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Flora, The Life and Death Plant Warframe|New Art[3/26/2018]


MrPigman
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Wooden it be nice if I had some actual artistic abilities so I could actually make one of these threads.

 

And yes, it is berry entertaining, isn't it?

im sure you could plant your idea in an artists head and they can help you!

 

yes, it is! but it;s starting to get a little spore-atic.

 

 

I have a very strong suspicion that a nature-themed warframe is brewing over at Mynkis corner.

This theme has come up before Flora existed, but you are giving them so many good ideas and artwork inspiration, that I believe a natureframe is among the next few frames.

Not to mention it has been voted on at some point as well.

that's very good to hear! i really hope they use some of the abilities we have come up with here!

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It was a plant joke. Pistils, get it?

yes yes, i missed the joke no need to put me on the spot again X) pistil and stemena, i did knot notice the first read! he had to chlorophyll me in.

Edited by MrPigman
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yes yes, i missed the joke no need to put me on the spot again X) pistil and stemena, i did knot notice the first read! they had to chlorophyll me in.

Fixed that for you, but hey, it's minor.

 

Anyway, I'm still Flora'd by the level of detail, it's very a-peeling. How did this idea sprout in your mind? Did it just take root out of nowhere?

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Fixed that for you, but hey, it's minor.

 

Anyway, I'm still Flora'd by the level of detail, it's very a-peeling. How did this idea sprout in your mind? Did it just take root out of nowhere?

it blossomed when i felt that warframe has no reason leaf out a plant warframe. Sow i began thinking what things plants could do. 

 

i'm just hoping if DE makes her a reality, they dont soil the idea.

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Phytogeneration won the vote by a landslide!

 

Phytogeneration: Flora creates an enormous flower at a point that will emit a noxious gas, choking enemies in it's 20m radius. allies in the radius will resist 10/20/30/40% damage and will regenerate ammo at varying rates depending on weapon and increase power damage by 5/10/15/20%. 10/11/12/13 second duration.

rifle: 1 ammo per second (scales with power strength)

pistol: 1 ammo per second (scales with power strength)

sniper: .1 ammo per second (scales with power strength)

shotgun: .25 ammo per second (scales with power strength)

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Seems neat but honestly I realize she isn't a damage frame, but with her 4th ability, the ammo regeneration feels mediocre. Even for semi-auto weapons, something like 1 round per second is a LOT less than it sounds like, and would be easily out-performed simply by bringing an ammo regen capsule. It has some nice stats such as the reduced damage and increased ability damage (Which makes little sense to me, if you're going to do a damage increase, have it be Gas damage added to their weapons, seeing as how the ability is giving them ammo regeneration.) but the amount of ammo regenerated just feels plain useless, with how little it is. You're going to be firing far faster than that can regen your ammo. I'm not saying it should give you an effective bottomless clip, but it should be to the point where you can hide behind cover for a few seconds and have regenerated a good portion of your clip. In fact I'd go so far as to say base the ammo regeneration on a percentage rather than a specific number. This way it's balanced between something like the Latron Prime or Opticor and say the Soma Prime or the Prisma Gorgon. One shot on the Opticor is going to go a lot further than one shot on the Primsa Gorgon.

Edited by Akiryx
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Seems neat but honestly I realize she isn't a damage frame, but with her 4th ability, the ammo regeneration feels mediocre. Even for semi-auto weapons, something like 1 round per second is a LOT less than it sounds like, and would be easily out-performed simply by bringing an ammo regen capsule. It has some nice stats such as the reduced damage and increased ability damage (Which makes little sense to me, if you're going to do a damage increase, have it be Gas damage added to their weapons, seeing as how the ability is giving them ammo regeneration.) but the amount of ammo regenerated just feels plain useless, with how little it is. You're going to be firing far faster than that can regen your ammo. I'm not saying it should give you an effective bottomless clip, but it should be to the point where you can hide behind cover for a few seconds and have regenerated a good portion of your clip. In fact I'd go so far as to say base the ammo regeneration on a percentage rather than a specific number. This way it's balanced between something like the Latron Prime or Opticor and say the Soma Prime or the Prisma Gorgon. One shot on the Opticor is going to go a lot further than one shot on the Primsa Gorgon.

