Semshol Posted August 19, 2014 Share Posted August 19, 2014 (edited) About balance...market balance actually. Now I know a lot of players are frustrated with TRADE. They don't like the trade chat...and I myself don't use it. I use the trade forums mostly. (P.S.: If you don't know me, I'm SEMSHOL. Owner of Semshol's Mega-Mart, I make a lot of plat via forums and often give 5 - 10p discounts to big buyers/regular customers). Link to Mega-mart: https://forums.warframe.com/index.php?/topic/297752-semshols-mega-mart-selling-mods-and-prime-components/ Anyway, the thing is, people don't like the trade chat...but they think an auction house will solve it. That's not what will happen. This is what will actually happen if an auction house happens and there are no limits: You will see 20 copies of the more common rare mods going for 2p, then another 20 for 3p, then another 60 for 4p and so on and so forth. But people don't want to sit around trade chat and they are IMPATIENT to sell their goods. What do? Simple. If the auction house is to be implemented, the following needs to be implemented as well: 1. The number of items you can put up for auction PER DAY is limited by your MR. This is to prevent players from flooding the market with EVERY mod and prime piece that they have - Instead, players will choose their best items to sell and prices overall will not be affected. Players are also likely to use up their auctions at the end of the day, only if they haven't traded. 2. Auction house should only unlock at MR5 - Why? Because it should not be a competitor to trade, but rather an enhancement. Players at MR5 can generally farm for better stuff than a lower MR player. However I am open to MR2's being able to use auction house. I just feel it would be better to have a progression. 3. Auction house must be limited to 1 item per auction - Why? Because our objective is not to making trading useless. Trading allows a trade of up to 3 items per trade, making it still viable for bulk buys/haggling, but the auction house should contain those more precious items that sell for a high-price. So players don't have to sit in trade and wait. Clarification: One item refers to one item category, i.e. 1 Crimson Dervish. If you want to sell multiple quantities of the same item, then that is fine I believe. What I want to prevent is 1 x Flow, for 5 pages of the Auction House. if you want to sell an entire BUNDLE of Flow for a strange price, I would not stop you. 4. Auction house needs an advantage over trade - In addition to it being faster, there should be no tax for trading through the auction house. The balancing disadvantage is that you can only list one item at time. I think this is very fair and it would give us the AH as an enhancement to trade, which is what I believe this to be about. It is not here to ruin/take over trade, it is here to enhance it. 5. Auctions must be time limited - An auction can be housed for a limit of 24 hours (standard for most games). This way, when the trades refresh, if they didn't sell, you can relist the next day. It keeps things fair and again, the AH wouldn't be flooded with endless copies of items just going in and sitting there. Amendment: This time is only a recommendation, DE can choose to set whatever time-limit be it 36 hours or 48. It should not exceed 48 however, or flooding will still happen. To summarize, I think the auction house CAN definitely be implemented into the game, but it needs some limits so that it won't be flooded into oblivion during the first few weeks and so that players won't take undercutting to a level over 9,000. Just because I have 6 copies of Lethal Torrent, doesn't mean that I should be able to put all 6 copies of Lethal Torrent into the market, following by 12 Focus Energies, 3 Blazes, 4 Malignant Forces. etc. [Yes I really do have 6 copies of Lethal Torrent. I'm a farmer and a businessman y'know] Player Concerns: Some players have concerns regarding how some aspects of the Auction House should be implemented. I have therefore written this section to address those concerns. 1. What happens if I put the wrong item up for trade? Can I cancel it? - A cancellation limit of 1 hour should be imposed so that mistakes can be rectified, but the player can't 'cheat' by listing his items for 23 hours, cancelling the listing and then re-listing the items, before his trades refresh, essentially doubling the amount of items they can list. Another way to solve this is that a player can only have as many items listed as their MR. With time-limits of 24 hours imposed. That way even if they cancel, they can still only have X number of items listed. This system however may not work so well with trade so I would prefer the former suggestion. 