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Ps4: Operation Eyes Of Blight & Tenno Relays (+Hotfixes)

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PS4:Update 15.10
 
Operation: Eyes of Blight 
You can find all the details here: https://forums.warframe.com/index.php?/topic/400108-ps4-operation-eyes-of-blight-coming-soon/
 
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The Tenno Relays are open to all Tenno. 
 
Here’s an overview of what the Relays have to offer:
- Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.
- Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.
- Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission.  These changes will reflect to other nearby Tenno.
- Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.
- Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.
- Various art and lighting updates have been made to Tenno Relays!  Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.
- Various NPCs within Tenno Relays will be a little more lively now that they have animations.
 
What’s New:
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Kohm:  The Kohm is a primary plasma shotgun with a unique held-trigger function.  For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!

 
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Tipedo: Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.

 
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Panthera: Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.
 
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ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.
Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.
Penumbra:  Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
Cosmic Crush:  Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
Fighter Escort:  Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
New Archwing Weapons
 
FLUCTUS:  An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.
CENTAUR:   Part sword, part shield, the Centaur excels at charging headlong into enemy fire.
 
Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!
 
Coming soon: Void Trader!
 Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void.  While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.
 
- Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.
- Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.
- Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.
- Some of Baro Ki’Teer’s goods are tradable with other Tenno.
 
Coming soon: Darvo’s Market!
 While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time.  Even still, Darvo is never one to turn down a good opportunity to advertise!  Be sure to say hello should you stumble upon his developing storefront.
 
New: Syndicate Medallions
Medallions are now available on Syndicate Missions.  Medallions act like their own currency, similar to Credits.  Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!  
 
When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in.  Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.
 
New Warframe Mod Augments:
 We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:

- Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds
- Banshee:  Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration.
- Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc.
- Excalibur: Slash Dash: Surging Dash:  Each enemy hit has a chance to increase the melee counter by 1/2/3/4.
- Frost: Ice Wave: Ice Wave Impedance:  Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds.
- Hydroid: Tidal Surge: Tidal Impunity:   Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds.
- Limbo: Rift Surge: Rift Torrent:   Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
- Loki: Radial Disarm: Irradiating Disarm:  Enemies will be affected by radiation for 3/6/9/12 seconds.
- Mag: Shield Polarize: Shield Transference:  Creates a small shield dome around Mag that protects for 15%/25%/35%/50% of depleted enemy shields.
- Mirage: Eclipse: Total Eclipse:  The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
- Mesa: Shooting Gallery: Muzzle Flash: Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players.
- Mesa: Ballistic Battery: Ballistic Bullseye: Status chance bonus is applied to the shot, based on the amount charged.
- Nekros: Desecrate: Despoil:  Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.
- Nova: Antimatter Drop: Antimatter Absorb:  Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes.  2/3/4/5 meter absorb bubble radius.
- Nyx: Mind Control: Mind Freak:   Mind controlled target does 60%/120%/200%/300% increased damage.
- Oberon: Hallowed Ground: Hallowed Eruption:  Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst.  30%/40%/50%/60% proc chance on burst.
- Rhino: Iron Skin: Iron Shrapnel:  Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage.  30%/40%/50%/60% proc chance.
- Saryn: Molt: Regenerative Molt:  After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.
- Trinity: Link: Abating Link:  Reduces armor by 15%/20%/25%/30% on enemies targeted by Link.
- Valkyr: Rip Line: Swing Line:  After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost.
- Vauban: Bastille: Repelling Bastille:  When at max capacity, has a 50%/65%/80%/100% chance to repel new enemies that enter the radius.
- Volt: Speed: Shocking Speed:  Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc.
- Zephyr: Turbulence: Jet Stream: Turbulence increases movement by 15%/20%/25%/30%  and projectile speed by 50%/65%/80%/100%  for Zephyr and her allies.

 
New Game Mode:
Corpus Hijack is now live on Sorath-Europa!
 
The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet.  Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.
 
- Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.
- The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields.  Defending the shipment (and one another) from weapon’s fire is the key to victory.
 
New Enemies:
 More Corpus and Grineer have been corrupted by the Void! 
 
