EnyuStar Posted May 11, 2014 Share Posted May 11, 2014 (edited) I feel as though 1 Napalm is enough to kill an entire squad of tenno if he is fortunate enough to hit all 4 of them at the same time. I was doing invasion mission with my rhino prime, and I came across a couple napalms. Even with my Iron skin activated it only took 2 shots to remove it and then 1 more to cut my 1110 shields to about 0 and then a chunk of my health. As much as I tried to dodge the projectiles it seemed like they were still hitting me from a good distance from the explosion. This leads me to conclude that a Napalm is a big fat meany who does too much damage and has a huge explosive radius. Every time I die from one I get sad :'( because I know that they can Also stunlock you and then shoot you once to kill you while you are getting back up from their knockdown ability. Does anyone else agree with me that Grineer Napalms need a nerf? Edited May 11, 2014 by uC_NuStar.K Link to comment Share on other sites More sharing options...
RedPrimed Posted May 11, 2014 Share Posted May 11, 2014 (edited) no unit can stunlock you but napalms are probably one of the strongest grineer units that spawn normally unless you count the blinding effect from bombarders, saying that I actually don't think they need a nerf Edited May 11, 2014 by Sasoka Link to comment Share on other sites More sharing options...
Cleesus Posted May 11, 2014 Share Posted May 11, 2014 Get Valkyr and you will eat Naplams for Breakfast #ValkMAsterRace Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 11, 2014 Share Posted May 11, 2014 (edited) The way I see it Napalms and other enemies with explosive attacks need the following changes: -There needs to be a limit to far explosive weapons can "punch through" cover. It's understandable if you get hit behind a thin rail, but we shouldn't be getting knocked down from the other side of a 5m thick wall or rock. Perhaps a punch through limit of 1-2m? -It would be nice if they finally got around to making the visuals for explosives actually match the range of the blast (at least for the Napalm). -Is there any damage/status chance fall off for being on the periphery of the blast rather than a direct hit? I honestly haven't noticed but since the Penta and Ogris deal full damage regardless of how far the enemy was from the impact I imagine enemies follow a similar logic. They should really change it so that you take less damage and have a smaller chance to suffer blast/fire damage procs if you at least attempted to dodge it, given how accurate explosives are and how generous their blast range is it makes all these fancy ninja moves we *should* be able to use to avoid this stuff with feel redundant since we just end up taking full damage and getting knocked down/taking excessive fire damage anyway. Edited May 11, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
fatpig84 Posted May 11, 2014 Share Posted May 11, 2014 (edited) Rhino has IS and shield. ANd also that 4 button. Trust me in situations like this pressing 4 will not cause rage. And you are durable enough to tank 3 shots. I main a non invisibility Loki, I don't have that 4 button you guys have and 30% of your durability. Edited May 11, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
Ov3rd0se Posted May 11, 2014 Share Posted May 11, 2014 I don't have issues with Napalms. I have more issues with Bombards blinding with me with explosions and smoke. Gets annoying Link to comment Share on other sites More sharing options...
Seraiya.Gier Posted May 11, 2014 Share Posted May 11, 2014 You shame Rhino Prime. D: Link to comment Share on other sites More sharing options...
(PSN)RocketPunch1221 Posted May 11, 2014 Share Posted May 11, 2014 (edited) kill them before they kill you? Come on man napalm have dumb rockets. You said you are the "invincible" rhino right? You have Rhino Stomp, use it. <--------- A lot of players like myself never have these issues/complaints using the "weakest frame in this game". Edited May 11, 2014 by (PS4)RocketPunch1221 Link to comment Share on other sites More sharing options...
Sixty5 Posted May 11, 2014 Share Posted May 11, 2014 Solution: Stop standing in one place, Napalms will not refire until their first shot has hit. Circle around them and hit them with a CC ability as soon as possible. Link to comment Share on other sites More sharing options...
Seanjuju Posted May 11, 2014 Share Posted May 11, 2014 Nope. Link to comment Share on other sites More sharing options...
SpadedTail Posted May 11, 2014 Share Posted May 11, 2014 You know this is the kind of crap that makes me want to stay away from the forums. Kids that are unable to beat a simple enemy because they refuse to think, and then they cry about it on the forums until daddy- i mean, DE - nerfs it for them so that they don't need to learn how to dodge or take cover or airkick the Napalms or use a frame with CC or use a frame with a protection ability. Just learn to play you crybaby, people like you are the reason this game is already extremely easy. Reminds me of when the arc traps in the Rescue 2.0 mission were nerfed because people couldn't avoid them, god f***ing damn i need to leave this place Link to comment Share on other sites More sharing options...
