Snydrex Posted July 31, 2014 Share Posted July 31, 2014 ppl. say it again ,, "worth install" meant it's worth than other mods. 60% slash damage its good and 30% impact it's also good . but compared to 90% element mod or 60% and 60% status, its not. go try one warframe builder or if you can see that on the game any mods do something good . but it worth slotting? Hmm, OP? your thread title is pretty inaccurate. You should change it before people rush in here with the wrong idea. Just saying. Link to comment Share on other sites More sharing options...
Doomauculas Posted July 31, 2014 Share Posted July 31, 2014 No Enemy Sense in the list? Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 31, 2014 Share Posted July 31, 2014 No Enemy Sense in the list? NO. I've been using this mod for a long time, and once you get used to it, it's hard to play without it. Whenever I'm forced to, I feel like I'm playing the game blindfolded. Also Rending Strike is great for Fang Prime. I don't know what OP is on about with that. Link to comment Share on other sites More sharing options...
Snydrex Posted July 31, 2014 Share Posted July 31, 2014 noob I IZ NOT NEWB AHMA MLG! Y CANT I GO PRONE. ...Yeah, I'm not that experienced. Link to comment Share on other sites More sharing options...
dandin3 Posted July 31, 2014 Author Share Posted July 31, 2014 No Enemy Sense in the list? great for solo survival mission . and also to exterminate and will save you a lot of energy when you know how much enemy you hit with your skill Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 31, 2014 Share Posted July 31, 2014 yeah its a jagged edge stand in at least EDIT: OP, Magnum Force? Why oh why would magnum force need to be added to this list? Link to comment Share on other sites More sharing options...
Jiggle_Physics Posted July 31, 2014 Share Posted July 31, 2014 You forgot every space dog mod. Link to comment Share on other sites More sharing options...
Mazrim Posted July 31, 2014 Share Posted July 31, 2014 Why the hell is Piercing Hit/Rupture/Sawtooth Clip on this list? It improves base damage which improves elemental damage? Radiation Damage Reduction is useful for Void Missions and eating lasers. Cuz it happens to everybody. Link to comment Share on other sites More sharing options...
dandin3 Posted July 31, 2014 Author Share Posted July 31, 2014 (edited) Why the hell is Piercing Hit/Rupture/Sawtooth Clip on this list? It improves base damage which improves elemental damage? Radiation Damage Reduction is useful for Void Missions and eating lasers. Cuz it happens to everybody. its not... its only improves base damage Edited July 31, 2014 by dandin3 Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 31, 2014 Share Posted July 31, 2014 Learn Math, Profit. ANY Element is WAY better. No matter how much Slash/blab/Bla a weapon has... oh .. noob Some people don't like to dilute their potential procs with extra elemental damage types. Unfortunately, the reg. status mods being total crap makes this really hard. Link to comment Share on other sites More sharing options...
TheErebus. Posted July 31, 2014 Share Posted July 31, 2014 You forgot every space dog mod. Yeah because we totally don't need link health to make sure kubrows survive. /sarcasm Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted July 31, 2014 Share Posted July 31, 2014 Some mods are very strongly arguably useless. All of those mods in the original post are not very competitive for their module slot real estate. Abilities would have to get their own fresh 4 slots for me to ever think about using the elemental resistance mods seriously, and some of those mods even then I wouldn't use because they're pretty much garbage - Maglev, Acrobat, Aviator. I think we can all agree that, whether these modules are useless or not, they're definitely very weak and not competitive against other mods. Impact/Puncture/Slash Modules should be a lot more competitive against Elemental Damage modules; for raw damage, no bonus effects like elements bring, there should be much better parity. It should be a viable strategy to forgo Elemental modules entirely, instead loading up on Impact/Puncture/Slash Modules, and be able to get competitive raw damage from that. Link to comment Share on other sites More sharing options...
