Your_Real_Father Posted March 2, 2015 Share Posted March 2, 2015 (edited) So i like to run keyshares. But it happens often that someone drops out of the group when its their turn to use the key. And with keys like for mutalist alad V you get realy &!$$ed about that. there's no way to report those ppl. So why can't there be a key pool. When you start a group for keysharing set it on keyshare (instead of invite only,....) Before the games are starting everybody needs too select his/her key and offer (like in the dojo with trading) After that everyone needs too accept. Now all keys are in one pool and the keys belong not too the person but too the group. Now if someone gets out of the group the keys still remain in the pool. (Let me know if the're any problems with this system) Idea from KuroShiranui: For each number of keys shared, the mission would be lengthened. say if you're doing a capture, there would be more targets to capture in a single void mission, maybe like for 2 keys, there are 4 capture targets instead of 2. For 4 keys there would be as much as 8 targets for a mission. The number of rewards then would be depending on the number of keys used, 2 rewards for 2 keys, 3 rewards for 3 keys, etc. This would ensure everyone to play the mission because they would only know the rewards after they finish the mission. If you got disconnected there would be plenty of time to rejoin the squad, ensuring that you won't lose your share in the key. This will cut down the time taken, because you only need to go to the objective and go to extraction one time per mission, instead of 4 times on 4 separate missions. Defense could have longer waves depending on theplayer count in the keyshare Idea The _Doc: Each defense wave could be called Wave 2A, 2B, 2C, 2D, each with the same difficulty. Basically extending the session x4 (in the case of 4 keys). Survival enemy level scaling could happen 1/X slower, etc. Edited March 2, 2015 by Your_Real_Father Link to comment Share on other sites More sharing options...
SoyMalone Posted March 2, 2015 Share Posted March 2, 2015 As long as it is made apparent that leaving will forfeit the key I think this is a very good idea. Link to comment Share on other sites More sharing options...
Y4gers Posted March 2, 2015 Share Posted March 2, 2015 simple +1 Link to comment Share on other sites More sharing options...
Imaru Posted March 2, 2015 Share Posted March 2, 2015 But what happens if you get the thing you're looking for on the third key? The owner of the fourth one would then be forced to loose theirs because you got lucky. Link to comment Share on other sites More sharing options...
SoyMalone Posted March 2, 2015 Share Posted March 2, 2015 But what happens if you get the thing you're looking for on the third key? The owner of the fourth one would then be forced to loose theirs because you got lucky. No, the owner of the 4th key would still be able to run the mission. They could invite someone to fill the group so they aren't disadvantaged by numbers. Link to comment Share on other sites More sharing options...
Imaru Posted March 2, 2015 Share Posted March 2, 2015 No, the owner of the 4th key would still be able to run the mission. They could invite someone to fill the group so they aren't disadvantaged by numbers.So you waste the key by running it after you've already gotten everything you need. Still the same problem. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted March 2, 2015 Share Posted March 2, 2015 (edited) People could drop out of the game due to connection issues. The player may not be able to reconnect even arfter the mission ends, or the the group may not reinvite that person. -Connection between players can be terrible some times -Exploitable Edited March 2, 2015 by Postal_pat Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 2, 2015 Author Share Posted March 2, 2015 the 4th key still remain in the pool. And as host i think you want to use all keys. That could be a problem if you leave as host. (any solutions on that also welcome) Link to comment Share on other sites More sharing options...
Caterino Posted March 2, 2015 Share Posted March 2, 2015 Connection problems = a wasted key Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 2, 2015 Author Share Posted March 2, 2015 People could drop out of the game due to connection issues. The player may not be able to reconnect even arfter the mission ends, or the the group may not reinvite that person. -Connection between players can be terrible some times -Exploitable That problem also exist in a normal keyshare. And if you disconnect i thought you will get a pop up if you want to join the group again. But i never tried that so far. Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 2, 2015 Author Share Posted March 2, 2015 (edited) People could drop out of the game due to connection issues. The player may not be able to reconnect even arfter the mission ends, or the the group may not reinvite that person. -Connection between players can be terrible some times -Exploitable the 4th key still remain in the pool. And as host i think you want to use all keys. That could be a problem if you leave as host. (any solutions on that also welcome) Maybe a timer to get back too the group before they can invite someone else Edited March 2, 2015 by Your_Real_Father Link to comment Share on other sites More sharing options...
SoyMalone Posted March 2, 2015 Share Posted March 2, 2015 People could drop out of the game due to connection issues. The player may not be able to reconnect even arfter the mission ends, or the the group may not reinvite that person. -Connection between players can be terrible some times -Exploitable If you d/c from the game you can reconnect to the last squad you were in before you crashed. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted March 2, 2015 Share Posted March 2, 2015 If you d/c from the game you can reconnect to the last squad you were in before you crashed. I've yet to see a case of the button actualy working. Link to comment Share on other sites More sharing options...
rockscl Posted March 2, 2015 Share Posted March 2, 2015 (edited) sounds very good, compromising with the group via system would be healthy, however its more than predictable that hosting problems, disconnections and such things would require work in fixes, like choosing host without disbanding the group, and actually being able to test the viability of the host without having to start a mission I've yet to see a case of the button actualy working. It happened to me sometimes after the game has frozen Edited March 2, 2015 by rockscl Link to comment Share on other sites More sharing options...