- Corrupted Butcher has been added to the Orokin Void Mission types.
- Corrupted Rocket Bombard and Corrupted Nullifier have been added to T3 and T4 Void Missions 
 
New Resource
Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars.  Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.
Omega Isotopes: Produced by a Fomorian’s power core, these particles only appear on planets where a Fomorian is present.  Omega Isotopes can only be obtained in non-Archwing missions where a Fomorian vessel is present.
 
Audio Enhancement:
Warframe’s audio has been rebalanced on the PS4! You should notice a significant increase in volume and dynamic range when playing Warframe on the PS4. High-end frequencies have been significantly increased (warning: if you normally turn your volume up when playing Warframe, you might want to adjust it accordingly). 
 
New: AFK deterrent system
- Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over two minutes.  This will not affect players that are waiting at extraction.  This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.
- Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. They are not affected by this new system. 
- Exterminate, Sabotage, Capture, and essentially anything else that has end-of-mission reward items are currently affected by this new system. 
 
Additions:

- Network Compression and Congestion Control changes are being made to Warframe!  What does this mean for the average player?  The tl;dr is that better Network Compression means lower latency during Missions, and a lot less stress on your bandwidth!
- Strict NAT is a problem that affects a small portion of our playerbase, but for friends that want to play together having multiple layers of Strict NAT can be an issue.  Earlier this week (and with more work in this update) we’ve begun to test a solution that will help players suffering from Strict NAT better connect with friends without needing to worry about their own network configurations.
- Color Correction can be toggled on/off in the Options menu!
- Polychrome (Dojo Painting) is here! How to get started? Read on!
- Research colours in the Tenno Research Room. Each colour requires Pigments to complete. Pigments are dropped by a listed enemy only during the time that Research is selected.
- Once your colour is researched and contributions complete, use the “Paint” option for a given room and contribute resources to begin the painting process!  
- Orokin Void and Derelicts dynamic music is now live!  Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets
- Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time!
- The Dojo Obstacle Course now has leaderboards!
- Added Invite button to the Profile screen.
- Liset interior effects will now change color depending on player Liset energy customization.
- Added various effects and NPC animations in Syndicate Rooms.
- Added a new melee combo to Shattering storm and Crushing Ruin Stances.
- Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.
- Reduced bloom effect on a particular room within the Void that was shining too brightly.
- How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.
- Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.
- Toned down the bright white snow on Corpus Outpost Defense Missions.
- Large Energy Pickup added to Archwing Missions.
- Increased the frequency of Energy Pickups dropped in Archwing Missions.
- Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.
- The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.
- Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
- Events in the World State Window will now be sorted by time remaining on the event.
- Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.
- Added confirmation message with all standing changes when turning in Medallions.
- When creating piles of items to sell, all identical items will automatically be sorted into the same pile.
- Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.
- Adjusted visual effect from heat generators on Ice Planet tileset.
- Toned down visual effect from the Coolant Leak Mod.
- Updated the look of the Conclave Team Select screen.
- Oxium Ospreys now drop more Oxium!
- Rebalanced Missions on Europa to allow for a greater variety of Missions.
- Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.
- Damage numbers will now appear when destroying environmental objects.
- Mutalist Incursion Trophies are in and have been awarded to winning the Clans.  Congrats!
- Ability buffs have been added to the Squad UI!  Buffs will now show to the left of your squadmates health bar.  Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
- Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).
- Overshields have been added to Warframe!  Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.
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- Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity.  Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.  
- Overshields have a cap at 1200.

 
Trinity Changes:

- Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
- Damage is now only scaled off of HP instead of HP + Shields.
- Damage will scale off of their current HP or ¼ of their max, whichever is greater.
- Damage will always be at least 5 HP per pulse.
- You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
- Multiple Trinities can no longer drain energy from a single target simultaneously.
- Players can no longer gain energy while in Nyx’s Absorb or Mesa’s Peacemaker.

 
General Warframe Changes:

- Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.
- Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.
- Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.
- Added Melee Combo Counter to Excalibur’s Slash Dash.
- The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize.  This amount contributes to overshields as normal, and will cap at 1200.
- Limbo’s Cataclysm Ability is now toggleable.
- Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage.  Previously this damage increase was based on unmodded weapon damage.
- Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.

