Icebreccer Posted November 27, 2014 Share Posted November 27, 2014 Okay, read the patch notes which said: Fixed various Augment Mod bugs. Took my Bolto for a run and nothing. No explosions no matter how much I shoot. Yes the Entropy works as always, but the explosions not. Link to comment Share on other sites More sharing options...
StickyBaseline Posted November 27, 2014 Share Posted November 27, 2014 This still isn't fixed? Man, how has this been overlooked for almost a month!? Link to comment Share on other sites More sharing options...
Icebreccer Posted November 27, 2014 Author Share Posted November 27, 2014 I understand that adding more stuff is needed and also the fact that they have people working on different things. But come on you made the Skana Prime to get Bright Purity, but not fix the mod for Bolto? Are these topics so invisible? Link to comment Share on other sites More sharing options...
Icebreccer Posted December 6, 2014 Author Share Posted December 6, 2014 How long will we have to wait for such simple fix? Link to comment Share on other sites More sharing options...
ra9una Posted December 6, 2014 Share Posted December 6, 2014 How long will we have to wait for such simple fix? Still not working? Link to comment Share on other sites More sharing options...
Valafor Posted December 7, 2014 Share Posted December 7, 2014 How do we know if it is not working? Entropy Spike has a .2% to occur. .2% is 2 in 1000. I doubt we will be seeing an Entropy Spike proc anytime soon. Link to comment Share on other sites More sharing options...
ra9una Posted December 7, 2014 Share Posted December 7, 2014 How do we know if it is not working? Entropy Spike has a .2% to occur. .2% is 2 in 1000. I doubt we will be seeing an Entropy Spike proc anytime soon. I think most people (myself included) are assuming that 0.2 is not percent but per-unit which is to say 0.2/1 (equal to 20/100 or 20%). Tough even i it is the baffling 0.2%, many people have tried maxing fire rate and ammo and bombarding a wall to get a proc without success. It could be that it only procs on impact with an enemy, but, if that's the case, well between the 1 in 500 proc and that, it better create a freaking super nova. Seriously though, I really don't see how it could possibly be a 1/500 proc. The fact that thunderbolt is 1/3(ish) makes it unreliable and frustrating to use, this would be completely out of place. Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 7, 2014 Share Posted December 7, 2014 Players need to send the message to DE that core gameplay is more important than dogs and flying and whatever else they cook up in an effort to (somehow?) grab players. They should also give us the old ambient music and old UI back instead of grinding the artistic integrity of their original concept into the dust. Link to comment Share on other sites More sharing options...
-AT-volfide Posted December 7, 2014 Share Posted December 7, 2014 Players need to send the message to DE that core gameplay is more important than dogs and flying and whatever else they cook up in an effort to (somehow?) grab players. They should also give us the old ambient music and old UI back instead of grinding the artistic integrity of their original concept into the dust. RealPandemonium, I fully agree with you. But how do we make DE understand that, once and for all? Link to comment Share on other sites More sharing options...
MoyuTheTrinity Posted December 7, 2014 Share Posted December 7, 2014 the skana mod does not work either :( Link to comment Share on other sites More sharing options...
Sea_Wall Posted December 7, 2014 Share Posted December 7, 2014 Yeah, it and Bright Purity still don't work at all apparently. Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 8, 2014 Share Posted December 8, 2014 RealPandemonium, I fully agree with you. But how do we make DE understand that, once and for all? It's kind of hard to do this, since most of the people that share this opinion tend to be mild-mannered or don't post on the forums at all while the people who get excited for the new "content" are part of a cult of opinion that has developed on the forums and are quite vocal. I guess the best answer is to post prolifically and sensibly as much as you can. Link to comment Share on other sites More sharing options...
birdei Posted December 8, 2014 Share Posted December 8, 2014 (edited) as far as i know, the update 15 notes have it listed as 0.1% of explosion. So i will go with the 0.2% instead of the 20% that people are claiming. I am guessing its either 1)DE misplaced the decimal point in their coding or 2)don't want another situation with the attica and thnuderbolt Edited December 8, 2014 by birdei Link to comment Share on other sites More sharing options...
-AT-volfide Posted December 9, 2014 Share Posted December 9, 2014 as far as i know, the update 15 notes have it listed as 0.1% of explosion. So i will go with the 0.2% instead of the 20% that people are claiming. I am guessing its either 1)DE misplaced the decimal point in their coding or 2)don't want another situation with the attica and thnuderbolt If they didn't want another attica, they should've thought of a different weapon augment. Even being an actual 0.1% chance, with 180% multishot, i should've witnessed an explosion after 3 days using it Link to comment Share on other sites More sharing options...
LascarCapable Posted December 9, 2014 Share Posted December 9, 2014 Was that bug already reported in the PC Beta Bugs subforums ? If not, report it ASAP. Maybe the recent fixes didn't manage to fix that mod in particular, or maybe the explosion chance lower than 20% is intended. I'll try to pass the word to the community managers. Link to comment Share on other sites More sharing options...
yles9056 Posted December 9, 2014 Share Posted December 9, 2014 Was that bug already reported in the PC Beta Bugs subforums ? If not, report it ASAP. Maybe the recent fixes didn't manage to fix that mod in particular, or maybe the explosion chance lower than 20% is intended. I'll try to pass the word to the community managers. It was reported several times. Perhaps the mod is not buggy, but the value is set to ridiculously low. Really, 0.2% chance is so questionable. If you see any bolt explodes, just go and buy a lottery ticket cause you are being soooooooo lucky. Link to comment Share on other sites More sharing options...
-AT-volfide Posted December 12, 2014 Share Posted December 12, 2014 (edited) Anyone tested this with the latest update and hotfix? If no1 did I completely understand, because the new content just worked like jamming a passifier to a crying baby's mouth xD Edited December 12, 2014 by volfide Link to comment Share on other sites More sharing options...
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