lynchinator Posted October 15, 2014 Author Share Posted October 15, 2014 are they even the same mastery rank? No they are not, Synapse = Rank 6 Amprex = Rank 5 Link to comment Share on other sites More sharing options...
ObviousLee Posted October 15, 2014 Share Posted October 15, 2014 No they are not, Synapse = Rank 6 Amprex = Rank 5 woooooo ok yea then synapse needs a tad bit of a buff. Link to comment Share on other sites More sharing options...
lynchinator Posted October 15, 2014 Author Share Posted October 15, 2014 Synapse can sustain fire for much longer than the amprex without a need to reload on top of having a shorter reload time The amprex has a faster rate of fire(double that of the synapse) and this allows it to output more damage(much more when discussing chain lighting) per clip. Link to comment Share on other sites More sharing options...
LazyKnight Posted October 15, 2014 Share Posted October 15, 2014 (edited) Synapse has an issue of overlap when it is compared to Amprex, I would not argue against the fact that Amprex is just a better general use gun. I have both of them at 4, or more, forma and I have no reason to use synapse again (I am not saying synapse is worthless, I just prefer other weapons for single target damage). Synapse could possibly use innate punch through, or some other feature, to separate it from Amprex. It would not hurt for a DE staff member to use both guns and review them. Edited October 15, 2014 by LazyKnight Link to comment Share on other sites More sharing options...
Azawarau Posted October 15, 2014 Share Posted October 15, 2014 (edited) The amprex has a faster rate of fire(double that of the synapse) and this allows it to output more damage(much more when discussing chain lighting) per clip. Higher DPS but far lower ammo economy Id like to point out that "Inferior in every way" is incorrect Edited October 15, 2014 by Azawarau Link to comment Share on other sites More sharing options...
ThePredicament Posted October 15, 2014 Share Posted October 15, 2014 Ammo economy is a pretty big deal, since not having ammo equates to not killing stuff with that weapon. In terms of leveling, this hurts the Amprex more but isn't as a big deal once forma'd once or twice for damage. Light punch through for the Synapse would be ideal, although still kinda excessive. Slippery slope and all. Link to comment Share on other sites More sharing options...
Kruglov Posted October 16, 2014 Share Posted October 16, 2014 Punch-through would be a fun buff. It certainly doesnt need more dps. Anyone advocating more damage on one of the best guns in the game that incinerates everything instantly is a moron. The best buff it needs is slightly more utility. In all honesty it doesnt need buffs at all. The synapse is still one of the top weapons in the game. If you are having trouble killing everything in the game near-instantly with it you might want to re-evaluate how you play. Link to comment Share on other sites More sharing options...
pepsi-tan Posted October 16, 2014 Share Posted October 16, 2014 Amprex is my baby. Love that gun to death. Link to comment Share on other sites More sharing options...
(PSN)Veg1ta Posted October 16, 2014 Share Posted October 16, 2014 A glaring problem that is fixed with one simple credit purchase...not so glaring..just an inconvenience. Spamming ammo pods is not a cost efficient way to play the game for the average gamer, i would actually go as far as saying the average gamer isnt even prepared to buy the 250k 10x ammo restore, so yeah its quite a glaring problem. Link to comment Share on other sites More sharing options...
lynchinator Posted October 16, 2014 Author Share Posted October 16, 2014 Higher DPS but far lower ammo economy Id like to point out that "Inferior in every way" is incorrect Read the post. I said clearly "ammo consumption aside".... Link to comment Share on other sites More sharing options...
lynchinator Posted October 16, 2014 Author Share Posted October 16, 2014 (edited) Spamming ammo pods is not a cost efficient way to play the game for the average gamer, i would actually go as far as saying the average gamer isnt even prepared to buy the 250k 10x ammo restore, so yeah its quite a glaring problem. Having played T4S 40min+ with amprex I can say I did not have to "spam" ammo pods". Your logic is flawed, if we are talking about the average player then why would he/she be having ammo problems since they wouldn't be taking part in the long duration survivals or defenses.....If you do run out of ammo in anything of mediocre difficulty or less that means that you are holding the trigger down on the amprex..which means you are not using it correctly. Edited October 16, 2014 by lynchinator Link to comment Share on other sites More sharing options...
