Dwaggons Posted October 3, 2014 Share Posted October 3, 2014 Don't know if there's a post and I'm too lazy to look...Status and Crits aren't any good if they don't proc. I helped the community by making a short post. /sAny thoughts on the current solution for the shotguns? Link to comment Share on other sites More sharing options...
Airut Posted October 3, 2014 Share Posted October 3, 2014 The way how the status chance is calculated on shotguns is just broken. I can reach 100% status chance on my Boar Prime, yet I crit more with 15% crit chance than proc with the 100% status chance. Link to comment Share on other sites More sharing options...
Marthrym Posted October 3, 2014 Share Posted October 3, 2014 Since crit and proc chance are per shot, not per pellet, 100% actually doesn't mean you will get a crit or a proc with every shot. Ironic, isn't it?^^ Link to comment Share on other sites More sharing options...
Scryed Posted October 3, 2014 Share Posted October 3, 2014 they need to go back to how it worked back in the day, where each pellet had a chance of a status proc, that alone would make them a great equalizer since they have a ridiculous falloff range :P Link to comment Share on other sites More sharing options...
Monolake Posted October 3, 2014 Share Posted October 3, 2014 Falloff has to go unless they get buffed to be as OP as Brakk at close range. Link to comment Share on other sites More sharing options...
Dwaggons Posted October 3, 2014 Author Share Posted October 3, 2014 This falloff you keep speeking of, that's bullet drop/dissapearance, right?If so, you can't remove that from a shotgun. That is what shotguns do.. Link to comment Share on other sites More sharing options...
Scryed Posted October 3, 2014 Share Posted October 3, 2014 This falloff you keep speeking of, that's bullet drop/dissapearance, right? If so, you can't remove that from a shotgun. That is what shotguns do.. No the falloff we speak of is say you are hitting a target point blank you have max damage, say he is 20 meters away it only hits for half damage, just an example. Link to comment Share on other sites More sharing options...
Dwaggons Posted October 3, 2014 Author Share Posted October 3, 2014 Ah I see, well thats also a thing on shotguns so I dont see how that could be removed/edited.. Link to comment Share on other sites More sharing options...
Ragnus4 Posted October 3, 2014 Share Posted October 3, 2014 No the falloff we speak of is say you are hitting a target point blank you have max damage, say he is 20 meters away it only hits for half damage, just an example. This right here. I hate it, it's a horrible mechanic almost every shooter uses and it's not at all how shotguns work. Just because you are 20 feet away from your target DOES NOT MEAN THAT THE PELLETS WOULD HAVE SIGNIFICANTLY LESS DESTRUCTIVE FORCE. GAHHHHHHHHHH Link to comment Share on other sites More sharing options...
Dwaggons Posted October 3, 2014 Author Share Posted October 3, 2014 (edited) The power would wear of doe, just not as fast as they put it in the gameLike, instead of having it drop by 70% dmg at 20m they could make it drop by 40% at 40m and anything under that wouldnt make a difference Edited October 3, 2014 by Dwaggons Link to comment Share on other sites More sharing options...
Rydian Posted October 3, 2014 Share Posted October 3, 2014 Ah I see, well thats also a thing on shotguns so I dont see how that could be removed/edited.. Because of the spread? In Warframe with various mods and various shotguns, you can find some situations where every pellet will hit at a distance, but the damage is still greatly lowered. Link to comment Share on other sites More sharing options...
Ace_Kayo Posted October 3, 2014 Share Posted October 3, 2014 (edited) This right here. I hate it, it's a horrible mechanic almost every shooter uses and it's not at all how shotguns work. Just because you are 20 feet away from your target DOES NOT MEAN THAT THE PELLETS WOULD HAVE SIGNIFICANTLY LESS DESTRUCTIVE FORCE. GAHHHHHHHHHH Exactly. I find it funny that the throwing weapons VISUALLY drop but still inflict full damage yet Shotguns are somehow less powerful than a Tenno's throwing arm at range. Edited October 3, 2014 by Ace_Kayo Link to comment Share on other sites More sharing options...
