Scherhardt Posted November 4, 2014 Share Posted November 4, 2014 I just wondered we're almost in 2 years of beta. Only gameplay improvement we got is melee 2.0. Need Parkour 2.0, Stealth 1.0, Mastery 2.0, Market 2.0, Hat Physics 2.0, Weapon Placement 2.0 and more. Content after content after content is too much. Many things left hanging. This is not a rant. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 I don't know, Rescue 2.0 was an improvement, The new reward stacking is an improvement. Link to comment Share on other sites More sharing options...
dadaddadada Posted November 4, 2014 Share Posted November 4, 2014 Did we really need yet another thread about this? Link to comment Share on other sites More sharing options...
Scherhardt Posted November 4, 2014 Author Share Posted November 4, 2014 I don't know, Rescue 2.0 was an improvement, The new reward stacking is an improvement. I completely forgot that one. Link to comment Share on other sites More sharing options...
GinKenshin Posted November 4, 2014 Share Posted November 4, 2014 they still need to add warframes/weapons/sentinels/kubrows.....etc to reach MR30.....that's another 2 years of beta (I hope) Link to comment Share on other sites More sharing options...
Scherhardt Posted November 4, 2014 Author Share Posted November 4, 2014 Did we really need yet another thread about this? What ? There was another thread like this? Link please. I don't see similar threads in this section. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 I completely forgot that one. Hell even small changes can be classified as gameplay improvements. Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted November 4, 2014 Share Posted November 4, 2014 It isn't a beta... Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 It isn't a beta... Do not bring this up, it will lead to the thread going downhill. Link to comment Share on other sites More sharing options...
Scherhardt Posted November 4, 2014 Author Share Posted November 4, 2014 Hell even small changes can be classified as gameplay improvements. I completely agree. But we're lacking on improvement on the fundamental ones. Link to comment Share on other sites More sharing options...
Llyssa Posted November 4, 2014 Share Posted November 4, 2014 Finalizing? We have had them revamp things entirely several times. They can't exactly "finalize" things so long as the game is a living, breathing organism. They can improve them, they can change them, but virtually nothing is "done", ever, at any point. Link to comment Share on other sites More sharing options...
dadaddadada Posted November 4, 2014 Share Posted November 4, 2014 What ? There was another thread like this? Link please. I don't see similar threads in this section. Sure. this one got locked yesterday. https://forums.warframe.com/index.php?/topic/338172-a-plea-to-the-developers-please-slow-the-development-process/ There are threads along the lines of "DE pls less content more fixes" more often than they should already. Link to comment Share on other sites More sharing options...
Kasumi- Posted November 4, 2014 Share Posted November 4, 2014 It isn't a beta... Going to purge that thought right now. It's a beta. Look on the forums. See those bug sections? See how they are CLEARLY labled beta? My work here is done. /discussion Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 4, 2014 Share Posted November 4, 2014 Parkour amongst all is the one that needs the most help... there's an abyss between warframe and, for example, titanfall in terms of parkouring/having fun/being efficient in doing it. but hey, we can copter around! :D Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 (edited) I completely agree. But we're lacking on improvement on the fundamental ones. I agree, the game is still in development so we'll definitely see these coming up. What some people don't get is that they need to make sure the ideas they have can work correctly and function well in the game, this is why a lot of ideas are either thrown out or just completely forgotten. Edited November 4, 2014 by TheErebus Link to comment Share on other sites More sharing options...
