Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Nerdy Physics Stuffs


HoppsWilde
 Share

Recommended Posts

Maybe it's just me but when I shoot a Grineer with a bow his body seems to fly faster than then speed of the hitting arrow.

 

Just an hint, but enought for me to think that real physics belong to real word, not warframe :)

Link to comment
Share on other sites

Hmm ... so far I'd have to say is:  Where's the beef?

 

@ EunGiGhim ... have to give you credit for tackling ambitious subject

BUT the OP states neither a general or a specific goal

Are you trying to systematically analyze game mechanics or conducting an ad hoc survey of weapon ballistics?

 

Without in-game coding, the former is a hopeless task. 

Example:  Take something fundamental like DISTANCE - what are the actual dimensions of ANY object in the game?   

 

As far as the latter, even after getting an estimate of the base characteristics of a projectile - say the Paris "arrow" - wouldn't weapon Mods immediately render that calculation MEANINGLESS? 

 

As much as it pains me to say this, neither endeavor provides much in the way of a payoff - and certainly not for all the work that would go into even a semi-rigorous analysis

 

@ immolator1001 ... honestly you lost me with the Paris Arrow - Grineer collision experiment

If I understand your terms correctly, 50 m is the distance the ARROW travels and 2 s is the flight time

Doesn't the speed (25 m/s) reflect the ARROW - the projectile - and not the target - the Grineer?

As an aside, implicitly you are assuming that the collision between the arrow and the Grineer is inelastic - that is there is no energy dissipated by the collision itself - which applies only if the arrow simply bounces OFF the Grineer rather than piercing them

 

All in all, maybe others brighter than myself can help out here ... 

 

EDIT:  Correction 1 - Must make public admission of silly mistake of confusing the principle of conservation of MOMENTUM which immolator1001 CORRECTLY applied and the principle of conservation of energy

 

EDIT:  Correction 2 - The word "inelastic" should read "perfectly elastic".  Once again, this is not relevant to immolator1001's calculation

 

PS:  Thanks to immolator1001 for pointing my error out in such a respectful manner

 

Edited by ElHefe
Link to comment
Share on other sites

@ immolator1001 ... honestly you lost me with the Paris Arrow - Grineer collision experiment

If I understand your terms correctly, 50 m is the distance the ARROW travels and 2 s is the flight time

Doesn't the speed (25 m/s) reflect the ARROW - the projectile - and not the target - the Grineer?

As an aside, implicitly you are assuming that the collision between the arrow and the Grineer is inelastic - that is there is no energy dissipated by the collision itself - which applies only if the arrow simply bounces OFF the Grineer rather than piercing them

 

All in all, maybe others brighter than myself can help out here ... 

Its conservation of momentum.

50m is the max distance and impaled enemy could travel and I estimated that would take 2 seconds 25m/s is the velocity of the impaled grineer.

And we aren't doing energy its conservation of momentum where no matter what nothing is lost. Not energy.

Link to comment
Share on other sites

@ immolator1001 ... honestly you lost me with the Paris Arrow - Grineer collision experiment

If I understand your terms correctly, 50 m is the distance the ARROW travels and 2 s is the flight time

Doesn't the speed (25 m/s) reflect the ARROW - the projectile - and not the target - the Grineer?

As an aside, implicitly you are assuming that the collision between the arrow and the Grineer is inelastic - that is there is no energy dissipated by the collision itself - which applies only if the arrow simply bounces OFF the Grineer rather than piercing them

First off, that calculation assumes the collision is elastic (inelastic is where there is energy dissipated). 

 

Second, I think his calculations may be a bit off. Here is mine: 

 

p (Arrow) = mv

The mass of an average arrow is around 20 or so grams (give or take ±20%).

Assuming the arrow travels at constant speed (25 m/s), 

p (Arrow) = 25 m/s * 0.02 kg = 0.5 kg*m/s

Arrow hits Grineer, who has a mass of 100kg

Due to the Law of Conservation of Momentum, p (Arrow) = p (Arrow + Grineer)

0.5 kg*m/s = 100.02kg * v

v = 0.005 m/s

Change of momentum (For arrow): 0.5 kg*m/s - (0.005m/s * 0.02 kg) = 0.4999 kg*m/s

Assuming time of the force of impact is 0.1s

Then F = 4.999 kg*m/s^2

Link to comment
Share on other sites

First off, that calculation assumes the collision is elastic (inelastic is where there is energy dissipated). 

 

Second, I think his calculations may be a bit off. Here is mine: 

 

p (Arrow) = mv

The mass of an average arrow is around 20 or so grams (give or take ±20%).