Bernkastal Posted July 31, 2014 Share Posted July 31, 2014 My issues with this post, in order: Master Thief, actually a very useful mod, especially when looking for golem nav co-ords, but is outdated due to scavenger Kubrow mod. Shock absorbers, again, surprisingly useful, especially with heavy gunner or ancients helps with damage while stunlocked. Piercing, rupture, sawtooth, savvy, and sure shot, right now, they are really unused mods, of like to see them actually scale up with other mods, base 30% puncture upgrades the elemental mods, but until such a change, they are sub-par. Rending strike: Dragon Nikana. Other than that, agreed. I would like to see some reworks or rebalances, but lets fix kubrow first. Link to comment Share on other sites More sharing options...
Mazrim Posted July 31, 2014 Share Posted July 31, 2014 My issues with this post, in order: Master Thief, actually a very useful mod, especially when looking for golem nav co-ords, but is outdated due to scavenger Kubrow mod. Shock absorbers, again, surprisingly useful, especially with heavy gunner or ancients helps with damage while stunlocked. Piercing, rupture, sawtooth, savvy, and sure shot, right now, they are really unused mods, of like to see them actually scale up with other mods, base 30% puncture upgrades the elemental mods, but until such a change, they are sub-par. Rending strike: Dragon Nikana. Other than that, agreed. I would like to see some reworks or rebalances, but lets fix kubrow first. Dakra Prime asks 'Hey what about me?" Dakra Prime is better then weeaboo space sword anyways. Link to comment Share on other sites More sharing options...
Andrastae Posted July 31, 2014 Share Posted July 31, 2014 What if the Slash/Puncture/Impact mods gave a unique chance to do just that sort of Status Effect. Like for instance if you installed Sawtooth Clip, it came with a base 50% chance do proc Bleed.Not + 50% to all status effects or whatever,, just a separate, 50% total chance do proc Bleed with that weapon. Link to comment Share on other sites More sharing options...
Mazrim Posted July 31, 2014 Share Posted July 31, 2014 (edited) I'd settle for the pure status chance mods to add on to the base status chance of the weapon. I.e. maxed Melee Prowess on a Serro brings the status chance from 10%25% to 25%40% Edited July 31, 2014 by Mazrim Link to comment Share on other sites More sharing options...
Naftal Posted July 31, 2014 Share Posted July 31, 2014 I'd settle for the pure status chance mods to add on to the base status chance of the weapon. I.e. maxed Melee Prowess on a Serro brings the status chance from 10% to 25% Serro has 25% status chance by default. Link to comment Share on other sites More sharing options...
Mazrim Posted July 31, 2014 Share Posted July 31, 2014 Eh, semantics. Y'get my point tho, yes? Link to comment Share on other sites More sharing options...
dandin3 Posted July 31, 2014 Author Share Posted July 31, 2014 I'd settle for the pure status chance mods to add on to the base status chance of the weapon. I.e. maxed Melee Prowess on a Serro brings the status chance from 10%25% to 25%40% to 28.75%... useless... event mod will get u to 40% :D Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 31, 2014 Share Posted July 31, 2014 Some mods are very strongly arguably useless. All of those mods in the original post are not very competitive for their module slot real estate. Abilities would have to get their own fresh 4 slots for me to ever think about using the elemental resistance mods seriously, and some of those mods even then I wouldn't use because they're pretty much garbage - Maglev, Acrobat, Aviator. Maglev is amazing and should not be associated with those other two. Link to comment Share on other sites More sharing options...
Turnoverman Posted July 31, 2014 Share Posted July 31, 2014 There are way more useless things than these, but master thief is useful. Don't knock da master thief. Link to comment Share on other sites More sharing options...
Naftal Posted July 31, 2014 Share Posted July 31, 2014 Maglev is amazing and should not be associated with those other two. My theory is that people who think Maglev sucks can't slide. Link to comment Share on other sites More sharing options...
Mazrim Posted July 31, 2014 Share Posted July 31, 2014 to 28.75%... useless... event mod will get u to 40% :D Add. Not multiply. So it's +15%. 25+15= 40%. Right now its damn near useless. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 31, 2014 Share Posted July 31, 2014 Master Thief just needs to be at least 50% and cost half the energy, and it would be an amazing mod. Link to comment Share on other sites More sharing options...
AtenAngel Posted July 31, 2014 Share Posted July 31, 2014 We just need to do something with the ''useless'' mods and not just transmuting them (into something useless...probably) Link to comment Share on other sites More sharing options...
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