+1. Percentage is excellent, especially if it scales, and would massively help dakka weapons. Thanks for planting that idea.

 

Also, Spriggan ftw.

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That worked. Thankya. So many names to choose from o.o

glad i could help!

 

 

Seems neat but honestly I realize she isn't a damage frame, but with her 4th ability, the ammo regeneration feels mediocre. Even for semi-auto weapons, something like 1 round per second is a LOT less than it sounds like, and would be easily out-performed simply by bringing an ammo regen capsule. It has some nice stats such as the reduced damage and increased ability damage (Which makes little sense to me, if you're going to do a damage increase, have it be Gas damage added to their weapons, seeing as how the ability is giving them ammo regeneration.) but the amount of ammo regenerated just feels plain useless, with how little it is. You're going to be firing far faster than that can regen your ammo. I'm not saying it should give you an effective bottomless clip, but it should be to the point where you can hide behind cover for a few seconds and have regenerated a good portion of your clip. In fact I'd go so far as to say base the ammo regeneration on a percentage rather than a specific number. This way it's balanced between something like the Latron Prime or Opticor and say the Soma Prime or the Prisma Gorgon. One shot on the Opticor is going to go a lot further than one shot on the Primsa Gorgon.

yes, i actually had not done too much math with it so i sort of expected this. a percentage may be a better way to deal with it, i'll see what i can do. 

as far as the power strength added, i felt it made sense since it already makes your warframe stronger, so why not boost it's offensive capabilities as well?

 

perhaps i could have it regenerate 2% of max ammo/sec. this would set it at such;

1500 Max: 30 rounds per second

750 Max: 15 rounds per second

600 Max: 12 rounds per second

540 Max: 10.8 rounds per second

72 Max: 1.44 rounds per second

60 Max: 1.2 rounds per second

20 Max: 0.4 rounds per second

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Pith is a pretty name, but I may be saying this name wrong ... the -th is like "faith" or like "pit" ?

 

Nevertheless, I still really like Flora

Oh my god How do you do all of these designs? I'm thinking of doing some for my own OC, but I don't know how to go about it.

Me too. I have been thinking about a "Titania" Warframe since we have Oberon, but I can't draw sh*t and nobody looks at my posts except when I seek help x)

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Pith is a pretty name, but I may be saying this name wrong ... the -th is like "faith" or like "pit" ?

 

Nevertheless, I still really like Flora

Me too. I have been thinking about a "Titania" Warframe since we have Oberon, but I can't draw sh*t and nobody looks at my posts except when I seek help x)

No one looks at my posts either... Tell you what, critique mine and I'll critique yours?
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Oh my god How do you do all of these designs? I'm thinking of doing some for my own OC, but I don't know how to go about it. Any advice? I think Flora should be in the game.

hi there! i made a post to help out people having troubles with their concpts, check it out Here! if you have anymore questions feel free to msg me!

also thank you for enjoying Flora!

 

 

Yeah that seems like a pretty good set-up, Pigman. I'm not arguing against the power strength so much as I'm arguing NOT having extra weapons damage.

i see. time to do more mafs!

 

 

Pith is a pretty name, but I may be saying this name wrong ... the -th is like "faith" or like "pit" ?

 

Nevertheless, I still really like Flora

Me too. I have been thinking about a "Titania" Warframe since we have Oberon, but I can't draw sh*t and nobody looks at my posts except when I seek help x)

pronounced Pih-th. 

 

No one looks at my posts either... Tell you what, critique mine and I'll critique yours?

I am always open to help people out in any way i can! just msg me when you post it if i havent seen it already! (cant review everything i see or be on the forums 24/7). msg me when you post and i'll drop in next time i'm here!

 

Also for anyone who hasnt voted for flora's preferred name, Vote here!