2. What happens if I want to cancel an item, but there is already a bid on it? - It would not be fair to the bidder if you cancelled the item while a bid was on it. Therefore you must be careful when listing, about the bid price and the buyout price. If the bid is 3p and the buyout is 5p, you must be willing to accept a sale of 3p on the mod/prime item. This is both an advantage and disadvantage of using the AH over trade. 3. I don't understand how the Auction House is supposed to complement trading? - Well think of it this way. The Auction House, because of its 1 item limit, will be used to sell items of high single value. Things like Crimson Dervish, Maxed Serration etc. A fair price is established for those and everybody feelz good. The trade channel therefore becomes more geared toward sets or bulk buying of items, or just the occasional buy of a cheap small level item that people may not feel is worth listing. This is how the auction house should be considered an enhancement to trade rather than a competitor. 4. I want to trade sets! Why can't we trade sets? - The reason why sets cannot be implemented is because listing an entire set might make things difficult. Also some people sell sets that are missing one or two components for a cheaper price. Overall,I would say that the AH becomes overly cluttered and messy in terms of searching. I would prefer it if people could only list one item, thus giving trade an advantage over the AH which is already quicker and more convenient. Extra Suggestion by CY13ERPUNK - Blind Bidding, read on to find out how it can keep prices fair: implement a consignment house, with blind bids. The highest bid matches with lowest set price item for sale For example: Let's say we have 4 items for sale say 10/20/30/40 plat (all same item for this example, thus same sale category) People looking at the item in the consignment house cannot see listed prices (the seller's requested price), but they can see what the last 5 of that item sold for (to give a going rate). Say the last one sold for 25, so the buyer bids 20, if he was the only buyer at that time, then the buyer would be matched with the person who listed their item for 10, once that match was complete, there would still be 3 left for sale at 20/30/40 If multiple buyers bid at the same time it works the same way, but in sequence, the highest bidder gets matched with the lowest priced, thus if two people bid one at 30 and another at 40, then the 40 bid would be matched with the 20 seller, and the 30 would then be matched with the 30 seller (continuing from our first example), leaving one item still for sale at 40 with this system, people can see the going rate, but they can not know what the seller set their price at, thus they bid based on going rate and/or trying to outbid if they really want a desirable item, thus a seller can set their sell price low to move fast, but risks lowering the market, or they can set a high sell price, but it might not move as fast. This would keep things fair. City of Heroes/Villains used a system like this and AFAIK no other game has put a better working system in a game Semshol's Addition: Sellers should also be able to see the last 5 that were sold so that sellers have an idea how to price their goods :) Auction House - Making it fit the lore? Eudamon's suggestion with some modifications by me That rescued trader Darvo is willing to sell your stuff for you. It could be with a small percentage of the item value taken as a cut (post-sale) or through some other means. You give him the item and tell him what you want for it. He will put it up at the end of the day, and you cannot change the asking price for at least 24 hours. You can change your order up to and until the end of the day. Meaning it will only be up for sale the next day. He will also collect all the other items of other people - and will put them up together with your item at the same time. If the price is too high, nobody will buy it. If so, you have the chance to give a lower price the next day. Essentially, as in any market economy, eventually prices will adapt. Supply and demand will determine the prices, until the equilibrium is disturbed. Then they will settle at a different point. Due to the 24 hour waiting period prices will be adjusted slowly. In addition I like the idea that Mastery Level determines the number of items you can put out for sale. Semshol's addition: I think making the Darvo Mart (sorry for calling it that) pure platinum, would be interesting. So everything is standardized in that sense. Darvo will collect the items and then put them up like a global market place. After being sold he takes his mini commission and then gives the rest back to the player. Whole process takes 24 hours. Therefore, you will select the items and at the end of the day as long as it is within the number of your Mastery Rank, Darvo will list them for sale. Edited August 26, 2014 by Semshol Link to comment Share on other sites More sharing options...
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