-FV-Wsocks Posted December 17, 2014 Share Posted December 17, 2014 Loki is often considered the best frame in the game. He doesn't need any changes at all. Any time I talk about frame balance, I use Loki as an example of how a frame should be. His abilities work well on their own and work even better together. He is not weak, far from it. Link to comment Share on other sites More sharing options...
Gintoki-Zero Posted December 18, 2014 Share Posted December 18, 2014 1. place decoy behind cover 2. cloak 3. ????? 4. PROFIT! Link to comment Share on other sites More sharing options...
Awazx Posted December 18, 2014 Share Posted December 18, 2014 I'd be more happy if the decoy becomes purely duration-based instead pf having hp. That way it won't disintegrate instantly on higher tiers ^ This. Link to comment Share on other sites More sharing options...
Keiiken Posted December 18, 2014 Share Posted December 18, 2014 (edited) Not sure how you didn't noticed this, but the second part of the very post you quoted covers how to utilized decoy without the need for other abilities to assist it. Proper placement even allows this already very, very powerful 1 to be used even whilst solo to gain a significant advantage against one's foes. I main Loki and agree that proper placement makes decoy incredibly useful. I will say however that not having the time to do that proper placement when running and gunning (trying to get to life support in a hurry, trying to catch a capture target that got spooked or reviving a fallen teammate sometimes the whole squad etc) you don't always have time for proper placement and decoy doesn't buy you the time you need without that once past the easy missions. Edited December 18, 2014 by Keiiken Link to comment Share on other sites More sharing options...
(PSN)Folkeye Posted December 18, 2014 Share Posted December 18, 2014 After some thought. Maybe decoy could be like a specter and scale with level. Link to comment Share on other sites More sharing options...
Darkvramp Posted December 19, 2014 Share Posted December 19, 2014 Not sure how you didn't noticed this, but the second part of the very post you quoted covers how to utilized decoy without the need for other abilities to assist it. Proper placement even allows this already very, very powerful 1 to be used even whilst solo to gain a significant advantage against one's foes. And then Decoy becomes effectively worthless seeing as it loses all of its current advantages in a major way. The fact tha it stands still is by far one of Decoy's strong suits. Why turn a solid and unique ability into a copy of Specters when... well we already have Specters? If you want a Specter, bring a Specter. No reason to ruin Decoy. Loki is often considered the best frame in the game. He doesn't need any changes at all. Any time I talk about frame balance, I use Loki as an example of how a frame should be. His abilities work well on their own and work even better together. He is not weak, far from it. Ya OK he is really good i can admit that, but it is also how his decoy appears and acts compared to the specters. it is like he has a really out dated tech and makes the seem that the enemy so stupid, it cannot see the difference between a silhouette that is similar to a specter in its function and origin, and a rock. It makes the AI seem completely brain dead. So maybe it doesn't have to act like a specter, but make it at least copy the way you look and deal an amount of damage like the specter. Unless you want him to use outdated tech and make the enemy seem to have less brains than the animals on earth. That's fine too, if you want to lessen the immersion the game gives you. Link to comment Share on other sites More sharing options...
Bobtm Posted December 19, 2014 Share Posted December 19, 2014 I main Loki and agree that proper placement makes decoy incredibly useful. I will say however that not having the time to do that proper placement when running and gunning (trying to get to life support in a hurry, trying to catch a capture target that got spooked or reviving a fallen teammate sometimes the whole squad etc) you don't always have time for proper placement and decoy doesn't buy you the time you need without that once past the easy missions. Well of course, the skills has its flaws and weak points. It is a 1 after all, if it had no drawbacks I'd be here calling fot it to be nerfed :p No skill should be perfect, especialy moreso when it's a freaking one. Ya OK he is really good i can admit that, but it is also how his decoy appears and acts compared to the specters. it is like he has a really out dated tech and makes the seem that the enemy so stupid, it cannot see the difference between a silhouette that is similar to a specter in its function and origin, and a rock. It makes the AI seem completely brain dead. So maybe it doesn't have to act like a specter, but make it at least copy the way you look and deal an amount of damage like the specter. Unless you want him to use outdated tech and make the enemy seem to have less brains than the animals on earth. That's fine too, if you want to lessen the immersion the game gives you. Broaden your perspective, instead of only thinking of things from where you see them. To us, sure it looks like a wonky hologram. But to the foes it very well looks like the real deal. Beyond that, its current appearance helps vastly with visability for us, anyone Loki or ally can clearly see a Decoy from a mile away. Gameplay mechanics before immersion. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 19, 2014 Share Posted December 19, 2014 (edited) Honestly if people have issues of decoying dying too quickly ? We can do this. Give decoy a 5 second invulnerable timer that cannot be extended (just like Globe) The benefits will be quite substantial. 1) It helps Loki out on his initial squishy factor (since we can't install ability mod cards now and have to wait at a set timer) 2) It helps newer players with poorer mods. 3) We no longer need to exploit the decoy inside a box thingie 4) Can help a bit more in high level games. Edited December 19, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
inappropriatename5818 Posted December 19, 2014 Share Posted December 19, 2014 I'd be more happy if the decoy becomes purely duration-based instead pf having hp. That way it won't disintegrate instantly on higher tiers I'd be more than happy to get that, but I really don't think he needs more buffs right now... Link to comment Share on other sites More sharing options...
prodavit Posted December 19, 2014 Author Share Posted December 19, 2014 When I started this post I wanted the loki decoy to be able to do damage because it would be awesome. considering the prime version is holding a lex prime. Link to comment Share on other sites More sharing options...
KindCollusion Posted December 19, 2014 Share Posted December 19, 2014 (edited) My main issue is that the decoy is so obviously a decoy. I wish it were something more dynamic. Everyone says I'm crazy but I think decoy should summon 4 spectres that last 10 seconds, do no damage and just run around switch teleporting and disarming enemies. And they would take no damage either Edited December 19, 2014 by KindCollusion Link to comment Share on other sites More sharing options...
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