Edited by MrPigman
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TL;DR

Flora - a support tank warframe

 

1: weaken enemy or empower ally

2: push enemies away and slow approaching enemies

3: heal over time/status clear

4: defensive field/ammo regen

 

 

 

ALTERNATE NAMES

 

Flora - plants of a certain type or era

 

Druid - a preist of nature

Druidia (Lol Space Balls) - variation of druid

Spriggan - a plant faery

Botana - variation of botanical meaning plant "related to plants"

Epiphyte - plants that grow on another organism

Pith - a soft tissue in plants

Spora - an organism having spore like properties

Phyta - a suffix meaning plant

Phytoid - one that resembles plants

Thylak - variation of thylakoid which helps with photosynthesis

Kloris - variation of Khloris(chloris), who is a godess of flowers

Auxin - a plant hormone that helps regulate plant growth

Venus - as in venus fly trap

 

If you have any names in mind please share :)

 

Hey tenno, before you bash on the idea of plants in space lets get some things straight! she uses the plants through her suit which generates spores that may grow at incredibly rapid rates, the plants are genetically altered to feed off of any gas they can find.

now, without further ado Flora!

 

yzvVgVi.jpg

 

3D model by forgottenlord

3OAHyPhxASc.jpg

 

sXeDbfT.jpg

 

Fan Art

Flora V5 by forgottenlord

DbLdeXZmMxo.jpg

 

Flora With Daphne Helmet by Sictanpc

GroXR6J.jpg

 

Previous Concept Art

QyKmxul.jpg

 

6VTT4Nj.jpg

lGQcrUB.jpg

old art

8HgWWpc.jpg

iqNZwc7.jpg

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Aromis Archwing [open to renaming]

click here for stats and abilities!

tsI3uMp.jpg

original archwing concept by LinkGetsuei

0BbAG4I.jpg

Other concept art

The Daphne Helmet that opens in the light!

veJIR2m.jpg

ICuz5J6.jpg

u7nmHfS.jpg

YBhkUtH.jpg

gLfuiy5.jpg

rough 3D model thanks to !

1XLwJh1.png

NDNilaw.jpg

Legacy of flora Comic WIP

 

l1BuiO8.jpg

 

Acquisition

quest: Botanical Research

Lotus: Tenno, there have been some odd plant life located on earth and the Grineer are taking an interest in it. Go to Gaia and intercept their transmissions, perhaps we can gather some intel about it there.

Tenno go to Gaia(interception), after completing the mission they are sent a message;

Lotus: Tenno, the information we gathered has proved to be useful, the strange plants have some sort of unique genetic code and all seem to have very deep long roots that must be cut to obtain, uprooting the plants are out of the question. Head to Eurasia on earth and scan any of these plants you come across so that we may gather more intensive data.

Tenno go to Eurasia(exterminate). Tenno must scan at least 5 of these unique flowers. there will be 1-3 flowers per run.

Lotus: Good work Tenno, we have enough data to decipher what these plants might mean. these Plants seem to all be rooted to a singular plant in a hard to reach area of Everest. Notably these plants resemble traits that are of a warframe meaning that these plants may be clues to finding another lost Warframe that we can not lose to the grineer.

Go to everest Tenno and Find what that is.

Tenno will go to Everest, Earth(Survival).

Transmission at mission start(Lotus): Tenno, there are Grineer swarming in this area, you must distract them while a lone tenno operative searches deeper for the lost warframe.

Transmission at 5min(Lotus): Tenno we are making good progress, the tenno operative has located an enormous tree which seems to actually be several trees entwined together. the operative will investigate further. meanwhile keep fighting, this mission depends on you.

Transmission at 10min(light female voice): Tenno, you are making a mistake. do not go through with this, there is nothing to gain from this. You are ruining everything! Tenno, I protected you when you desired rest! Tenno please this is not what our people planned! Tenno you will not like what you find! we-*gunshots* *grineer shouting* ...

Lotus: Tenno, the operative has found the warframe, however the grineer found out. the warframe seemed to have had a living tenno already in it. the grineer executed the tenno and made off with most of the warframe, however the operative managed to gather a few pieces of the warframe to examine. it's time to extract.

