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Who's Excited For Difficult 8 Man Raids?


geninrising
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That's not lag bruh that's failed loading of textures/ui elements. That indicates a failure somewhere in the graphical processing.

 

Really? even with doors not opening and people talking S#&$ about the bad host and uber lag?

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Really? even with doors not opening and people talking S#&$ about the bad host and uber lag?

Doors not opening, lag porting, guns not firing correctly, powers not going off correctly, drops behaving improperly are all lag related. What you showed is on your end though It's elements not loading properly in your hud for you. Chances are everyone else saw you correctly, it's just the display on your end did not show properly. You may check to see if there is an update for your drivers and ensure you are using a compatible version of Direct X(my clan mate had a problem with DX11 because it was not compatible with his GFX card).

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Rip toasters, low end pc's will probably have a hard time lol

Potentially, it all depends if they utilize hosted instances. If they don't...I despair of the raids even being playable due to insufficient bandwidth(or ram/processing power) for 4 players currently much less 8.

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Doors not opening, lag porting, guns not firing correctly, powers not going off correctly, drops behaving improperly are all lag related. What you showed is on your end though It's elements not loading properly in your hud for you. Chances are everyone else saw you correctly, it's just the display on your end did not show properly. You may check to see if there is an update for your drivers and ensure you are using a compatible version of Direct X(my clan mate had a problem with DX11 because it was not compatible with his GFX card).

 

I always see this behavior on DS conflicts, that's why I thought it was lag related.

I'll check my drivers and DX. Thanks for the info.

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I actually like this idea solely on the social aspect. I can't tell you how many times I've had to neglect some of my friends out of a group because of a solid 4-man team I have with 3 of my friends.

 

Heck, throw bigger ones than 8. I wouldn't mind having a clan full of Tenno on Teamspeak doing stuff.

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I cant wait, i want to see DE take the gloves off. Its been 2 years and many changes since the earily days, Many mods and frames later we finally get to wail on something that wails back. The earily days of J3 brings back many of great fight and wondering if the team could win. BRING IT ON DE

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I'm excited. Even if just for something new to truly "experience".

Better finish spicing up my Zephyr. Forma'ing my Gammacor, polish my Kestrel, and RE-Forma my Sybaris. Because I screwed up because I forgot the cold elemental in a stupid 'D' polarity. Seriously though they need to switch that to the vazarin polarity already like the other 3 elemental mods.

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Youre excited now, but just wait until you see its full of Nullifiers, or other enemies immune to frame powers.

 

Seriously, with amount of CC 8 players affords theres no way that cannot happen.

 

i agree with you, without Nullifiers and a lot of Bombards there's absolutely no way enemies can stop a well made 8 party frame.

(well until even Lancers become uber bullet sponges ofc...)

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Well it all depends on how DE set it up.

Like do they want almost all the people to be able to play this map from the start? Enemies would have to be balanced around beginner levels. So no high level content for us.

Are we going to have 100% power on our skills? If yes it will get broken pretty fast. with out crowd control skills and damage skills.

Will enemies have more health than normal? If not it will be a cake walk.

 

Then the other thing with low ranked players joining this mission, if this is for high level content and you need those 8 people and if one can't pull the weight it would fail. We have no kick function in lobby or in game. I would see massive hatred for public lobbys.

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I'm not looking forward to this at all.

 

Fundamentally people are A-holes, the more people that are needed to complete a piece of content the more likely the experience is going to be ruined and all the fun sucked out of it. I enjoy playing co-op with other players _sometimes_ and in very limited circumstances but generally if content can't be soloed it might as well be dead to me, not because I won't team. but simply because repeating the content (again and again, without variation as seems to be DE's modus operandi) very rapidly ends up getting "house" on A-hole bingo, and at that point I lose the will to play.

 

Well designed co-op games take a _lot_ of care to limit how much a single A-holes can ruin other players experiences. When players have to police themselves, drama-the-likes-of-which-the-gods-have-not-seen ensues.

 

I've been playing multi-player games for almost 20 years and MMO's for 14 years. I have yet to see _any_ instance where upping the number of players required to complete content has made a game _more_ fun.

 

I want DE to prove me wrong, its possible, but it's going to require a _lot_ of completely new mechanics. Better auto-matchmaking, better hosting, better scaling, and IMHO forced splitting of the party (with scaling numbers of splits) for this to be more fun than the basic game.

 

My guess? This will be less fun, but stuff I want for the more-fun parts of the game will end up locked behind it. I'll put up with it for a while, then drop the game like a stone.

Edited by SilentMobius
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I am hoping they go the route of more challenge style raid i.e. parkour, mazes and puzzles aswell as the usuall mass horde of easily killed enemys in between even though they made the content 'difficult' and que generic evil mega bosses with invulnerability times and crucial hitboxs.