 
Archwing Changes:

- Warframe Stats and Mods no longer carry over onto Archwing performance.  All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
- All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).
- Applied Shield/Health/Stamina/Energy upgrades to Archwing that increase with each level (like Warframes), dramatically increasing the base stats of a level 30 Archwing.
- Buffed effect of Auxiliary Power’s Mod.
- Smaller Archwing enemies now have a slightly larger hitbox.
- Increased Velocitus’ damage from 1200 to 1800.
 
Dual Decurion Buff
 - The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.
- Firing rate has been changed from semi-automatic to automatic.
 
Velocitus Buff
 - Increased Magnetic Damage from 500 to 1200
- Increased Critical Multiplier from 2 to 3
 
Innate Vacuum for Loot pickup
 - All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab.  This should also improve the general flow of movement in Archwing Missions.
 
Archwing Interception Rewards
- Interception Rewards are now exclusively Archwing Mods.  No other mods will be presented in the Reward Table.   
 
Stunlock Reduced
 - Overall stunlock intensity from enemy attacks reduced in combat.
 
Buffed Mods
- Critical Chance Mods for Archwing melee and rifles have been buffed.
- Health/Shield/Armor Mods for Archwing have been buffed.

 
General Changes:

- Emotes are now able to be interrupted by other emotes.
- Infested Alad V’s mind control ability should no longer attack the players in a bleed-out state and should instead return to Alad V.
- Enemies that spawn from enemies already inside of Limbo’s Rift will now also be considered within Limbo’s Rift (eg: Boilers).
- Made various animation tweaks to the Kubrow Charge Ability.
- Mission nodes will now always display the specific mission type during an Alert / Event when players highlight a node affected by an Alert / Event.
- Made various audio tweaks to Mesa’s Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
- Optimized the performance of beam weapons when fired at groups of enemies.
- Improved Glaive ricochet targeting.
- Mesa’s Peacemaker will now automatically target enemies that enter her range when holding down the trigger button. Ramp up time will not reset when all nearby enemies are killed.
- The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.
- Sent Nullifier Crewmen into Cerberus to help reinforce the Corpus forces there.
- Adjusted spawn rates for the new Infested enemies in some of the earlier Missions.
- Reduced stun rate of various NPC weapons used in Archwing Missions.
- Updated Mesa’s Longhorn helmet icon in Marketplace.
- Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
- ‘Dangle’ cosmetics will now use the same collision detection as Syandanas.
- Mesa’s Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.  
- Mutalist Alad V Navigation Coordinate now has an updated icon.
- Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect.
- Defense objectives are now be immune to Tar-Mutalist MOA’s tar damage.
- Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive.
- Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield.
- The Natural Talent Mod has had its Conclave Rating adjusted to 10 at max range.
- Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
- Added additional terrain elements to Orokin Void Defense.
- Rare Loot Crate scan requirement has been reduced to 5, and Ultra Rare has been reduced to 3.
- Liset capacity for decorations has now been doubled.
- Corpus Nullifier shields will now decrease in size depending on incoming damage.
- Players can no longer sell Large Restore Blueprints of any variety for credits.
- Adjusted Conclave rating for resistance Mods.  The following Mods are now 15 Conclave points when fully ranked:  Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points. 
- Void Mission rewards are no longer included in caches upon finding all 3. Please note we are working on a way to return this feature, but exploits prevent us from leaving it active at this time. 
- Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!
- Adjusted the damage threshold on the Infested Boiler’s ability to spawn new enemies, preventing players with incredibly high dps spawning an overwhelming number of enemies.
- Added Liset custom energy glow effect to Archwing terminal menu.
- Updated outdated information in the Training section of the Codex.
- Increased the delay between Infested Crawler’s vocal groans.
- Many Dojo trophies have received PBR upgrades!
- Warframes will now have temporary immunity while loading into a mission in progress, to prevent spawning into a mission half-dead due to enemy attacks.
- Toned down bloom on Mutalist Incursion badge.
- Update Augment Mod cards to include stats in their description.
- Void Key packs are now available as Tier 2 Syndicate Offerings!  These packs contain 3 random Void Keys for 25,000 Standing.  Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
- Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.
- Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.
- Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.
- Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types.