Tenno will now have completed the mission, they are sent a message:

Lotus: Tenno, the scraps gathered proved to be incredibly useful, I have formulated the blueprint of the Warframe "Flora" added it to the store. however there was a live tenno that was killed and most of a lost warframe in the hands of the grineer. we must catch them and stop them.

"Flora Blueprint" now available in the store.

Tenno are sent to Everest again, however now it is a hybrid mission, both archwing and Capture.

players start in the archwing then will fight their way to a ship that they enter and begin the capture portion of the mission.

transmission at start(Lotus): Tenno, you must hurry and catch that grineer ship, time is limited.

Transmission at mission change(Lotus): Tenno, you're in the ship, now get to the objective and take back what we lost.

After completing the mission the helmet, systems and chasis blueprints are acquired(and available in the store). Tenno are instructed to build Flora.

After Building Flora Lotus sends a message:

Lotus: ​Tenno, the grineer had killed one of the original tenno from before the old war, we have lost possibly our only hope of recovering the past, however her legacy still lives on and the warframe will be used to maintain balance in the solar system

 

Codex Entry:

Flora was used as a living defense outpost, using her abilities to manipulate technocyte spores into plants and creating overgrowths turning her enemies into ragdolls and helping her allies through synthesis and lignification.

 

 

Building Flora:

 

BP: 25000cr, Flora Helmet, Flora Chasis, Flora Systems, 1 orokin Cell

Helmet: 15000cr, 1 Sunlight Dragonlily extract, 1 Sunlight Jadeleaf extract, 1 Neural Sensor, 1 neurode

Chasis: 15000cr, 1 moonlight Dragonlily extract, 1 moonlight Jadeleaf extract, 1 morphic

Systems: 15000cr, 1 control module, 1 morphic, 5 sunlight threshcone extract, 5 moonlight threshcone extract

 

URWlsAG.jpg

STATS (at level 30)

Health: 450

Shield: 225

power: 150

Armor: 65

Speed: 1.15

stamina: 100

Polarities: 20px-Bar.png and 20px-D.png

Aura: 20px-D.png

 

SIMPLIFIED STATS (RATING)

1 being worst, 5 being best

 

Health: 5/5

Shield: 2/5

power: 2/5

Armor: 2/5

Speed: 4/5

stamina: 3/5

Stat Total: 3/5 (Average)

 

COMPARATIVE STATS

If you're not good with numbers look here!

 

Health: Flora has the same health as ash or zephyr, meaning 1250 with vigor and vitality.

Shield: Flora has she same shields as Loki, meaning 645 shield with vigor and redirection.

totals: Flora has a max total of 675 shield and health in comparison to loki who has 450 total with the same armor and then Rhino has 750 with more armor.

power: Flora's power is the same as frost or rhino, with a max flow has 300.

Armor: Flora has the same armor as Nova, making it pretty squishy. maxed steel fiber gives it 136.5 armor.

Speed: Flora has slightly less speed than loki and a lot more than rhino, making her pretty mobile.

Stamina: Flora has regular stamina, which is the same as most warframes.

JsAz6xh.jpg

 

Crj1jfu.png1-Lignify:

Flora sends a spore at a target and turns their body into wood and breaks their armor, reducing armor by 10/25/40/55% and increasing the damage that target takes by 5/10/15/20% and will further increase fire damage taken by 50% in both raw and proc damage. it will also stagger the enemy. Lignify may also be cast on allies granting them a buff; the next 5/8/11/14 sources of damage they would take are negated and bonus 5/10/15/20% overall damage output. Lignify has a 20m range and lasts 20 seconds. Casting lignify without a target lignifies yourself.