(PSN)Veg1ta Posted October 16, 2014 Share Posted October 16, 2014 Having played T4S 40min+ with amprex I can say I did not have to "spam" ammo pods". Your logic is flawed, if we are talking about the average player then why would he/she be having ammo problems since they wouldn't be taking part in the long duration survivals or defenses..... Average gamer doesnt mean bad gamer, in a organized team am quite confident they can go far in any mission type, and as you know thats when ammo finally becomes a problem , thats not flawed its fact. Am actually a believer that restore pods should be removed but thats a different debate. Link to comment Share on other sites More sharing options...
lynchinator Posted October 16, 2014 Author Share Posted October 16, 2014 Average gamer doesnt mean bad gamer, in a organized team am quite confident they can go far in any mission type, and as you know thats when ammo finally becomes a problem , thats not flawed its fact. Am actually a believer that restore pods should be removed but thats a different debate. So again, the cost of using a rank 5 aoe weapon that puts out greater dps(single target alone) than a rank 6 single target weapon along with the ability to status proc half a room is having to purchase an ammo restore once in a while... or throw a crit delay mod on...or god forbid equip an ammo mod if you are holding down the trigger that much to waste a superfluous amount of ammo. Link to comment Share on other sites More sharing options...
(PSN)Veg1ta Posted October 16, 2014 Share Posted October 16, 2014 No i agree the trade of is worth it, am just pointing out ammo efficiency is still a asset and not everyone carrys ammo restores. Link to comment Share on other sites More sharing options...
Quizel Posted October 16, 2014 Share Posted October 16, 2014 (edited) No it does not... identical ranges...they both have 18m..please look things up before saying someone else is wrong. http://warframe.wikia.com/wiki/Amprex http://warframe.wikia.com/wiki/Synapse So I tested synapse in game and got 18 m. When was this changed O_o. I swear I remember 24m or something ( just below flux riffle). I hate reload time, it leaves me vulnerable. This is why I like synapse plus the ammo economy single target. Anyway, I think giving synapse a massive accuracy buff would help it -> give it more synergy with a volts electric shield. Granted this would be odd given it basically shoots lightning bolts. Edited October 16, 2014 by Quizel Link to comment Share on other sites More sharing options...
Phoenix86 Posted October 16, 2014 Share Posted October 16, 2014 Tbh i think, like many have said that Synapse is ok... is a top tier weapon... I think it would be better to slightly tone down Amprex instead of slightly buffing Synapse... Something like dropping Crit dmg to 150% (OR crit chance to 35%) and upping status chance to 30% Link to comment Share on other sites More sharing options...
SIDESTRE4M Posted October 16, 2014 Share Posted October 16, 2014 I have both Synapse and Amprex with six polarities each. Amprex is a beast on its own. And it replaced my Synapse. Since Boltor is MR0 I don't give a crap about weapon mastery ranks. Supra is 7, Flux Rifle 5, Synapse 6, Amprex 5... and so on. Neither does it say anything about weapon power or cost. We need Mastery Rank 2.0 anyways. I don't consider Mastery Rank a viable argument. Ammo consumption is a tie, dependable on the viewpoint of people regarding ammo packs. Or lower the dps by using ammo mutation. I agree, Synapse needs something... like all the other "old" dojo weapons. Higher range More damage Maybe a small spreadcone like Embolist without changing the range.. There are a lot of things to consider. Link to comment Share on other sites More sharing options...
Azawarau Posted October 16, 2014 Share Posted October 16, 2014 Read the post. I said clearly "ammo consumption aside".... And i chose to ignore that because youre purposely missing a very good point in the gun Link to comment Share on other sites More sharing options...
fatpig84 Posted October 17, 2014 Share Posted October 17, 2014 Tell that to the Quanta and the Flux rifle. Quanta Pure Electric element. 1 round per second ammo consumption. Boss secondary function. 50 meter range. 220 DPS. Mastery 4 Flux rifle Standard IPS damage 10 rounds per second ammo consumption Zoom 25m range. 226 DPS. Mastery 6 No prizes guessing which does better. Bringing back the Flux to 250 DPS is a must. And an innate 1m punch through would be sweet as well. Link to comment Share on other sites More sharing options...
lynchinator Posted October 17, 2014 Author Share Posted October 17, 2014 (edited) And i chose to ignore that because youre purposely missing a very good point in the gun By saying ammo consumption aside I am acknowledging that there one chink in the armor of the amprex but it has an easy fix thus making it a weak argument in the favor of the synapse. Lets say there were not multiple mods to deal with ammo consumption nor an item made specifically for items with this issue....THEN it would be a solid argument. TL;DR I didn't miss a very good point, but dismissed a rather weak point. Edited October 17, 2014 by lynchinator Link to comment Share on other sites More sharing options...
Azawarau Posted October 17, 2014 Share Posted October 17, 2014 By saying ammo consumption aside I am acknowledging that there one chink in the armor of the amprex but it has an easy fix thus making it a weak argument in the favor of the synapse. Lets say there were not multiple mods to deal with ammo consumption nor an item made specifically for items with this issue....THEN it would be a solid argument. TL;DR I didn't miss a very good point, but dismissed a rather weak point. Weak in your opinion Sustainability is a large factor in end game viability The reason why most auto weapons fall off Link to comment Share on other sites More sharing options...
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