 
Fixes:

- Fixed various issues that Mutalist Alad V’s mind control power would cause on player Warframe Abilities.
- Fixed various issues with Mutalist Alad V’s mind control power affecting players that are mid-air when hit.
- Fixed Dojo decorations not appearing immediately when you first load into a Dojo.
- Fixed Gammacor’s laser not appearing when fired.
- Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift, but not Cataclysm.
- Fixed players not being able to trade Arcane Helmets.
- Fixed various issues with opening / sorting through Gear inventory.
- Fixed various issues on Ice Planet, including zoning and elevator related problems.
- Fixed various improper localization on Mastery Rank 15 / 16 test completion.
- Fixed UI displaying friends in an incorrect mission, if their mission was on a node with a simultaneous event occurring.
- Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.  
- Fixed various crash-related issues making space a safer place for us all.
- Fixed issue where using a Thrown weapon when on a ledge would cause Tenno to step off the ledge.
- Fixed Mutalist Alad V’s mind control message not appearing in appropriate language for host.
- Fixed Daedelus Shoulder Plates not attaching to Mesa properly.
- Fixed both Attackers and Defenders seeing a ‘Mission Complete’ at the end of a Solar Rail Conflict match regardless of outcome.
- Fixed some cases where the last reward shown in a defense or interception mission was not given to some players.
- Fixed crash that would occur when Mirage used Hall of Mirrors with a Torid equipped as a client.
- Fixed players not seeing Dojo decorations when entering a Dojo.
- Fixed Invasion Missions not counting toward Battle Pay when quota for Invasion is completed when mid-Mission.
- Fixed issues with gray square appearing in place of obtained item details (at the bottom of the screen).
- Fixed Mesa’s Regulator pistols not being removed upon deactivation if the player has no other weapons (e.g. stolen by Beastmaster).
- Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.
- Fixed various localization issues related to Mods and Mastery Sigils. 
- Fixed visual overlap on some objects within the Dojo.
- Fixed players being able to see into the Void when in the Dojo’s Tenno Research Lab.
- Fixed the Marketplace not properly updated item quantity when player enters a new amount they wish to purchase.
- Fixed several locked doors in the Orokin Derelicts showing up in green.
- Fixed players not being able to see any visual effects when picking up an oxygen tank in Survival.
- Fixed enemies only appearing in small groups of 2-3 when playing on Ice Planet Defense.
- Fixed enemies targeted by Trinity’s Energy Vampire becoming stuck in an animation loop.
- Fixed issue that would occur from leaving a squad at the exact moment the host disbanded the squad.
- Fixed certain Syndicate Mods not functioning correctly, or not displaying new buffed modifiers.
- Fixed load time delays during Archwing Mission deployment cinematics.
- Fixed Mesa’s Shooting Gallery buffing enemy players in Dark Sector PvP.
- Fixed players becoming stuck in Mesa’s Peacemaker after repeated use of the Ability.
- Fixed Ash’s Bladestorm targeting enemies immune to Abilities after the initial target is killed.
- Fixed some Archwing weapons dealing no damage to Sabotage Mission objective.
- Fixed Liset Foundry flashing an update for players staying on the Liset during a content Update.
- Fixed the Tenno Lab not appearing on the minimap of the Clan Dojo.
- Fixed the Patient Zero blueprint not appearing in Marketplace.
- Fixed an issue with mods of similar effect not being equippable simultaneously (channeling and Sentinel mods).
- Fixed Dojo Obstacle Course leaderboards not properly holding all player times.  
- Fixed only Nullifier Crewman and Scorching Osprey spawning after the portal is destroyed in Orokin Sabotage.
- Fixed Alerts and Syndicate Daily Missions as being a selectable choice for Mission auto-repeat.
- Fixed UI issue that allowed for incorrectly priced Mod fusion.
- Fixed issue on tilesets with Infested enemies that would cause players to crash at spawn or mid-Mission.
- Fixed in game transmissions playing during cinematics.
- Fixed an issue with Archwing’s pickup vacuum that would cause items you couldn’t use to be destroyed, or would keep certain items around indefinitely.
- Fixed issue when selling the same item in multiple stacks.
- Fixed Invasion Battle Pay not being correctly awarded to players. Please note we have retroactively given all ‘missed’ payments.
- Fixed the Redeemer playing the wrong sound when fired.
- Fixed friendly fire damaging Sentinel’s Sanctuary shield.
- Fixed issue caused by destroying enemy drones in Archwing.
- Fixed Kubrows getting stuck on the Galleon Defense tileset.
- Fixed unique case of Mesa’s Regulator pistols still being usable after Peacemaker ends.
- Fixed the Archwing’s vacuum attempting to pull in Mods you’ve already picked up.
- Fixed screen never returning from blackout after using Mesa’s Peacemaker while falling into a pit.
- Fixed elevator not functioning properly on Deception in Grineer Shipyard tileset.
- Fixed Tar-Mutalist MOA’s projectile still causing Radiation damage.  Also removed area damage effect from attack.
- Fixed an infrequent lockup that would occur when using jump attacks with the Scoliac.
- Added Orokin Ducat cost to Lex Prime Blueprint.
- Fixed issue that would occur when a player joins a Mission just as the host is going back to a lobby.
- Fixed issue with G3 that would cause Mission to be impossible to complete when players were spread out too far from one another.
- Fixed Feral Kubrow dropping Oxium.
- Fixed the Ruinous Extension Mod not being compatible with the Gammacor and Synoid Gammacor. 
- Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1.
- Fixed personal contributions to Dojo color Research ingredients not being properly counted in the Dojo if you had not found any ingredients during our previous Update.
- Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.
- Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
- Fixed water in Dojo fountain turning black when players stand in the water.
- Fixed host migration issues occurring when picking up Syndicate Medallions.
- Fixed Syndicate Medallions disappearing during a host migration.
- Fixed Mod search bar numerical entries causing issues
- Fixed Miter’s charge loop sound continuously playing after charge has been completed.
- Fixed lack of sound related to zoning issue in Corpus tileset room.
- Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.
- Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.
- Fixed Dojo paint colors not properly showing up after being implemented.
