a chain-mechanism, fed either by an electric motor or some sort of engine. In that sense, the Spectra is neither a rotary gun nor a chaingun, having neither multiple barrels nor containing a chain-operated feeding mechanism. The rotating animation of the spectra's magazine is purely cosmetic, from an operational standpoint. Also, the gorgon is not a minigun/gatling gun either, containing just one barrel. Clearly the Tenno aren't just ninja. Trying to use that excuse as a reason not to have this kind of gun is a unnecessary limitation. If the Phage, Penta, Ogris, and Ignis wasn't enough to give that fact away, surely Warframe like Hydross, Rhino, and Valkyr are. Also, a handheld Gatling gun is what I meant. Sorry. Spectra isn't related here. The Cestra is most certainly a rotary weapon, however. Finally, just because other games have certain weapons, doesn't mean Warframe shouldn't. They aren't related, so I have no idea why you are trying to make that seem like that matters. Most of the weapons in this game already exist in another games and yet there is no problem. There is no logical argument here. Edited May 2, 2014 by Maljas23 Link to comment Share on other sites More sharing options...
HAYABU5A Posted May 2, 2014 Share Posted May 2, 2014 we already have chaingun/minigun type weapons with gorgon/supra adding another would just be redundant would be fun thou, no denying that Link to comment Share on other sites More sharing options...
fatpig84 Posted May 2, 2014 Share Posted May 2, 2014 (edited) http://www.youtube.com/watch?v=pv3_WRLZ-SY This one ? Edited May 2, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
BrazilianJoe Posted May 2, 2014 Share Posted May 2, 2014 Add some bayonettas and a 'Ramming Juggernaut' Gun Kata stance. Power-uppercutting an enemy with rotating blades should be very satisfying. Link to comment Share on other sites More sharing options...
Bulletmachine Posted May 2, 2014 Share Posted May 2, 2014 I'm more in the favor of a Warhammer 40k Heavy Bolter, just let me repost my suggestion: Requirements: Mastery Rank 15 Research Requirements: 1.000.000 Alloy Plate 250 Morphics 100.000 Rubedo 500.000 Salvage Build Resource Requirements: 50.000 Alloy Plate 50.000 Rubedo 50 Morphics 8 Forma Damage output: Armor reactive rounds with innate punch-through, 500 rounds per minute. 100 Impact Damage 225 Puncture Damage 100 Slash Damage Accuracy 15 250 rounds high capacity box magazine 1000 rounds total ammo capacity Do not nerf! Link to comment Share on other sites More sharing options...
DoomsDayDan Posted May 2, 2014 Share Posted May 2, 2014 I'm more in the favor of a Warhammer 40k Heavy Bolter, just let me repost my suggestion: Requirements: Mastery Rank 15 Research Requirements: 1.000.000 Alloy Plate 250 Morphics 100.000 Rubedo 500.000 Salvage Build Resource Requirements: 50.000 Alloy Plate 50.000 Rubedo 50 Morphics 8 Forma Damage output: Armor reactive rounds with innate punch-through, 500 rounds per minute. 100 Impact Damage 225 Puncture Damage 100 Slash Damage Accuracy 15 250 rounds high capacity box magazine 1000 rounds total ammo capacity Do not nerf! Considering how stingy GW are with copyright and such, I doubt DE could get away with straight up putting a heavy bolter in their game Link to comment Share on other sites More sharing options...
Keltik0ne Posted May 2, 2014 Share Posted May 2, 2014 Considering how stingy GW are with copyright and such, I doubt DE could get away with straight up putting a heavy bolter in their game They could stick some gold piping on it, it's what they usually do. And call it a "Heacy Generic Mini Rocket Gun" or simply "Grineer Popper". Link to comment Share on other sites More sharing options...
Methanoid Posted May 2, 2014 Share Posted May 2, 2014 it would be a nice feature only if we had a weight system, where the weight of your loadout affected your mobility, that way an ogris and this chaingun idea would mean lots of dps but your not gonna be leaping everywhere like a gazelle. Link to comment Share on other sites More sharing options...
