xenoffense Posted December 10, 2014 Share Posted December 10, 2014 It's been a while since I made one of these threads but it still hasn't been changed or addressed (to my knowledge) Deep Freeze North Wind and Shocking Touch should all do 90% elemental damage just like all the other pure elemental damage mods in the game. Really tired of there being ZERO good/valid D polarity pistol mods. Link to comment Share on other sites More sharing options...
nickelshark Posted December 10, 2014 Share Posted December 10, 2014 yeah the cold dmg mods are remnants of dmg 1.0 and need to be buffed. Link to comment Share on other sites More sharing options...
Aver Posted December 10, 2014 Share Posted December 10, 2014 D polarity is actually the worst polarity to have, it is never worth having one since the mods with D polarity are just bad. Link to comment Share on other sites More sharing options...
Yazeth Posted December 10, 2014 Share Posted December 10, 2014 Honestly, D polarities provide little to no flexibility when modding, so they won't be valid even after this change. Link to comment Share on other sites More sharing options...
DarkLordX2 Posted December 10, 2014 Share Posted December 10, 2014 (edited) Take a look at Shocking Touch, once you get Focus Energy you won't use it again. Or the Melee Cold damage mod, same thing as Shocking Touch. Edited December 10, 2014 by DarkLordX2 Link to comment Share on other sites More sharing options...
LtZefar Posted December 10, 2014 Share Posted December 10, 2014 The D polarity is only good if you need to make Viral. Which Corpus, Grineer and Corrupted are weak against. But even so they give it to like EVERY single weapon that have a polarity. Getting rather tired of it. Link to comment Share on other sites More sharing options...
Shreiko Posted December 10, 2014 Share Posted December 10, 2014 There are very few D polarity mods in the game which sucks moddingwise. It makes it feel like everytime DE give us a weapon that uses the D polarity they are sending a middle finger our way. Just my perspective on things. Link to comment Share on other sites More sharing options...
Sakatchi Posted December 10, 2014 Share Posted December 10, 2014 you guys know whats gonna happen right. 120% event elemental mods for each weapon, starting after the 120% impact set. Link to comment Share on other sites More sharing options...
Aktriaz Posted December 10, 2014 Share Posted December 10, 2014 (edited) you guys know whats gonna happen right. 120% event elemental mods for each weapon, starting after the 120% impact set. I can't even be mad anymore. Edited December 10, 2014 by Actriaz Link to comment Share on other sites More sharing options...
Renkai141 Posted December 10, 2014 Share Posted December 10, 2014 To me feels like cold is really understatement. but over estamated by DE's.If feels as if they are like "it slows them down, more hits more damage". But electric is a stun and flame is fire over time, toxin is the same and the others.Just with that thought of Slow = more hits = more damage. Think they thought it was op. Sometimes I just can't see it. Link to comment Share on other sites More sharing options...
akira_him Posted December 10, 2014 Share Posted December 10, 2014 To me feels like cold is really understatement. but over estamated by DE's. If feels as if they are like "it slows them down, more hits more damage". But electric is a stun and flame is fire over time, toxin is the same and the others. Just with that thought of Slow = more hits = more damage. Think they thought it was op. Sometimes I just can't see it. I guess you already notice but it was 100% proc in Damage 1.0 and it stacks if memory serves Link to comment Share on other sites More sharing options...
JakeRobber Posted December 10, 2014 Share Posted December 10, 2014 D polarity is actually the worst polarity to have, it is never worth having one since the mods with D polarity are just bad. I don't mind it on rifles and shotguns. Sometimes it's better than having no polarity. But yeah, it's severely lacking in versatility no matter what weapon type you're using. Link to comment Share on other sites More sharing options...
xenoffense Posted December 11, 2014 Author Share Posted December 11, 2014 Honestly, D polarities provide little to no flexibility when modding, so they won't be valid even after this change. i'm not saying anything about flexibility, but this change would allow for more balanced specialization Link to comment Share on other sites More sharing options...
xenoffense Posted December 11, 2014 Author Share Posted December 11, 2014 Take a look at Shocking Touch, once you get Focus Energy you won't use it again. Or the Melee Cold damage mod, same thing as Shocking Touch. yeah i know, they're completely invalid, the change I'm proposing would validate those mods. Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted December 11, 2014 Share Posted December 11, 2014 you guys know whats gonna happen right. 120% event elemental mods for each weapon, starting after the 120% impact set. I was thinking just that, because DE just isn't creative enough to make new mods. I'd like to see elemental combo mods with + extra effects. 50% corrosion + 20%crit chance, etc. Link to comment Share on other sites More sharing options...
(PSN)KinslayersDawn Posted December 11, 2014 Share Posted December 11, 2014 This topic seems to have gotten a little off-topic, but I completely agree with OP, and have actually been meaning to make a post like this for some time. Several of the pure element damage mods are unreasonably weaker than their counterparts, for no adequate reason. Please buff them up to where they are inline with everything else: 90% maxed damage, 11 mod points, dash polarity. The d polarity makes no sense, and the underpowered mods make even less. Link to comment Share on other sites More sharing options...
WhisperByte Posted December 12, 2014 Share Posted December 12, 2014 Oh look. It's this thread again... It's been like what? A year since Damage 2.0 got released? How hard could it be to adjust few numbers? Sigh. Link to comment Share on other sites More sharing options...
Braken Posted December 12, 2014 Share Posted December 12, 2014 Considering how long those mods have been stuck like that, along with others (coughPureStatusChancemodscough), I doubt they will update them, sadly. As Sakatchi said earlier, there's a MUCH greater chance that we'll get 120% element event mods instead of getting the current ones fixed. Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 12, 2014 Share Posted December 12, 2014 They should nerf all elemental damage mods to 60%. Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 12, 2014 Share Posted December 12, 2014 +1 Rework Blaze meanwhile too Link to comment Share on other sites More sharing options...
RealPandemonium Posted December 12, 2014 Share Posted December 12, 2014 +1 Rework Blaze meanwhile too You want the other elemental mods buffed but you want Blaze nerfed? Link to comment Share on other sites More sharing options...
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