(PSN)xHCG4Lifex Posted June 9, 2014 Share Posted June 9, 2014 When crouching behind an object isn't enough, do you feel that a cover system for Warframes could make a difference? Why or why not? What are your thoughts? Link to comment Share on other sites More sharing options...
RespectTheInternet Posted June 9, 2014 Share Posted June 9, 2014 Cover? Don't you mean iron skin? Link to comment Share on other sites More sharing options...
TheErebus. Posted June 9, 2014 Share Posted June 9, 2014 Warframe isn't the kind of game that would benefit from a cover system. It's not a tactical shooter, it's a hack n slash shooter. Cover based mechanics would only slow down the game. Link to comment Share on other sites More sharing options...
Beladric Posted June 9, 2014 Share Posted June 9, 2014 Warframe isn't the kind of game that would benefit from a cover system. It's not a tactical shooter, it's a hack n slash shooter. Cover based mechanics would only slow down the game. This. Cover shooters are a lot slower then the pace Warframe wants to set. Rather then a cover system, we'd benefit from more maneuverability options. Link to comment Share on other sites More sharing options...
Deidaku Posted June 9, 2014 Share Posted June 9, 2014 How would I feel? Bad , really really bad Link to comment Share on other sites More sharing options...
Shafilp Posted June 9, 2014 Share Posted June 9, 2014 No more rambos play free? Link to comment Share on other sites More sharing options...
Cursor Posted June 9, 2014 Share Posted June 9, 2014 Hard cover, bad. Soft cover, pretty good. I'd love to see contextual animations when you press up against walls and low barriers when you approach them. Link to comment Share on other sites More sharing options...
Moomabo Posted June 9, 2014 Share Posted June 9, 2014 Personally I dislike sticky cover systems, however I would like to see more static cover worked into new environments. Sticky cover systems tend to slow down gameplay in my experience, but the lack of cover in some maps makes very little sense in a game like this one. Link to comment Share on other sites More sharing options...
Moomabo Posted June 9, 2014 Share Posted June 9, 2014 Also remember any new cover added could be used against you, providing at least a couple of opportunities for interesting gameplay. Link to comment Share on other sites More sharing options...
NyghttheClassy Posted June 9, 2014 Share Posted June 9, 2014 Hrm, a soft cover might work, where you aren't 'locked' or stuck to anything. If it instead just made your model shift his stance slightly when at some 'cover'. such as changing the posture of a crouch if the player is pressing themselves to a crate or low barrier. But a sticky system, that would likely ruin the faster pace that the game is more geared towards. Link to comment Share on other sites More sharing options...
FinnishHim Posted June 9, 2014 Share Posted June 9, 2014 Hard cover, bad. Soft cover, pretty good. I'd love to see contextual animations when you press up against walls and low barriers when you approach them. Yup!^ But in response to the original post, I would like it. Sometimes crouching just doesn't do the job. Improved cover detection for hits and such aaaand a soft cover system (as proposed above) would be great additions in my opinion. No hard cover system that uses a dedicated key or anything Link to comment Share on other sites More sharing options...
TheErebus. Posted June 9, 2014 Share Posted June 9, 2014 I remember one game in which they had a soft cover mechanic in which you just crouch behind cover but you can easily just move directly out of the way by just moving away from it. No button for cover. That'd be quite interesting in warframe for things like in endless defense. Link to comment Share on other sites More sharing options...
SabreUr Posted June 9, 2014 Share Posted June 9, 2014 I remember one game in which they had a soft cover mechanic in which you just crouch behind cover but you can easily just move directly out of the way by just moving away from it. No button for cover. That'd be quite interesting in warframe for things like in endless defense. I would like to see something like this. Stick-to-the-wall-type is no-no. Link to comment Share on other sites More sharing options...
Phantasmo Posted June 9, 2014 Share Posted June 9, 2014 Warframe isn't the kind of game that would benefit from a cover system. It's not a tactical shooter, it's a hack n slash shooter. Cover based mechanics would only slow down the game. That's why they decided to remove Frost from the game. Oh wait. Link to comment Share on other sites More sharing options...
VKhaun Posted June 9, 2014 Share Posted June 9, 2014 (edited) Warframe isn't the kind of game that would benefit from a cover system. It's not a tactical shooter, it's a hack n slash shooter. Cover based mechanics would only slow down the game. This. I'm the guy who loved the quad damage alerts and I actually use the cover we have now. Many players refer to me as one of those 'tactical shooter' types even though I'm no where near it and I end up rezzing them when they rush headlong into a room like a lemming... but there's no way I want anything more than what we have. The cover already works great and the maps are clearly designed for it with space on either side of all doorways on all tile sets and cover in every room, even partial cover in hallways. People just don't appreciate it right now because it's so rare that enemies are a real threat in the immediate sense like they were in those alerts. The game is way too fast, even for someone who plays it relatively slowly, to be messing with interactive cover. Edited June 9, 2014 by VKhaun Link to comment Share on other sites More sharing options...
Krjal Posted June 9, 2014 Share Posted June 9, 2014 As long as mobility and dodging are useful and keep being improved I'm satisfied that cover would just be a distraction. Can't wait for the next lot of crazy acrobatics we learn :D Link to comment Share on other sites More sharing options...
Lord.Finster Posted June 9, 2014 Share Posted June 9, 2014 I'd rather have them invest their efforts into better, less clunky acrobatics. Link to comment Share on other sites More sharing options...
Rydian Posted June 9, 2014 Share Posted June 9, 2014 One issue may be that many tiles have a lack of things to hide behind. I mean, there's things you can pretend to hide behind, but when they're only waist-high and all you do is lean down, they don't protect you. Link to comment Share on other sites More sharing options...
Shion963 Posted June 9, 2014 Share Posted June 9, 2014 We know how well "Stay close to the wall" works for the Grineer, right? ;) Like a few above mentioned, I'd like more context-based animations. Leaning against a wall a la Sam Fisher/ Adam Jensen and have the camera automagically shift to that side, rather than still staring at a wall would be super. Link to comment Share on other sites More sharing options...
Irreverent Posted June 9, 2014 Share Posted June 9, 2014 Better give us true shoulder switch. Link to comment Share on other sites More sharing options...
Cabadath5 Posted June 9, 2014 Share Posted June 9, 2014 Better than the current "cover" system aka hiding your character behind a wall and using the top notch hitscan-from-the-camera game mechanics. Wouldn't need it to be mandatory since this is a fast paced game and all but it would definitely fill a few gaps(for the occasional high level alert solos where you don't feel like spamming 4 and your shields actually go down sometimes). Link to comment Share on other sites More sharing options...
CaveCricket48 Posted June 9, 2014 Share Posted June 9, 2014 If there's soft cover, I'd prefer that to be optional if it moves the camera. Nothing's more infuriating than automatic camera adjustment when you don't want it. Link to comment Share on other sites More sharing options...
Blatantfool Posted June 9, 2014 Share Posted June 9, 2014 I guess I wouldn't hate a cover system, but I don't really think the game needs one either. The Tenno are juggernauts. All of them. Even the ones with low defensive stats are still walking meat grinders when it comes to dishing out the pain. I think that Tenno are more likely to just ignore a bullet or dodge said bullet then they are to press up against the wall and come to a total halt. I'd love to see the dodge roll evolve into a sort of forward or backward lunge. I'd love to see a strafing dodge added to the game. Basically - tools meant to be used to evade enemy punishment using the Tenno's superior strength or speed. Warframe has the skeleton of a parkour system all set and ready to go. Just build on that instead of worrying about getting a cover-centric sort of combat going. Link to comment Share on other sites More sharing options...
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