DalaiLlama Posted May 2, 2014 Share Posted May 2, 2014 (edited) If the Phage, Penta, Ogris, and Ignis wasn't enough to give that fact away, surely Warframe like Hydross, Rhino, and Valkyr are. Also, a handheld Gatling gun is what I meant. Sorry. Unfortunately, I lack an explanation for Rhino. I've never liked him, and having not used him often I cannot speak on his behalf. The very difference that the phage, penta, ogris, and ignis splatter across the board is evidence enough that DE has long since strayed from their original design goal; do note that Hydroid and Valkyr were both released far after these weapons while the original design intent was still being blatantly ignored. The point is that a handheld gatling gun, while being redundant, would simply continue this offroad trend as well as making Warframe resemble so many other shooters already on the market. The goal of the conservatives, or the people you oppose in this post, is at least partly to return to that status quo. Not only would a return to roots add a style to the game and set it further apart from the other shooters that currently dominate the market, but provide deeper gameplay than current run and gun/hold M1 until moving target stops moving. I remember talking about this in some other thread a long time ago, but in substitute to a heavy gatling gun or a railgun, I'd support more stealthy, erudite options: variations of placable traps (with more effect variation than damage/death a la Castanas), timed/proximity explosives, sabotage tools, a blowgun, or a noise-generating mechanic that allows for players to throw objects or shoot objects silently to distract guards with impact sound. Such implementation of quirky and stealth-friendly tools/mechanics would serve to deepen the game much more than 4 more feet of metal tubing and 2 gallons of testosterone. Warframe needs a direction apart from random weapon dilution creating the sort of depth Call of Duty does, providing players many ways to do the same thing to achieve the same result: many guns that all shoot bullets that all kill people. Depth can be achieved here in Warframe by providing many ways to do different things to achieve that result; stealth kills, distraction, etc. Adding a rotary gatling gun is certainly not going to take us there. EDIT: Added ideas include seizing control of the cameras in Corpus maps to obtain knowledge on unit placement (in preparation for stealth or for information gathering purposes) and using hacking/sabotage tools to vent rooms in order to deny a route of access for enemy reinforcements. Edited May 2, 2014 by DalaiLlama Link to comment Share on other sites More sharing options...
Riot_Inducer Posted May 3, 2014 Share Posted May 3, 2014 Personally I think all that needs to happen is for the Gorgon/Supra to be buffed to have what's being asked for. also would help if thse two guns could have their own niche outside the shadow of the Soma (seriously why does the Soma have a bigger magazine than the Gorgon and Supra?) Link to comment Share on other sites More sharing options...
Maljas23 Posted May 3, 2014 Author Share Posted May 3, 2014 Unfortunately, I lack an explanation for Rhino. I've never liked him, and having not used him often I cannot speak on his behalf. The very difference that the phage, penta, ogris, and ignis splatter across the board is evidence enough that DE has long since strayed from their original design goal; do note that Hydroid and Valkyr were both released far after these weapons while the original design intent was still being blatantly ignored. The point is that a handheld gatling gun, while being redundant, would simply continue this offroad trend as well as making Warframe resemble so many other shooters already on the market. The goal of the conservatives, or the people you oppose in this post, is at least partly to return to that status quo. Not only would a return to roots add a style to the game and set it further apart from the other shooters that currently dominate the market, but provide deeper gameplay than current run and gun/hold M1 until moving target stops moving. I remember talking about this in some other thread a long time ago, but in substitute to a heavy gatling gun or a railgun, I'd support more stealthy, erudite options: variations of placable traps (with more effect variation than damage/death a la Castanas), timed/proximity explosives, sabotage tools, a blowgun, or a noise-generating mechanic that allows for players to throw objects or shoot objects silently to distract guards with impact sound. Such implementation of quirky and stealth-friendly tools/mechanics would serve to deepen the game much more than 4 more feet of metal tubing and 