11.11.11 Posted April 13, 2013 Share Posted April 13, 2013 Not really. Strafe around and slide and as long as you're not running around in a crossfire between 30 grunts you won't take much damage at all :| Sorry not my experience. You can be wall running and backflipping all you like and the aimbot grunts will still hit you with their constant streams of lead. More than 10 of them and you're going down. Link to comment Share on other sites More sharing options...
HeavyDeception Posted April 13, 2013 Share Posted April 13, 2013 Glad they fixed the over bite on the doors that was starting to kill me lol. But i'm like the new lvls alot keep up the good work. Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 13, 2013 Share Posted April 13, 2013 One of new defence tile-sets is TRULY slow-paced. No point in all this l33t wall-running, if 5 waves take as long as 10-12 in another tileset. Raise spawn rate and it will be k :) This is a bug - sorry about that, on it. Link to comment Share on other sites More sharing options...
fauxhb Posted April 13, 2013 Share Posted April 13, 2013 This is a bug - sorry about that, on it. THANK YOU, STEVE! and i wanted to thank also for the optimisations, frame rate really got better on my low-end laptop! Link to comment Share on other sites More sharing options...
niluh Posted April 13, 2013 Share Posted April 13, 2013 Nice changes so far, but...the new Corpus Defense Map (like the new Kilikin) is unplayable, because of it's no fun.You spend 95% of the time for waiting or finding the last bugged Mob. So that ~20minutes / 5 Waves are way too long. Link to comment Share on other sites More sharing options...
Mr.Mango Posted April 13, 2013 Share Posted April 13, 2013 Hey Steve, looks like the Map Marker is completly drunk in Assasination missions. It looks like it would be constantly "on" your Target instead of showing you the next door you need to go through. Ended up running to the boss in 2 minutes, killing him in 3 and then looking for the way out for 30 minutes until people decided "Screw it, im out of here.." Link to comment Share on other sites More sharing options...
bluezeo140 Posted April 13, 2013 Share Posted April 13, 2013 super:::D Link to comment Share on other sites More sharing options...
ShiveringImpulse Posted April 13, 2013 Share Posted April 13, 2013 just got these babies today, there amazing swords! :) Link to comment Share on other sites More sharing options...
Jack_Samurai Posted April 13, 2013 Share Posted April 13, 2013 a lot of stuff, that`s cool! gj :) Link to comment Share on other sites More sharing options...
maddhadder90 Posted April 13, 2013 Share Posted April 13, 2013 Aw yeah... cant wait to get on in a bit. Link to comment Share on other sites More sharing options...
DrPoot Posted April 13, 2013 Share Posted April 13, 2013 sounds cool! Link to comment Share on other sites More sharing options...
jrkong Posted April 13, 2013 Share Posted April 13, 2013 Mods are good and bad. My rare mods were BRUTAL to upgrade taking a bunch of cores and resources and what about my fire mod that I upgraded half way? So are you telling me to waste more resources to upgrade another one or should I tough it out and try to finish off my current mods? Link to comment Share on other sites More sharing options...
De_cast Posted April 13, 2013 Share Posted April 13, 2013 Спс,за обнову!! А вот еще,неплохо добавить новую галактику,для уровней топ Link to comment Share on other sites More sharing options...
ErsatzPlayz Posted April 13, 2013 Share Posted April 13, 2013 Good update overall, but the Grineer seem to be waaaaaay more dangerous almost to the point of being overpowered. Not to complain but they seem to take down my shields in under a few seconds (640 shield currently) ,so it gets a bit annoying. Again, lots of good additions to the game, and great job to the developers!!! =D Link to comment Share on other sites More sharing options...
