Dessfar Posted June 21, 2014 Share Posted June 21, 2014 (edited) 1. Stance Mods are a Joke: They make no sense. Why make combat with a weapon incredibly dull and boring until you find a rare mod?! The mods should A) come as standard B) not exist. Why not just have the combos built into the weapon? The new weapons in the latest devstream looked cool but if i want to do any combos i'll have to grind for hundreds of hours to find the stance mod i want. I feel this will drive away new players who think that melee combat is just mashing E for the same 2 animations over and over. 2. Why is there more than one stance mod for each weapon? Melee combat would be more enjoyable if they just had all the combos on one weapon. 3. The combos are cool, but ultimately not enjoyable to use. They allow no room for adjustment. All the best fighting games have more than one basic attack button, that allow you to create your own combos, not one button that you press at different times combined with maybe a mouse click. EDIT: Ok, they are enjoyable to use, but they could still be SO much better. Also, hitting enemies still feels like you're hitting through them, at least with blades. That needs to be fixed. Edited June 21, 2014 by Dessfar Link to comment Share on other sites More sharing options...
Critter Posted June 21, 2014 Share Posted June 21, 2014 I think many many people would disagree that they're not enjoyable to use. Link to comment Share on other sites More sharing options...
Deidaku Posted June 21, 2014 Share Posted June 21, 2014 I have to disagree because stances are here to stay. I wish it was otherwise. The problem for me is that we still spam E. We could have heavy attacks with the R button or something + Another problem , bad visual feedback for combos Link to comment Share on other sites More sharing options...
kscott190 Posted June 21, 2014 Share Posted June 21, 2014 DE doesn't seem to know what they are dping or don't care Melee 2.0 was ans still is a huge letdown What I don't understand is one of the most asked about weapon (Glaive) got the most hard to get stance (Gleaming Talon) on one of the most rare of enemies (Leech Ospray) Link to comment Share on other sites More sharing options...
Mama_Sasha Posted June 21, 2014 Share Posted June 21, 2014 I love melee 2.0 and alll the stances for each weapon (Hate me). Atleast doing certain combos does more damage if done right. Link to comment Share on other sites More sharing options...
NevanChambers Posted June 21, 2014 Share Posted June 21, 2014 I think many many people would disagree that they're not enjoyable to use. Link to comment Share on other sites More sharing options...
Senketsu_ Posted June 21, 2014 Share Posted June 21, 2014 yeah going to have to say no to this. Melee 2.0 was not a letdown to me at all. and the stances are ment to be different fighting styles. would you rather be chopping wood with melee 1.0? yeah no, you sound like a spoiled child right now. Link to comment Share on other sites More sharing options...
unknow99 Posted June 21, 2014 Share Posted June 21, 2014 More than one attack button? Exactly. Otherwise, Melee 2.0 is enjoyable, but the stances also need to be less rare. Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted June 21, 2014 Share Posted June 21, 2014 (edited) 1. They are not hard to find and even easier to transmute. Haven't farmed much for them and have already all but 3. I am a great fan of Dynasty Warriors, so I was really happy they started to come up with creative combos! 2. Different play-styles need different stances. While you can't have too many different actions using only 2 keys - however, if you want to keep it usable. This one is self-explaining. 3. The best and most intuitive hack and slash games use only 2-4 keys for controls (Devil May Cry, Dynasty Warriors etc). DE has implemented it and is on the right way. They only need to adjust the timings and action flows. Edited June 21, 2014 by AtLasVegas-EGT- Link to comment Share on other sites More sharing options...
Tulzscha Posted June 21, 2014 Share Posted June 21, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Shezo Posted June 21, 2014 Share Posted June 21, 2014 The only real problem i have with melee 2.0 is how clunky and un-flowy doing combo feels. I played my share of these type of games (devil may cry 3-4, metal gear rising to name a few), it's kinda sad that WF melee is nowhere near the fluidity of said games. Link to comment Share on other sites More sharing options...
Dessfar Posted June 21, 2014 Author Share Posted June 21, 2014 I love melee 2.0 and alll the stances for each weapon (Hate me). Atleast doing certain combos does more damage if done right. How can you say you love it, and then say 'at least'? Link to comment Share on other sites More sharing options...
Dessfar Posted June 21, 2014 Author Share Posted June 21, 2014 yeah going to have to say no to this. Melee 2.0 was not a letdown to me at all. and the stances are ment to be different fighting styles. would you rather be chopping wood with melee 1.0? yeah no, you sound like a spoiled child right now. yeah,no,yeah, do you really have to insult me for having an opinion different to yours? yeah, no, i get that their supposed to be different fighting styles but as each fighting style only one 2-3 combos max, it doesn't really work. If they were both fully developed then it would be awesome, but they're not. Link to comment Share on other sites More sharing options...
7grims Posted June 21, 2014 Share Posted June 21, 2014 I agree with 3, i never felt control of the combos, its something I do randomly instead of choosing when to perform them, or when I do need them. Link to comment Share on other sites More sharing options...
blackstraykitten Posted June 21, 2014 Share Posted June 21, 2014 (edited) I love melee 2.0 and alll the stances for each weapon (Hate me). Atleast doing certain combos does more damage if done right. retroactively doing no combo and just button-mashing will get you to a high number of multipier thus gives you more damage so combo or no combo you will do higher damage they are just aesthetics but if you really want doing combos then DE should cut every combo into 2-4 hit minicombos, thus chaining them will give you one flowy combo that alters upon player agency Edited June 21, 2014 by blackstraykitten Link to comment Share on other sites More sharing options...
Mama_Sasha Posted June 21, 2014 Share Posted June 21, 2014 How can you say you love it, and then say 'at least'? Incase someone tries to disagree and try to change my mind (happens every time). Link to comment Share on other sites More sharing options...
Deidaku Posted June 21, 2014 Share Posted June 21, 2014 retroactively doing no combo and just button-mashing will get you to a high number of multipier thus gives you more damage so combo or no combo you will do higher damage they are just aesthetics but if you really want doing combos then DE should cut every combo into 2-4 hit minicombos, thus chaining them will give you one flowy combo that alters upon player agency that's very true for Kogake Link to comment Share on other sites More sharing options...
blackstraykitten Posted June 21, 2014 Share Posted June 21, 2014 that's very true for Kogake true for anything with high attack speed which is pretty much every melee weapon with fury+berserker+truesteel which means its true. no exceptions. Link to comment Share on other sites More sharing options...
-VS-AtLasVegas Posted June 21, 2014 Share Posted June 21, 2014 true for anything with high attack speed which is pretty much every melee weapon with fury+berserker+truesteel which means its true. no exceptions. Some weapons are meant to be played as slow cc tools. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted June 21, 2014 Share Posted June 21, 2014 (edited) For me melee is boring because you just find one best combo and spam it everywhere. and fights with infested are very boring They just run and attack us. They should have some special inteligence :/. When we use melee we should be abble to make fast dashes to left, right, forward, back. When we are attacking it cost us no stamina, so stamina will be for defense and for dodges/dashes.Cancels for more with attack+dash. Defense button + one of the direction(left,right,forward,back) + attack button = dash at this direction+slash. ofcourse it will cost higher stamina that regular dash.Infested should too have dodges. to make game more for action than just mashing.They should have some special strong attack, after these strong attack they should be opened for our attacks so melee in that time should deal 4x more damage to them, but only the first hit. That can take fight to new tactic to wait for opponents open just like ninja sometimes do and deal deadly strike, again not just mashing one button. True Ninja must see the weak point in his enemy not attacking randomly. Edited June 21, 2014 by IfritKajiTora Link to comment Share on other sites More sharing options...
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