Azamagon Posted July 28, 2014 Share Posted July 28, 2014 (edited) With the graphical improvements to Excalibur's abilities, it can be guessed that DE's intention of Excalibur is to be this kind of swordsman that can summon his own "Excalibur", his own hardlight-sword, to perform various combat moves. It's kinda like photokinesis, similar to Mirage, but more based on a slashing kind of light. So, while this graphical overhaul certainly nailed the "energysword projection" kind of thing to give him a more overarcing theme... it didn't really do much to improve his skillset. Nor does he really feel like a real swordsman, still. Now, that said and done, I'd like to analyze and improve his skillset a bit. Analysis Slash Dash* Good for mobility * Damage dramatically drops off at higher levels * Provides a little bit towards the combo multiplier * Has no other utility than the mobility Radial Blind * Amazing CC, that is ALWAYS useful * Indirectly buffs meleeing, due to the enemy blindness (one hit per target gets a stealth multiplier) * But, it has line of sight restrictions, which is a HORRIBLE "feature" Radial Javelin * Quite weak ultimate, with many shortcomings (cover blocks javelins, limitted amount of javelins only casts on enemies aware of you, which is ANOTHER even MORE HORRIBLE "feature", ESPECIALLY since Super Jump makes you invisible and Radial Blind makes enemies blind >_> Ladies and gentlemen; Counter-synergy at its worst! T_T) * Shortlasting stun * Slow to cast, even slower to recover from it Super Jump * Provides a high jump, decent for mobility, although very niche benefit * Makes you invisible while in the air, all the way until you land * Has nothing else to bring to the table * Overall, doesn't really seem to fit his intended theme, the "swordsman", either Overall, his kit seems to wanna be saying he is about swordmanship (it hints a bit towards the melee combo multiplier), but they hardly interact with meleeing whatsoever! On top of that, Super Jump feels very out of place, especially now when Zephyr exists... That said, here are my suggestions: Slash Dash* Not only boosts the melee combo counter, it also BENEFITS from it! * Each hit by Slash Dash increases the combo counter by +1/2/3/4 points (meaning, Surging Dash is integrated baseline) * The damage now also has a 100% chance Slash (bleed) proc! * All enemies hit are staggered * Passes through enemies freely * Surging Dash needs a revamp, what that is, I dunno yet, thinking about it. Radial Blind * After cast, Excalibur still glows for up to 5 seconds, making him able to blind (but maybe not stun?) enemies that get in his line of sight and within casting range during this glow-time * Possibly remove the LoS-restriction again (because Space Magic!), but then maybe make the initial stun duration (but not the blind duration) be affected by Strength mods? That makes it a bit less overpowered for the max-range modding Radial Javelin Blade Barrier This ability just feels too out of place in his kit. But, with some tweaks, it can be made to fit his kit much better: * Now has 2 phases; an initial "blade barrier" phase, and a "blade launch" phase -- Phase 1) Upon activation, you get blades spinning around you (the blade barrier phase). These blades do several things: * They deal damage to nearby enemies (say, 50/75/100/125 slash damage twice per second), and maybe also gives +1 to the melee combo counter each time they strike an enemy! * They can provide you with some minor protection (either deflecting projectiles here and there, or a plain damage reduction) * While blocking, the blades are not angled outwards to slash enemies, but instead raised upwards, helping you to block in a 360 degree angle + gives you a certain amount of projectile-reflection (similar to and stacking with the Reflection mod), say 25/50/75/100%, but then they don't deal the spinning slash damage to nearby enemies. Stopping the blocking obviously makes the blades go back to slashing and dealing damage again. Focus on more offense or more defense, your choice! EDIT: As suggested by WolvenEdge, the block-redirection could also go where you AIM, rather than just going straight back to its source. With that, you could "even make it capable of directing your friends' fire, so that you turn into a bladed lens that points the hurt toward choice targets", as he so nicely put it himself :P -- Phase 2) If the first phase's duration runs out, or if you activate the ability again in the middle of the first phase, the second phase will happen, which works similar to the oldest version of radial javelin (aka, launches a limitted amount of blades outwards from Excalibur, in a projectile-like fashion), but with a few tweaks: * Not only deals damage, it also pushes all hit enemies away in a ragdoll fashion, even if they don't die! * Damage is boosted by the melee combo multiplier (but does not provide to the counter), thus its base damage is only 450/550/650/750, split evenly among Puncture/Slash/Impact. * They have very slight punchthrough, enough to hit targets behind thin covers and through Shield Lancer shields. Super Jump This one... I don't know what to do. But I have several ideas for it: 1) Highly improve it 2) Slight revamp, but with its jump intact 3) Revamp it, but with its old vertical movement-booster intact somehow 4) Make it a generic mod (so any Warframe can use it, which is a future thing for new ability mods anyway, stated by DE themselves!) and replace it with a new ability These are my ideas for each: 1) Highly improved Super Jump * Can be used while knocked down, instantly recovering! * Provides a knockdowneffect against nearby enemies from his starting point * Possibly allow it to be used once midair * Let it boost the next melee slam-attack by quite a dramatic amount (both damage and radius) 2) Slight revamp (My personal choice, as it's the not too controversial while still making it fit his kit!) * Renamed "Rising Slash" or something similar, and along with the jump, you also do a spinning rising slash (imagine a Tornado of blades!), done with his summoned sword. This slash would deal damage slightly less than Slash Dash (scales from and contributes towards the combo counter, also forces the Slash proc) * Ragdolls all caught enemies up along with him, giving it great synergy with the Radial Javelin revamp! * While jumping upwards, the spinning slash also deflects all enemy gunfire! (Possibly reflects it back?) 3) Bigger revamp: Now called something like "Flourish" or similar * A selfbuff for Excalibur which gives him a great boost in agility, improving things such as: * Greater stamina-regeneration, active even while stamina is draining! * Jumping height can become much higher (like Super Jump) if you press and HOLD your jumpbutton while Flourish is active! * Increased melee attackspeed * Slightly increased movementspeed 4) Complete replacement (and Super Jump turning into a generic ability mod or something like that): New skill: Weapon of Light * A buff for Excalibur and his nearby allies, infusing him and his allies' melee weapons with destructive light! While active, each melee attack now projects foward-moving "waves" of slashing light, which punches through multiple enemies, each hit counting for the combo counter! Other melee attacks (such as slamattack, slideattack, finishers etc), get boosted areas of effect, weapon reach etc and of course, more damage done with them. Either of these 4 options for Super Jump... and I still don't know which one to choose (although my choices lean more towards #2 or #4). If you guys got better ideas, then please share! :) These suggestions will greatly increase his (presumable) melee theme to much higher levels: Slash Dash interacts with the melee combo counter on top of its other improvements, Radial Bind does what it used to do, Blade Barrier interacts with blocking (and being proximite to enemies, also fitting for meleeing) and also synergizes really well with Slash Dash (dash through with the barrier active for maximum slicing and dicing!) and either of Super Jump's improvements/revamps should also help with increasing the melee interactivity! So... what do you guys think about these things? :) Edited March 24, 2015 by Azamagon Link to comment Share on other sites More sharing options...
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