Master008 Posted April 13, 2013 Share Posted April 13, 2013 Tenno, behold new weapons and explore new terrains! New Ether Melee Weapons and Twin Vipers will devastate the enemy. New Level Expansions to be explored and conquered await you, Tenno! ADDITIONS: - New Weapon: Twin Vipers - New Weapon: Dual Ether - New Weapon: Ether Daggers - New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets - New animations for Infested enemies - New Grineer helmets for Trooper, Seeker and Commander CHANGES: - Banshee blueprints moved to the uncommon pool - Quiver and arrows for the Paris now properly apply colour customization - Half of the active players in a squad must reach extraction before extraction timer starts - Effect added to revive from bleedout - Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun. - Sentinels can now properly shoot crawling enemies - Shade sentinel will now cloak as well when casting Ghost - Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge - Melee enemies will no longer attack the sentinel when sentinel is out of range - Increased weapon critical chance for all weapons - Buffed Rifle mods to bring them closer to Pistol and Shotgun mods - Laser door traps no longer deal health damage, will still damage shields and knockback - Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction - Removed red overlay from Ember’s World on Fire power - Increased the DoT for Ember’s Fireball power - Increased the spread range of Saryn's Venom power - Saryn's Moult power will no longer expire after a set time, must be destroyed - Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden. - Shifting mod rarity to balance the the distribution better (too many rares before). FIXES: - Fixed frame-rate affecting weapon fire-rate. Some weapons will have different stats in the UI: don't panic, the baseline values had to change when the frame-rate dependency was fixed. - Fixed network-related bug that enabled parry damage reduction even when you weren't parrying. - Fixed selling recipes into a negative amount - Fixed akimbo pistols firing from the offhand while wall sliding - Fixed an issue with Sgt Nef Anyo remaining in cloak mode permanently - Fixed an issue with squad chat breaking when exiting and re-entering a lobby - Fixed an issue with bogus alerts appearing on Terminus - Fixed an error when trying to whisper a user with a hyphen in their name - Fixed enemy/loot radar not kicking in for existing players when new player joins mission in progress - Fixed an issue where Clients were attempting to replicate thousands of objects causing severe performance issues - Fixed charged Paris shot that would be spent without the player releasing the shot - Fixed profile picture showing as default on profile screen, and added support for showing friend's picture when viewing profile - Fixed energy colour not showing properly for Clients - Fixed sentinel re-equipping itself when returning from a mission - Fixed an issue with AI becoming inactive after a host migration - Fixed an issue with the contacts list not properly updating and leaving large gaps intermittently - Fixed an issue with host migration not occurring if host quits after objective is completed ma come faccio a scaricare l'aggiornamento?? grazie Link to comment Share on other sites More sharing options...
drunkpunk222 Posted April 13, 2013 Share Posted April 13, 2013 New defense map in Valefor is bad, very slow, i quit at wave 20, its soooo slow and mobs stuck in doors and walls there, too big, take alot of time to find ammo far far away and to find mana balls, fail. Going back to xini , 100000x faster :D Link to comment Share on other sites More sharing options...
XyB0 Posted April 13, 2013 Share Posted April 13, 2013 Wunderschön, wie das Spiel sich entwickelt.Nice to see, how WARFRAME is growing up :-) Link to comment Share on other sites More sharing options...
WildMan Posted April 13, 2013 Share Posted April 13, 2013 KEEP the grineer fire rate, at least for higher level maps!! I feel more ninja-like, having to dive behind cover instead of walking out in the open like a bullet sponge. the new weapons make me drool @_@ Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted April 13, 2013 Share Posted April 13, 2013 KEEP the grineer fire rate, at least for higher level maps!! I feel more ninja-like, having to dive behind cover instead of walking out in the open like a bullet sponge. the new weapons make me drool @_@ I disagree. I feel less ninja like because I have to take cover constantly rather than using my mobility to close the distance. I feel more like I'm playing Master Chief with a sword. Link to comment Share on other sites More sharing options...
Talorus Posted April 13, 2013 Share Posted April 13, 2013 Great update guys! Quite a few nice fixes here. And my left thumb thanks you for sorting out the sprint button for controllers as well, seriously! Link to comment Share on other sites More sharing options...
Tegajinn Posted April 13, 2013 Share Posted April 13, 2013 Grineer fire rate is a bug see this thread: https://forums.warframe.com/index.php?/topic/27725-enemies-got-harder/ Link to comment Share on other sites More sharing options...
ChickenBar Posted April 13, 2013 Share Posted April 13, 2013 i think they didn't exclude the rifle fire rate mod when they buff all the rifle modes, so the rate went just insane. again this is annoying, I've never drain ALL my braton's ammo in the first extermination level before. Link to comment Share on other sites More sharing options...
Hednoize Posted April 13, 2013 Share Posted April 13, 2013 Very good update,swords is done in 12 hours,so the test will begin :) Link to comment Share on other sites More sharing options...
nobucketrequired Posted April 13, 2013 Share Posted April 13, 2013 New defense map in Valefor is bad, very slow, i quit at wave 20, its soooo slow and mobs stuck in doors and walls there, too big, take alot of time to find ammo far far away and to find mana balls, fail. Going back to xini , 100000x faster :D Yeah, I think they should remove half of that map. It takes waay too long for the enemies to run at you from their spawn points. Link to comment Share on other sites More sharing options...
GER0N Posted April 13, 2013 Share Posted April 13, 2013 whats the deal with my rino saying +sheilds when it reaches level 11 Link to comment Share on other sites More sharing options...
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