 

 

7cpObcU.gif

 

 

aesthetics

lignified enemy

OTx7AnUl.jpg

Power duration: affects how long the buff/debuff last and the amount of blocked hits from buff.

power strength: affects the armor reduction, damage amp, Fire weakness, and damage block.

power range: increases the range it will travel

Changes

[added fire weakness to enemy cast]

[buffed range from 15m to 20m]

[buffed duration from 15s to 20s]

[nerfed range from 40m]

[nerfed the duration from 25]

[changed armor bonus to allies into a damage blocker(Thanks to Blatantfool)]

[added range limit]

[nerfed damage amp from 10/20/30/40%]

[nerfed armor reduction and bonus from 15/30/45/60%]

[added ally casting]

[nerfed armor reduction from a flat 100%]

[nerfed from 25/50/75/100% damage increase]

Syndicate Mod

Spore Burst: when a lignified enemy dies, it bursts into spores lignifying all those around them.

rcBlmIq.png2-Bramble:

Flora grows a large circle of bramble that prevents enemies from walking through it and will heavily slow and deal slash damage with a 100% proc to enemies who try. bramble upon cast will push all enemies out to the edge of brambles range and ensnare them. Hitting brambles with elemental damage will cause it to deal 10/40/70/100 elemental damage per second while enemies are inside of it, with a 60% proc.Using elemental abilities such as volts 1 or oberon's 1 or any elemental damage skill that may target or shoot may hit brambles and deal that damage to every enemy caught in brambles, in addition it will add the passive elemental damage.

Bramble has a 3/6/9/12 meter radius and lasts 15/20/25/30 seconds.

 

 

jzLCfpx.gif

 

power duration: affects how long bramble remains up

power strength: affects the slash damage value and elemental damage value

Power range: affects the radius and a the thickness of the walls

Changes

[added elemental effects to brambles(thanks to Lactamid)]

[changed the snare to new enemies entering to a slow and slash damage]

Syndicate Mod

Trip Wire: enemies who pass through the brambles have their armor reduced by 33% and trip after leaving

 

 

BBA9rMD.png3-Synthesis:

Flora creates a carpet of moss, grass, and flowers around that will grow and die as she moves around (it follows her) and upon initial cast will cleanse status effects for her and her allies. inside the 5/8/11/14 meter radius allies gain +10/20/30/40% status chance and regen 1/2/3/4% of their hp per second, Synthesis will also passively cleanse hazards. enemies who stand in the synthesis circle will lose 1% of their total hp (does not scale) per second and that amount lost will heal flora and her allies in the circle. Synthesis lasts 5/10/15/20 seconds.

 

Cleansed Hazards:

-Napalm Fire Hazards

-Mine osprey mines

-Moa Tar

-Infested swarm

-mutalist osprey cloud

-Osprey Leech

-Sapping Osprey bombs

-arc traps

-grenades

-Nullifying bubble(if not in nullify bubble range)

 

Power Duration: affects the length of time synthesis lasts

Power Strength: affects the statuc buff and hp regen.

power range: effects the range of synthesis.

 

Syndicate Mod

Synthesis Garden: Synthesis no longer follows flora, but now may be cast multiple times creating stationary synthesis areas. duration reduced to 5/8/11/15

 

 

NEW!

 

 

7XPETpj.png4-Phytogeneration:

Flora Grows an enormous flower at target point within 10m of her. The flower will emit a noxious gas that will choke (staggerlock) enemies with gas damage dealing 20/40/50/60 damage every second with a radius of 20m. the gas will also buff allies making them take 10/20/30/40% less damage, deal 5/10/15/20% more damage and will generate 2% max ammo per second. 10/11/12/13 second duration.

 

ammo will be added directly to clip if possible.

 

Power Strength affects gas damage, damage mitigation, and damage increase

Power Range affects the cast range and radius of the gas cloud.

Power Duration affects the duration of the skill

Power Efficiency affects the ammo regen rate and skill cost.

 

Syndicate mod:

Rapid Generation: the duration will be refunded if an enemy is killed in the gas cloud.

 

Changes

Ammo regen changed from set amount depending on weapon to 2%.

power damage modifier changed to general damage modifier.