taiiat Posted October 3, 2014 Share Posted October 3, 2014 Ah I see, well thats also a thing on shotguns so I dont see how that could be removed/edited.. not with the ranges Warframe fights in. you'd need to multiply the falloff start and end ranges by 3-4 to be even remotely accurate to reality. and that would make the falloff pointless, because 95% of the time you'd be shooting inside the falloff starting distance. all Firearms do 'that', so why are Shotguns the only ones that experience it in the entire game, while the rest do full Damage always? why does an Arrow or throwing knife do thousands of Damage at extreme Ranges, while a Shotgun pellet does like, 20. the falloff has no place in Warframe because of spread, and because of the normal engagement ranges. it's almost impossible to do both: - find an area where you have a huge expansive space - hit an Enemy with more than one or two pellets good luck doing both of those. and based on the rest of Warframe. Shotguns should deal full Damage at all Ranges. even then, other Weapons will still deal more Damage, shoot faster, have larger Magazines, larger Ammo Pools, higher Accuracy, have much more effective Status and Crit capability... Et Cetera. why would you have falloff on a Weapon Archetype that's near or at the bottom of the effectiveness ladder? it was doing too much Damage? *laughs* Link to comment Share on other sites More sharing options...
Scryed Posted October 4, 2014 Share Posted October 4, 2014 not with the ranges Warframe fights in. you'd need to multiply the falloff start and end ranges by 3-4 to be even remotely accurate to reality. and that would make the falloff pointless, because 95% of the time you'd be shooting inside the falloff starting distance. all Firearms do 'that', so why are Shotguns the only ones that experience it in the entire game, while the rest do full Damage always? why does an Arrow or throwing knife do thousands of Damage at extreme Ranges, while a Shotgun pellet does like, 20. the falloff has no place in Warframe because of spread, and because of the normal engagement ranges. it's almost impossible to do both: - find an area where you have a huge expansive space - hit an Enemy with more than one or two pellets good luck doing both of those. and based on the rest of Warframe. Shotguns should deal full Damage at all Ranges. even then, other Weapons will still deal more Damage, shoot faster, have larger Magazines, larger Ammo Pools, higher Accuracy, have much more effective Status and Crit capability... Et Cetera. why would you have falloff on a Weapon Archetype that's near or at the bottom of the effectiveness ladder? it was doing too much Damage? *laughs* actually it was all because of the Tigris I believe, people were sniping with that shotgun I believe, and the Brakk didn't help either, so basically all the balanced shotguns got screwed because of two weapons. Link to comment Share on other sites More sharing options...
taiiat Posted October 4, 2014 Share Posted October 4, 2014 actually it was all because of the Tigris I believe, people were sniping with that shotgun I believe, and the Brakk didn't help either, so basically all the balanced shotguns got screwed because of two weapons. Hek is why Shotguns got Damage Falloff. and we've kept it despite the rest of the game adding many zeroes to the end of their stats around Shotguns. and the reason why the Damage Falloff was added... was to compensate for issues we don't have anymore. Shotguns don't have 600% Multishot and 7-9m Piercing. it hasn't been a thing for a long time. Link to comment Share on other sites More sharing options...
Ditsydoo Posted October 4, 2014 Share Posted October 4, 2014 I miss the days when Hek was actually a valid weapon of choice along with the gorgon. Then the shotgun nerf happend and along with dmg 2.0 is rendered the hek and his brothers useless in comparsion to other weapons. Also to those who claim shotgun damage fall off is a good mechanic should see how useful it was back then, not this pile of trash we call a weapon. Link to comment Share on other sites More sharing options...
Scryed Posted October 4, 2014 Share Posted October 4, 2014 They just need to remove the damage falloff already hate it when an enemy is 30m away and i hit for like 25 percent damage mind you I already have ridiculous spread with my boar prime. Falloff NEEDS to go away, and if there is issues with sniping shotguns, just give em spread. Link to comment Share on other sites More sharing options...
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