 

Its going to be a tall order to make it challenging given the fact we have such a diverse range of warframes that are on the hole completly overpowered. Can anyone honestly say they've been challenged so far when facing a boss? Time consuming maybe the odd revive but never have I had to restart the mission because we failed and that is what raiding has at its core. Spending 2-3 hours on a single raid to hit a brick wall. Please DE make it impossible, make me want to buy a plane ticket and murder you all out of frustration!

 

 

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My hope is that brings teamwork back, thats the one thing that has been sorely missing here. Runners/hallway hero's, the only reason most of us even group is get shared exp across our loadouts without having to use them. These past few events have showed us (too a huge amounts of people) that they cant do it alone. Eyes showed us that you cant legitly bring down a formian. Overtake showed us you cant power a rover and fight off a group while defending it. The biggest challenge isnt going to be coming from DE, its the tenno having to break out of there molds they cast themselves in.

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I don't see this as fixing anything, in fact I see it as making problems WORSE. From lag experienced by so many people to the trolls and rushers that we all have to go through. The ONLY way I can see this working would be via Alliances/Clans only able to work through it, and while I like the idea I think we ALL know that it would only piss people off.

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8 mirages using there dico balls of PC melting. i think my pc is scooting away from me right now. O man just thought 8 mesa's all in PK mode and anything walking into a blender. Meh, keys are easy to get.

Edited by ravend
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To those talking about pugs. Chances are this will be a non pug occurrence due to the key restrictions that will inevitably be in place(if past experiences with new content bears out).

 

As far as lag and such I currently hold the idea that DE must implement hosted instances for this like with the relays. Currently 50% of players(a guess judging from pug experience) hardly have the bandwidth to host 3 tenno on their lines much less 7.

 

On the subject of other than combat within the raids, Steve stated in the live stream that it will be up to players to "figure" out how to get through it. This indicates to me that there could be some elements other than combat strategy involved.

 

In answer the question of how this will be balanced with regards to new/long time players. Steve stated this will be for well geared END GAME quality loadouts and decidedly NOT for players who do not yet have great weapons and mods.

 

Once again let me repeat DE's current byline for the Raids. "They will be so difficult some players will not be able to complete them at all".

Edited by geninrising
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To those talking about pugs. Chances are this will be a non pug occurrence due to the key restrictions that will inevitably be in place(if past experiences with new content bears out).

 

As far as lag and such I currently hold the idea that DE must implement hosted instances for this like with the relays. Currently 50% of players(a guess judging from pug experience) hardly have the bandwidth to host 3 tenno on their lines much less 7.

 

On the subject of other than combat within the raids, Steve stated in the live stream that it will be up to players to "figure" out how to get through it. This indicates to me that there could be some elements other than combat strategy involved.

 

In answer the question of how this will be balanced with regards to new/long time players. Steve stated this will be for well geared END GAME quality loadouts and decidedly NOT for players who do not yet have great weapons and mods.

 

Once again let me repeat DE's current byline for the Raids. "They will be so difficult some players will not be able to complete them at all".

 

Cool

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To those talking about pugs. Chances are this will be a non pug occurrence due to the key restrictions that will inevitably be in place(if past experiences with new content bears out).

 

As far as lag and such I currently hold the idea that DE must implement hosted instances for this like with the relays. Currently 50% of players(a guess judging from pug experience) hardly have the bandwidth to host 3 tenno on their lines much less 7.

 

On the subject of other than combat within the raids, Steve stated in the live stream that it will be up to players to "figure" out how to get through it. This indicates to me that there could be some elements other than combat strategy involved.

 

In answer the question of how this will be balanced with regards to new/long time players. Steve stated this will be for well geared END GAME quality loadouts and decidedly NOT for players who do not yet have great weapons and mods.

 

Once again let me repeat DE's current byline for the Raids. "They will be so difficult some players will not be able to complete them at all".

I agree, afterall mathematical or mechanical difficulty seem to be to much for some players, rescue mission or nightmare missions are nice examples of missions that attract inept players.

T4 void is also another one, often draging players that can't handle the mission in a team, let alone do it alone and it's impossible to think they are able to carry the team if the situation demands it.

 

Sadly, unprepared players, newbies and noobs will plague the raid game mode, making the mission a drag, afterall they only join to receive the reward at the end as the contribution they provide is next to nill.

 

I advice players without a clan to start thinking of getting one and to start learning the ropes of warframe in the most basic of missions.

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Does anyone else think this is DE way of mixing Archwing with regular play.

For survival

4 tenno in the ship doing survival, 4 tenno in space escorting life support capsules to the ship.

4 tenno in space trying to take out a grinned ship 4 tenno on land doing mobile defense to hack the planetary defenses to gain access to the a a guns to shoot down ship

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