xJiX Posted May 26, 2014 Share Posted May 26, 2014 Could the Party Limit be increased to 8, and have the Mission Difficulty vary, based on # of Party Members (&& based on realtime # in party)? Link to comment Share on other sites More sharing options...
Vargras Posted May 26, 2014 Share Posted May 26, 2014 Why do you want 8? Link to comment Share on other sites More sharing options...
Imaru Posted May 26, 2014 Share Posted May 26, 2014 Probably because of the hosting system. As it currently stands it can bi quite laggy for clients, and doubling the client count would only make the problem worse. Link to comment Share on other sites More sharing options...
DarthRevan84 Posted May 26, 2014 Share Posted May 26, 2014 It is limited to 4 because the game is hosted in a Peer to Peer setup rather then a standard server side hosting. With anymore then 4 players the connectivity becomes even more of an issue then it is now. If they switched to server hosting it might be possible but as it stands that would cause far more harm then good. Link to comment Share on other sites More sharing options...
Drakonnan180 Posted May 26, 2014 Share Posted May 26, 2014 8 vaubans +4 vortexs each +32 vortexs total =7 crashed games + 1 host migration Link to comment Share on other sites More sharing options...
PixalatedVortex Posted May 26, 2014 Share Posted May 26, 2014 because four of us makes the game already a little too easy Link to comment Share on other sites More sharing options...
Brahmastra Posted May 26, 2014 Share Posted May 26, 2014 8 would be pretty cool.. but I bet PC's would die. Link to comment Share on other sites More sharing options...
HillsAndTheSea Posted May 26, 2014 Share Posted May 26, 2014 terrible idea 1) would only server to bring more dps 2) would not add any teamwork 3) would dilute the current roles of each warframe 4) there are already latency issues with 4 players 5) more players is only more cumbersome 6) higher numbers =/= more difficulty Link to comment Share on other sites More sharing options...
aim4it Posted May 26, 2014 Share Posted May 26, 2014 It would increase the amount of bandwidth required to host, i.e your upload speed, which residential ISP's tend to keep low. Link to comment Share on other sites More sharing options...
Frostosti Posted May 26, 2014 Share Posted May 26, 2014 4 8 or more players doesnt matter. only the fastest 2 rushers can see the enemy, others will just follow and have no enemies left to kill Link to comment Share on other sites More sharing options...
SpilockT_T Posted May 26, 2014 Share Posted May 26, 2014 (edited) So you want this? Pictures were taken before Survival Event went live. Edit: Edited May 26, 2014 by SpilockT_T Link to comment Share on other sites More sharing options...
PixalatedVortex Posted May 26, 2014 Share Posted May 26, 2014 rushers suck Link to comment Share on other sites More sharing options...
sneakatone Posted May 26, 2014 Share Posted May 26, 2014 Probably because of the hosting system. As it currently stands it can bi quite laggy for clients, and doubling the client count would only make the problem worse. i guessing thats why pvp only has 4 players So you want this? Pictures were taken before Survival Event went live. Edit: omg never lose lol Link to comment Share on other sites More sharing options...
xJiX Posted May 26, 2014 Author Share Posted May 26, 2014 Points taken, but I did mention the difficulty increasing, as more players get involved, so it wouldn't be "easymode". Link to comment Share on other sites More sharing options...
Davoodoo Posted May 26, 2014 Share Posted May 26, 2014 Points taken, but I did mention the difficulty increasing, as more players get involved, so it wouldn't be "easymode". I would find it pretty hilarious to see enemies which will actually be difficult with 8 players. Boss would need to have 100billions hp and dmg that could oneshot every player and it still would be soloable so too easy for 8 players. Link to comment Share on other sites More sharing options...
xJiX Posted May 26, 2014 Author Share Posted May 26, 2014 I think the dev staff is intelligent and capable enough to handle making the missions challenging for parties with more than 4 people, but I would be co Gerber with latency. Link to comment Share on other sites More sharing options...
Tsukinoki Posted May 27, 2014 Share Posted May 27, 2014 Part of the reason is the hosting issue.The other part is that the game engine isn't designed to handle more than 4 player characters + AI mobs + map generation.In the few times i was able to glitch it higher there were always issues with it such as:-Invulnerable enemies-Enemies without AI-Map generation broke, as in doors spawning open to empty space or half of a tile just not being solid.And this is when none of the 7 players were reporting any lag at all.DE has even stated that the game engine wasn't designed to handle more than 4 players in normal maps. Link to comment Share on other sites More sharing options...
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