Somedude1000 Posted May 11, 2014 Share Posted May 11, 2014 Sliding usually helps me avoid most napalm shots, and just to be safe from aoe, i go for a slide ending with a flipover the enemies, that way, you cna shoot them from behind while your allies shoot him from in front. jumping will help you avoid the knockdown if your in melee. As an alternative, when you see one, jump+ e as fast as you can If you see two that are close, spin attack If you see two far apart use cover and flip around taking them out one by one If you see three, snipe one and all of the above If you see four in a small arean, spawn is tripping out again :/ Godspeed :D Link to comment Share on other sites More sharing options...
Vargras Posted May 11, 2014 Share Posted May 11, 2014 Rhino player gets beat up by a Napalm and demands a nerf. Hilarious. Link to comment Share on other sites More sharing options...
CryoClaw Posted May 11, 2014 Share Posted May 11, 2014 Use flame repellant Oh and DE should add something like... Blast reduction A mod for anti blast dmg Link to comment Share on other sites More sharing options...
MrJxt Posted May 11, 2014 Share Posted May 11, 2014 (edited) get gud or get rekt Meanwhile my valky is laughing while you burn to death. Edited May 11, 2014 by MrJxt Link to comment Share on other sites More sharing options...
Flamed Posted May 11, 2014 Share Posted May 11, 2014 A Rhino player complaining about Napalms? It should be Loki complaining about Napalms since they deal so much aoe damage. Link to comment Share on other sites More sharing options...
Hieulelam Posted May 11, 2014 Share Posted May 11, 2014 lol, you cry baby. what kinda mod did you put in your rhino prime or are you exaggerating? i personally run a rhino prime myself and i can tank 3-4 shots with my iron skin at a times, granted i wasn't an idiot and let them hit me point blank in the face. Come on, the shot is so slow that you can run all the way across the room before it land, tip is to fight them from afar so their shots are easier to dodge. YOU SHAME LORD RHINO PRIME YOU WIMP. Link to comment Share on other sites More sharing options...
aginemi Posted May 11, 2014 Share Posted May 11, 2014 Why don't you use stomp? If you see a threat kill it asap. But with my trinity nothing is a threat. Link to comment Share on other sites More sharing options...
-CM-LittleSnow Posted May 11, 2014 Share Posted May 11, 2014 Its either u are one person who doesnt understand how the napalm attacks work or u do not know the capabilities of ur rhino. Best recommendation, find a weapon that enables u to snipe them off from far or knocks them back constistently. Link to comment Share on other sites More sharing options...
shut Posted May 11, 2014 Share Posted May 11, 2014 Hitboxes are definitely an issue, and they haven't matched the visual effects since the enemy was first released. Honestly, if they just upped the size of the visual splash area to match the hitbox, that would already make the fight a crapton more fair. Link to comment Share on other sites More sharing options...
Ishki88 Posted May 11, 2014 Share Posted May 11, 2014 Get Valkyr and you will eat Naplams for Breakfast #ValkMAsterRace While you eat Napalms, your sentinel will eat death. ;_; Link to comment Share on other sites More sharing options...
ROSING Posted May 11, 2014 Share Posted May 11, 2014 Solution: Stop standing in one place, Napalms will not refire until their first shot has hit. Circle around them and hit them with a CC ability as soon as possible. Actually no, they'll fire another round and even another even as the first shot is heading towards you. And what i will concede is that the blast radius is ridiculous on those things, I'll be a good distance away from the explosion and it could still proc me on fire. It's like how their radial blast used to knock you down no matter how far you were from them. Link to comment Share on other sites More sharing options...
Deidaku Posted May 11, 2014 Share Posted May 11, 2014 Get Valkyr and you will eat Naplams for Breakfast #ValkMAsterRace Nope Nyx with a Dread or paris prime Just mind control or chaos them and one shot all of them >:) #Nyxmasterrace Link to comment Share on other sites More sharing options...
TrashSpider Posted May 11, 2014 Share Posted May 11, 2014 I die more to Grineer slash damage than those guys. Napalms are generally easy to dodge, unless your unlucky enough to get in there shock wave. Beside the flames are extremely slow, just be glad DE didn't make them lock on to you . Link to comment Share on other sites More sharing options...
Wahooo Posted May 11, 2014 Share Posted May 11, 2014 if you utilize W-A-S-D and left mouse button, with an occasional space bar or 'C' and Shift key? Nothing in this game is OP. Quit standing still and getting shot 3 @(*()$ times seriously. If you get shot 3 @(*()$ times you should be using a revive. Link to comment Share on other sites More sharing options...
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