KuroShiranui Posted March 2, 2015 Share Posted March 2, 2015 (edited) How about like this:For each number of keys shared, the mission would be lengthened. say if you're doing a capture, there would be more targets to capture in a single void mission, maybe like for 2 keys, there are 4 capture targets instead of 2. For 4 keys there would be as much as 8 targets for a mission. The number of rewards then would be depending on the number of keys used, 2 rewards for 2 keys, 3 rewards for 3 keys, etc. This would ensure everyone to play the mission because they would only know the rewards after they finish the mission. If you got disconnected there would be plenty of time to rejoin the squad, ensuring that you won't lose your share in the key. This will cut down the time taken, because you only need to go to the objective and go to extraction one time per mission, instead of 4 times on 4 separate missions. The only problem is that of the endless missions. Edited March 2, 2015 by KuroShiranui Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 2, 2015 Author Share Posted March 2, 2015 How about like this: For each number of keys shared, the mission would be lengthened. say if you're doing a capture, there would be more targets to capture in a single void mission, maybe like for 2 keys, there are 4 capture targets instead of 2. For 4 keys there would be as much as 8 targets for a mission. The number of rewards then would be depending on the number of keys used, 2 rewards for 2 keys, 3 rewards for 3 keys, etc. This would ensure everyone to play the mission because they would only know the rewards after they finish the mission. If you got disconnected there would be plenty of time to rejoin the squad, ensuring that you won't lose your share in the key. This will cut down the time taken, because you only need to go to the objective and go to extraction one time per mission, instead of 4 times on 4 separate missions. The only problem is that of the endless missions. Good idea. Each wave can also be longer in a defense mission. so that would not be a big problem. Only in surival would this be a problem. Link to comment Share on other sites More sharing options...
(PSN)Mofojokers Posted March 2, 2015 Share Posted March 2, 2015 How about like this: For each number of keys shared, the mission would be lengthened. say if you're doing a capture, there would be more targets to capture in a single void mission, maybe like for 2 keys, there are 4 capture targets instead of 2. For 4 keys there would be as much as 8 targets for a mission. The number of rewards then would be depending on the number of keys used, 2 rewards for 2 keys, 3 rewards for 3 keys, etc. This would ensure everyone to play the mission because they would only know the rewards after they finish the mission. If you got disconnected there would be plenty of time to rejoin the squad, ensuring that you won't lose your share in the key. This will cut down the time taken, because you only need to go to the objective and go to extraction one time per mission, instead of 4 times on 4 separate missions. The only problem is that of the endless missions. +1 this idea Link to comment Share on other sites More sharing options...
CrazyCatLad Posted March 2, 2015 Share Posted March 2, 2015 But what happens if you get the thing you're looking for on the third key? The owner of the fourth one would then be forced to loose theirs because you got lucky. I got my last Hydroid part on Vay Hek key share...I still had yet to use my key. I stuck around and used my key. Everyone got the last Hydroid part they needed on my key. Simple morals. Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted March 2, 2015 Share Posted March 2, 2015 So you waste the key by running it after you've already gotten everything you need. Still the same problem. But if they have what they wanted they don't need the keys to run it anymore. Get logic'd. Link to comment Share on other sites More sharing options...
Liminal Posted March 2, 2015 Share Posted March 2, 2015 The only problem is that of the endless missions. Each defense wave could be called Wave 2A, 2B, 2C, 2D, each with the same difficulty. Basically extending the session x4 (in the case of 4 keys). Survival enemy level scaling could happen 1/X slower, etc. Link to comment Share on other sites More sharing options...
Imaru Posted March 3, 2015 Share Posted March 3, 2015 But if they have what they wanted they don't need the keys to run it anymore. Get logic'd. I dunno about you, but I got Mesa before my brother who also would want to get her. If I participated in OP's idea, I would loose my key that I would otherwise have been able to give to him. Link to comment Share on other sites More sharing options...
TrinityPrime Posted March 3, 2015 Share Posted March 3, 2015 I remember when I was doing keyshares to get mesa. Almost all of them went great. I did run into one keyshare where the first two guys (host+friend) only had one key between them but this wasn't made clear until we did three runs (host made it sound like his friend gave him the coords to build his key implying he had two keys). Then there was the last keyshare I did for Mesa: the host of the keyshare did his hosting I volunteered second but the host couldn't connect to any of our games (connection failed error), we did a run without him and got the systems. I feel I still owe him a mutalist key but I forgot his name... I really like the idea of boosting the mission difficulty in some form by having some or all teammates also use their keys at the same time. Higher risk, higher/more rewards. But then I realize how jaded I am: RNG is bad, drop tables only get worse. Average farming time only goes up, never down. Link to comment Share on other sites More sharing options...
Gilmaesh Posted March 3, 2015 Share Posted March 3, 2015 i run some keyshare and every ideas that could improve this system is welcome. I've yet to see a case of the button actualy working. it works Link to comment Share on other sites More sharing options...
JakeRobber Posted March 3, 2015 Share Posted March 3, 2015 So you waste the key by running it after you've already gotten everything you need. Still the same problem. Personally, I wouldn't care about the key anymore if I had everything I needed from said key. Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 3, 2015 Author Share Posted March 3, 2015 Personally, I wouldn't care about the key anymore if I had everything I needed from said key. True and if the others used their key. It is decent to run the last key too. Thats fair to the other ppl in the group. Link to comment Share on other sites More sharing options...
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