 

 

ALTERNATE ABILITIES

Verdance-Flora generates an enormous man eating plant that follows flora and sprawls it's vines and roots everywhere within it's 5/7/9/11 meter reach and will pull enemies with the vines dragging them to it's mouth. The plant deals 100/200/300/400 puncture damage every 2 seconds as it chews it's enemies, anyone may shoot the plant and it will add that damage to everyone in the plant's maw and will add elemental damage if any. Skills may also be used on the plant to add damage and elements.when an enemy dies in the plants mouth, they will be consumed restoring 10/12/14/16 energy per corpse to allies within the radius of 10/11/12/13 meters. Verdance lasts 20/24/28/30 seconds.

 

 

Power Duration: affects the duration of Verdance

Power Strength: affects the energy yield of Verdance and damage

Power Range: affects the sprawl of the roots and energy restore

power Efficiency: affects the energy yield as well.

 

​Syndicate Mod

Growing Monstrosity: every time the verdance feeds it gains +3 seconds to it's duration and grows larger

 

Verdance(old):Flora makes an overgrowth of plants around her wherever she goes for 8/9/10/11/12 seconds impaling any enemies in it's radius of 5/7/9/11 meters dealing heavy puncture damage every 3 seconds and staggering the enemy.

B6EyI2A.gif

 

 

aesthetics

Imagine something like this happening to a grineer/corpus ship!

5409841_orig.jpg

power duration: affects the length of time verdance is active

power strength: affects the strength of the puncture damage and partially the hit frequency

power range: affects the radius of verdance

 

 

changes

[nerfed the snare into a stagger]

Syndicate Mod

Grafted Strength: allies within the radius of Verdance have 50% increased damage

 

Synthesis(toggle)(old): This skill has no cast time or animation, but activating it has an initial cost of 25. Flora begins to pulse with life, she will heal 4/6/8/10% of her missing health every 5/4/3/2 seconds. Synthesis will also affect allies within 5/6/7/8 meters from her. costs 12/11/10/9 energy per second

 

 

iSyBbdQ.gif

 

power duration: affects the cost of Synthesis

Power Strength: affects the heal amount

power range: affects the radius that allies must be from flora to be healed

power efficiency: affects the per second cost

Changes

[buff to affect allies like an AOE (thanks to LinkGetsuei)]

[nerfed from healing 10/50/90/130 flat health]

Syndicate Mod

Vital Waves: each heal sends out a blast wave that has a 50% proc chance

 

Burst of Life: Flora creates a spore mass to hyper generate into an enormous tree in front of her whos roots will lash out at enemies dealing 200/400/600/800 slash damage every 3 seconds for 9/15/18/21 seconds. the roots will also stagger and have a 40% chance to knock down.

Oaken Guardian: Flora covers a target in spores turning them into an invincible plant golem like guardian which deals 100/150/200/250 impact per hit (very slow attack speed) with a 100% chance to stagger and a 60% chance to knock down. the Oaken Guardian lasts 20/25/30/35 seconds.

Seeds of Creation: Flora places a seed mass at her current location which will remain there for 12/18/24/30 seconds. if you or your allies would be be downed or bleed out within 10/15/20/25 meters of the seed mass they will automatically resurrect at the seed location. there are 4 seeds within the mass (allowing up to 4 total regenerations)

Living Armor: Flora creates vines and roots around her increasing her armor by 5/10/15/20 and blocking status affect on you for 5/7/9/11 seconds

Root Leash: Flora sends roots into an enemy linking flora to the enemy, that enemy can not travel 12/10/8/6 meters away from you and if you would travel out of the range they are dragged with you staggering them. rooting an enemy will also begin to heal you by 1/2/3/4% of your total health every 2 seconds and hurt them by that amount. Root Leash has a 4/6/8/10 seconds duration.

Crawling Vines(toggle): Flora turns herself into vines on the ground and will travel undetected, when she deactivates the skill she will reform and vines will rise and snare all enemies within 1/1.1/1.2/1.3 meters.

 

 

Other Plant Warframes

 

 

Treant by Beastbane

Abrus by Xiusa

Alder by .Moesashi_Shirayuki

Sprite by Elvis276

Tellurik by Zounderth

Sage by InuGaNiku

 

 

Opinions? Ideas? lay em on me.

 

Amazing concept

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