2 gallons of testosterone. Warframe needs a direction apart from random weapon dilution creating the sort of depth Call of Duty does, providing players many ways to do the same thing to achieve the same result: many guns that all shoot bullets that all kill people. Depth can be achieved here in Warframe by providing many ways to do different things to achieve that result; stealth kills, distraction, etc. Adding a rotary gatling gun is certainly not going to take us there. EDIT: Added ideas include seizing control of the cameras in Corpus maps to obtain knowledge on unit placement (in preparation for stealth or for information gathering purposes) and using hacking/sabotage tools to vent rooms in order to deny a route of access for enemy reinforcements. There is nothing wrong with adding those types of items that you are suggesting, as well. However, it makes no logical sense to keep using weapons from other games, as a reason to keep them out of Warframe. Also, DE has clearly steered away from the whole "Ninja" concept by adding those weapons I mentioned, as well as, many others. I personally think that this is a good thing, because it feels more like we players are mercenaries rather than just strictly ninja. There is no reason to have such limitations in a Sci-fi game of this type, considering that Dark Sector had some creative weapons as well. You say i mentioned newer Warframes, but I can also mention some of the original ones as well. Ember's World of Fire, no matter how you try to twist it, has never been "ninja" like at any point of this game's existence Again, there is no logical reason to dismiss a Gatling gun in this game, when it would fit just fine. Link to comment Share on other sites More sharing options...
DalaiLlama Posted May 3, 2014 Share Posted May 3, 2014 There is nothing wrong with adding those types of items that you are suggesting, as well. However, it makes no logical sense to keep using weapons from other games, as a reason to keep them out of Warframe. Also, DE has clearly steered away from the whole "Ninja" concept by adding those weapons I mentioned, as well as, many others. I personally think that this is a good thing, because it feels more like we players are mercenaries rather than just strictly ninja. There is no reason to have such limitations in a Sci-fi game of this type, considering that Dark Sector had some creative weapons as well. You say i mentioned newer Warframes, but I can also mention some of the original ones as well. Ember's World of Fire, no matter how you try to twist it, has never been "ninja" like at any point of this game's existence Again, there is no logical reason to dismiss a Gatling gun in this game, when it would fit just fine. I suppose the compromise would be that DE pays attention to both flaming barrels of fire as well as quiet manipulation. I'll admit, adding either contributes to the same effect of providing new playstyles; the only difference is the potential deepening of gameplay. Both can benefit, I feel that one may benefit more. We'll see what DE has cooking up. Link to comment Share on other sites More sharing options...
Edgedemon Posted May 3, 2014 Share Posted May 3, 2014 A potential replacement for the Gorgon, I agree with this. But I have no patience for clan research. you won't touch my Gorgon Wraith. Link to comment Share on other sites More sharing options...
BloodArmoredApostle Posted May 3, 2014 Share Posted May 3, 2014 You are not the only one.....we all miss heavy minigun/chaingun weaponary. Gorgon is light machine gun (LMG),not a minigun. A HMG...sniff...I smell...bullets...nothing like moar dakka...we need a HMG.... I gave a ninja my number, because thats how I roll. Link to comment Share on other sites More sharing options...
deltaheavy Posted May 3, 2014 Share Posted May 3, 2014 (edited) I'm more in the favor of a Warhammer 40k Heavy Bolter, just let me repost my suggestion: Requirements: Mastery Rank 15 Research Requirements: 1.000.000 Alloy Plate 250 Morphics 100.000 Rubedo 500.000 Salvage Build Resource Requirements: 50.000 Alloy Plate 50.000 Rubedo 50 Morphics 8 Forma Damage output: Armor reactive rounds with innate punch-through, 500 rounds per minute. 100 Impact Damage 225 Puncture Damage 100 Slash Damage Accuracy 15 250 rounds high capacity box magazine 1000 rounds total ammo capacity Do not nerf! Yes, all of my yes. fist sized, armor- piercing bolts. 60.0 rate of fire. and before you enter the pod at extraction your spine snaps from the strenuous job of carriying that through the map. mission insta-fail Edited May 3, 2014 by deltaheavy Link to comment Share on other sites More sharing options...
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