- Fixed visual issue caused by player Inbox being forced to open on login during loading process.
- Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.
- Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.
- Fixed visual issue with textures on Ice Planet Mobile Defense.
- Fixed issues with animation on Archwing primary weapons.
- Fixed grey square appearing at bottom of screen instead of text when picking up resources.
- Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
- Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie - Liset, Relay)
- Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.
- Fixed numerous holes and collisions.
- Fixed an error caused by Nekros’ Desecrate.
- Fixed an error caused by Nova’s Molecular Prime.
- Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.
- Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors.
- Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.
- Fixed the miniboss in Void Sabotage missions not spawning.
- Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
- Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
- Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
- Fixed issue caused by melee whip animations.
- Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.
- Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.
- Fixed an issue where items with no color customization will display as grey, instead of default colors.
- Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.
- Fixed potential issue in Survival game mode that prevented the spawning of new enemies.
- Fixed some weapons not correctly applying damage to Antimatter Drop.
- Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.
- Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
- Fixed issue with weapon skins not properly applying to weapons.
- Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.
- Fixed being unable to properly gift Void Keys.
- Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
- Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal. 
- Fixed players being unable to sell weapons.
- Fixed enemies not spawning in Void Defense and Interception Missions.
- Fixed black screen when loading into an Interception Mission.
- Fixed issue that would occur when selling an item you have more than one of.
- Fixed NPCs not correctly aiming projectile weapons.
- Fixed the Grineer Ogma being unable to hit players.
- Fixed player HUD disappearing when a Corrupted Key is equipped.
- Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move. 
- Fixed Soma Prime and Vasto Prime not being visible in the Codex.
- Fixed the Breach Loader Mod showing an incorrect description in the Arsenal.
- Fixed audio issue when interrupting the Supra mid-reload.
- Fixed non-Archwing Pistol and Shotgun Mods appearing in Archwing Missions.
- Fixed the word ‘SCANNING’ appearing in the Codex for non-localized descriptions.
- Fixed Warframe Mods being applied to Archwings after a host migration occurs.
- Fixed generic Archwing Mods saying they are compatible with only the Odonata.  They will now properly say ‘Archwing’.
- Fixed squadmate Lisets not always showing the correct colors on the loading screen.
- Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.
- Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.
- Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.
- Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished.
- Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
- Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.
- Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.
- Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
- Fixed Corpus Power Carrier appearing twice in the Codex.
- Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.
- Fixed the Quick Reload Mod using the incorrect image on the Mod card.
- Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons.
- Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.
- Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.
- Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.
- Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients.
- Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
- Fixed general issues that would occur during Archwing Missions during host migration.
- Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.
- Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
- Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.
- Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.
- Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.
- Fixed Dojo wall decorations having slightly incorrect placement.
- Fixed Mods shown on loading screen displaying incomplete / incorrect details.
- Fixed Dojo becoming inaccessible after using the Polychrome Unit.
- Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.
- Fixed Eos Prime’s material color changing to green when combined with blue tints.
- Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.
- Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.
- Fixed lighting issue in tutorial Missions.
- Fixed location on Infested Alad V mission where players could potentially become stuck.
- Fixed distorted audio on Grineer Shipyards tileset.
- Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
- Fixed Warframes occasionally turning their heads into strange directions.
- Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
- Fixed an FX replication issue caused by all enemy Drone types on explosion.
- Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.
- Fixed issue with Eos Spur and Prime Eos Spur offsets.
- Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.
- Fixed incorrect armor locations on Nyx Prime.
- Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.
- Fixed an issue where enemies already affected by Ember's Accelerant Heat debuff would not become stunned when the ability is recast.  Enemies will now be stunned and Heat debuff duration will be refreshed.
- Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be.
- Fixed Imperator Vandal not displaying proper energy display color.
- Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.
- Fixed the Flux Rifle’s material not using the correct energy color.
- Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face.  They now use rifles like an ordinary Orokin-influenced Grineer.
- Fixed magnetic procs erasing overshields.
- Fixed magnetic damage dealing damage through normal shields.
- Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.
- Fixed Shield Ospreys shield ability removing overshields.
- Fixed duplicate Bo melee weapons appearing in the Market and Codex.
- Fixed an issue where a new host would not be immediately created from the current host disbanding a squad, leading to a session timeout for all players.
- Fixed players not being able to build Corrupted Dragon Keys in Foundry.