Assuming the arrow travels at constant speed (25 m/s), 

p (Arrow) = 25 m/s * 0.02 kg = 0.5 kg*m/s

Arrow hits Grineer, who has a mass of 100kg

Due to the Law of Conservation of Momentum, p (Arrow) = p (Arrow + Grineer)

0.5 kg*m/s = 100.02kg * v

v = 0.005 m/s

Change of momentum (For arrow): 0.5 kg*m/s - (0.005m/s * 0.02 kg) = 0.4999 kg*m/s

Assuming time of the force of impact is 0.1s

Then F = 4.999 kg*m/s^2

I'm talking about when the air IMPALES A GRINEER TO A WALL. Like how it make 100 kg go flying? 5 newtons isn't gunna do that, people can punch that hard...

 

I'm assuming that the grineer goes 50m at 25m/s once impaled by the air and is flying towards the wall. We're talking about the amount of force it takes to quickly accelerate a 100kg thing to 25m/s in a fraction of a second.

 

My numbers are spot on. We can't assume the arrows speed since its really fast, but can estimate how long it would take an impaled enemy to fly accross the map (50 m max) and I guessed about 2 seconds.

 

 

I didn't assume anything about collisions or energy because No Matter what momentum is conserved.

 

Even a force of 100 newtons will only accelerate a grineer to 1 m/s. And the paris can make them go flying into a wall. 

Edited by immolator1001
Link to comment
Share on other sites

I'm talking about when the air IMPALES A GRINEER TO A WALL. Like how it make 100 kg go flying? 5 newtons isn't gunna do that, people can punch that hard...

What?

 

In which point did the air come into play into your calculations?

 

All I did was use your given values, and then from my knowledge of the mass of an average arrow, then calculated. 

 

In fact, I have not calculated the pressure of the tip of the arrow, which would mean the arrow can pierce flesh (and maybe armour) simply due to the large force compared to the surface area of the tip of the arrow. But it should not have flown a Grineer that far from my calculations. 

Link to comment
Share on other sites

What?

 

In which point did the air come into play into your calculations?

 

All I did was use your given values, and then from my knowledge of the mass of an average arrow, then calculated. 

 

In fact, I have not calculated the pressure of the tip of the arrow, which would mean the arrow can pierce flesh (and maybe armour) simply due to the large force compared to the surface area of the tip of the arrow. But it should not have flown a Grineer that far from my calculations. 

 

No. the velocity given (25m/s) is the velocity of the grineer after being impaled.

 

You know when you shoot an enemy and they fly back and hit a wall? Since that tells us the max the paris is capable of.

 

I don't give the velocity of the arrow since that would be too hard to estimate, while estimating the corpse flies at 25m/s probably isn't too far off.

Edited by immolator1001
Link to comment
Share on other sites

No. the velocity given (25m/s) is the velocity of the grineer after being impaled.

 

You know when you shoot an enemy and they fly back and hit a wall? SInce that tells us the max the paris is capable of.

 

I don't give the velocity of the arrow since that would be too hard to estimate.

Video, waypoints, then record and shoot at waypoint. 

 

Do three trials and take the average velocity of the arrow. 

Link to comment
Share on other sites

Video, waypoints, then record and shoot at waypoint. 

 

Do three trials and take the average velocity of the arrow. 

You know i'm talking about when you shoot and enemy and the enemy keeps going until they hit a wall right? 

 

 

So clearly the force would need to be well over 100 newtons to make a 100 kg grineer do that. I don't need the velocity of the arrow I can easily estimate the velocity of the corpse and use that to find its momentum.

 

Infact 25m/s is probably slower than it actually moves meaning it would need more force.

 

People who are estimating 5 newtons. The grineer probably weigh 100 kg. That's like someone pushed them. That's not enough to send them flying and be impaled to a wall. 

Edited by immolator1001
Link to comment
Share on other sites

I did and 5 newtons isn't going to send a grineer trooper flying and impaled to a wall. It's more like being hit by a truck.

Edit: for 5 newtons to accelerate a 100kg mass to 25m/s it would would need to be applied for 8 minutes and 20 seconds. People finish missions in that time.

Edited by immolator1001
Link to comment
Share on other sites

Your talking more about balistics than physics in general.

Its a very missleading title.

Ballistic is mechanic that is related to physics. Affected by gravitation, acceleration, starting kinetic energy ( blast in most cases ) etc.

Link to comment
Share on other sites

Ballistic is mechanic that is related to physics. Affected by gravitation, acceleration, starting kinetic energy ( blast in most cases ) etc.

Also flight, behavior and effects of projectiles.  Clearly what the discussion is actually about (ie. weapons), because you cant really discuss these aspects accurately without including their physics now can we.

 

The OP discusses nothing about frames, powers, ragdolling and many other aspects that relate to physics as well.

Edited by Loswaith
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...