Scherhardt Posted November 4, 2014 Author Share Posted November 4, 2014 Finalizing? We have had them revamp things entirely several times. They can't exactly "finalize" things so long as the game is a living, breathing organism. They can improve them, they can change them, but virtually nothing is "done", ever, at any point. I get scared when games keep revamping stuff all the time. It removes the uniqueness in some way, like how mods got revamped. This is prolly why I demand a solid game mechanic that won't be changed. Sure. this one got locked yesterday. https://forums.warframe.com/index.php?/topic/338172-a-plea-to-the-developers-please-slow-the-development-process/ There are threads along the lines of "DE pls less content more fixes" more often than they should already. Nah this is different. Thanks though. Worth reading it. Parkour amongst all is the one that needs the most help... there's an abyss between warframe and, for example, titanfall in terms of parkouring/having fun/being efficient in doing it. but hey, we can copter around! :D If I'm not wrong they said they're working on Parkour 2.0 same time as Melee 2.0 in an old LS. I'm sad *sigh Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted November 4, 2014 Share Posted November 4, 2014 Parkour amongst all is the one that needs the most help... there's an abyss between warframe and, for example, titanfall in terms of parkouring/having fun/being efficient in doing it. but hey, we can copter around! :D Well Titanfall is all about parkour unlike Warframe.There's going to be an abyss. As far as improvements, they don't make DE any money. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 (edited) Well Titanfall is all about parkour unlike Warframe. There's going to be an abyss. As far as improvements, they don't make DE any money. It's really sad to see this kind of thought go around "Don't make DE any money". Hey genius: Very well thought out and good gameplay = more positive reception = more money for DE Edited November 4, 2014 by TheErebus Link to comment Share on other sites More sharing options...
Scherhardt Posted November 4, 2014 Author Share Posted November 4, 2014 What some people don't get is that they need to make sure the ideas they have can work correctly and function well in the game, this is why a lot of ideas are either thrown out or just completely forgotten. Yea, most of them are generic or copied from a game. Probably why it's thrown out. We should have a PSA on game suggestions. Should be unique boys xD Link to comment Share on other sites More sharing options...
Llyssa Posted November 4, 2014 Share Posted November 4, 2014 I get scared when games keep revamping stuff all the time. It removes the uniqueness in some way, like how mods got revamped. This is prolly why I demand a solid game mechanic that won't be changed. There is absolutely NOTHING worse than a game with a bad mechanic that will never be changed. There are lots of them out there. I've played many thousands of them. I don't play them anymore. Link to comment Share on other sites More sharing options...
(XBOX)ShapelessHorr0r Posted November 4, 2014 Share Posted November 4, 2014 (edited) It's really sad to see this kind of thought go around "Don't make DE any money". Hey genius:Very well thought out and good gameplay = more positive reception = more money for DE And I stated that Warframe isn't a parkour game...derp.When did I state that DE shouldn't improve gameplay? I just think parkour isn't what should be focused on (especially as it is near useless). Edited November 4, 2014 by (XB1)ShapelessHorr0r Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 And I stated that Warframe isn't a parkour game...derp. When did I state that DE shouldn't improve gameplay? I just think parkour isn't what should be focused on (especially as it is near useless). "As far as improvements, they don't make DE any money" Care to then explain what this means then? Link to comment Share on other sites More sharing options...
Davoodoo Posted November 4, 2014 Share Posted November 4, 2014 (edited) I don't know, Rescue 2.0 was an improvement, The new reward stacking is an improvement. Rescue 2.0 was pathetic excuse for 2.0, reward stacking is quality of life improvement which didnt require that much work since we already had this system in game, it should be included in hotfix not as feature of milestone, if something its actually a failure that it took so long to get this done. Edited November 4, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 Rescue 2.0 was pathetic excuse for 2.0, reward stacking is quality of life which didnt require that much work since we already had this system in game, it should be included in hotfix not as feature of milestone. It is still nonetheless an improvement to the old Rescue missions. Quality of Life can still be an improvement to the overall gameplay, and I'm sorry but do you code? If no, then you cannot say whether it doesn't take a large amount of work to makes things right. Also count into the U.I. design that the devs had to create for it which isn't easy either. Link to comment Share on other sites More sharing options...
Davoodoo Posted November 4, 2014 Share Posted November 4, 2014 (edited) It is still nonetheless an improvement to the old Rescue missions. Quality of Life can still be an improvement to the overall gameplay, and I'm sorry but do you code? If no, then you cannot say whether it doesn't take a large amount of work to makes things right. Also count into the U.I. design that the devs had to create for it which isn't easy either. Recolor(not even reskin, back to 80s style) enemy with different stats, with arbitrary ability to stealth which was present previously, timer with insta fail present already in sabotage and nightmare missions, only real addition is tileset rework to get that new room and putting random enemies into some cells, everything except tileset is reused. I do code, idk what mess would this code need to be for such change to take more than few hours. UI design probably took more time than changing code, though its not like they reworked whole ui, just put windows showing rewards beneath standard screen. Edited November 4, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
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