 
HOTFIX 1
- Rolled back the Ember Fire Blast changes while we try to fix a few bugs. 
- Fixed a Color Picker bug. 
 
HOTFIX 2
- Fixed a kiosk bug that caused the UI to freeze

HOTFIX 3
- Preparing a few holiday things
- Relay polish (more polish coming soon)

ADDITIONAL HOTFIXES
- More Relay Polish
- Nekros Changes are in! I'll be monitoring for any issues/missing changes, but so far so good. 

Soul Punch Changes: 
·         Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.
 
Terrify Changes: 
·         Terrify casting time reduced.
·         Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.)
·         Terrify can now be recast.
·         Terrify will prioritize unaffected targets on cast.
·         Terrify range has been slightly reduced.  (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.)
 
(Already included in U15.10 update) Shadows of the Dead Changes: 
Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.

 

- Relays are now open to all PS4 players!

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Thank you ever-so kindly for update!!

EDIT* And you gave us Ember and Nekros update...Amazing!!!

Edited by (PS4)MrNishi
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Glad the update is finally here, but I'm still stuck at 0%, it's been saying "Connecting..." for the past 15 minutes :(

Hopefully it'll start up after restarting it a couple of times *crosses fingers*

Edited by (PS4)ShuhanX
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You guys broke the obsidian excal skin it looks like absolute garbage now

Try toggling Color Correction in menus

Another hour until I get off work and head for the relays. Now we just need the ember and nekros buffs and everything will be perfect

Ember has her Armor buff, so I assume they threw in Nekros buff as well...

Nekros was buffed as well

Edited by (PS4)MrNishi

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Since I am Rank 8 I can't go to the relays, but that also means I can't interact with the Void Trader when becomes available?

 

I thought Rank 8 opened all relays to players (it says on the wiki). So my two questions would be 1- Is this a permanent status or will be changed so Rank 8 players can go to relays? 2- Is there any way to interact with the void trader without having access to the relay?

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Does it mean that access will eventaually dropped to Rank 8?

It's a stress test meaning they are looking at how the relays and handle traffic and whatnot. When testing is done, I'm guessing relays will be open to everyone. Void Trader isn't present, so you didn't miss an opportunity to purchase his items.

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The new music is amazing! The color scheme it's amazing, and the coloring of the ship looks just awesome. DE, you guys are the best. What you do for us player's and the amount of time and effort you put into making us this hand get better every day, you guys are eligible for a Noble Prize.

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