Gale47 Posted March 28, 2015 Share Posted March 28, 2015 Why are you even bother to reply then? Nope, no point in arguing. Carry on too. /sarcasm off Oh, you know, people posting comments such as yours tip me off. Nothing big. Link to comment Share on other sites More sharing options...
Blatantfool Posted March 28, 2015 Share Posted March 28, 2015 Fantastic information thread AM-Bunny. Link to comment Share on other sites More sharing options...
Katakuna Posted March 28, 2015 Share Posted March 28, 2015 (edited) Wow, I forgot about that. No, they didn't mention it once, even in passing. How did they not touch on that? o.o Actually, I believe Sheldon was reminded about it by someone off-camera, but never answered. Edited March 28, 2015 by Katakuna Link to comment Share on other sites More sharing options...
Blatantfool Posted March 28, 2015 Share Posted March 28, 2015 Did they say anything about why Frost prime, Reaper prime, and Latron prime have been removed from the void drop ? I can't make up for them missing the question, but I think it's not too difficult a stretch to try to guess why based on what they have spoken about. We're not too awfully far off from DE's Void 2.0 alterations. This will probably mean pretty big changes, the big one for us players probably being a rewards table rework. However what we had now that simply wasn't going to wait was Volt and Odonata Prime coming out into an already cram packed drop table. The guys over at DE likely decided they weren't willing to dilute things any further and vaulted Frost/Latron/Reaper Prime (likely because, due to their age, it's possible many people will have already either obtained and finished with them OR have a set or two of the parts handy to help others do the same.) at least until they can finally address the problem by reworking Void. I like to think we'll see them come right back either with the Void 2.0 system OR sometime shortly afterwards. Hopefully I'm right. I'd prefer the answer to be something this simple. I think a lot of us would. I wish a definite answer existed. At least then we'd know exactly whats up. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted March 28, 2015 Share Posted March 28, 2015 I can't make up for them missing the question, but I think it's not too difficult a stretch to try to guess why based on what they have spoken about. We're not too awfully far off from DE's Void 2.0 alterations. This will probably mean pretty big changes, the big one for us players probably being a rewards table rework. However what we had now that simply wasn't going to wait was Volt and Odonata Prime coming out into an already cram packed drop table. The guys over at DE likely decided they weren't willing to dilute things any further and vaulted Frost/Latron/Reaper Prime (likely because, due to their age, it's possible many people will have already either obtained and finished with them OR have a set or two of the parts handy to help others do the same.) at least until they can finally address the problem by reworking Void. I like to think we'll see them come right back either with the Void 2.0 system OR sometime shortly afterwards. Hopefully I'm right. I'd prefer the answer to be something this simple. I think a lot of us would. I wish a definite answer existed. At least then we'd know exactly whats up. It may also be that maybe they don't want to much prime items in circulation at once. Link to comment Share on other sites More sharing options...
DoomFruit Posted March 28, 2015 Share Posted March 28, 2015 Charge attacks update?Charge attacks are returning They will be much more complicated than the previous incarnation They may be implemented into combo chains Click to see some of the new Skana charging animations Sticking charge attacks in combo chains pretty much guarantees that I will never use them. I do not like having to sit through a long animation which roots me in place just to get to one attack. That's a recipe for death. Reduce the effects of coptoring in PVP?Not until it's reduced in PVE first. There may be changes coming regarding stamina costs and distance flung. NO. The first coptering nerf was a horrible idea and rightly got reverted very quickly. Don't do it again. However what we had now that simply wasn't going to wait was Volt and Odonata Prime coming out into an already cram packed drop table. The guys over at DE likely decided they weren't willing to dilute things any further and vaulted Frost/Latron/Reaper Prime (likely because, due to their age, it's possible many people will have already either obtained and finished with them OR have a set or two of the parts handy to help others do the same.) at least until they can finally address the problem by reworking Void. No, that's wrong. If dilution was a problem, they would have removed some of the crap like cores, keys and cells (and forma in T4 survival) Link to comment Share on other sites More sharing options...
Juent Posted March 28, 2015 Share Posted March 28, 2015 Can you create a new spectre for the sindycate? because these are very useless ,one example is Roller ....die in 1 sec. Link to comment Share on other sites More sharing options...
Zeyez Posted March 28, 2015 Share Posted March 28, 2015 about the "elemental mods", in my view, theses can only exist in four ways: 1° increase damage against shields and active protections (iron skin-like abilities), but reduced damage against health [nice to start the fight] 2° reduced damage against shield, really increased damage against health [perfect to finish weakened opponents] 3° reduced overall damage, but can deal some kind of status effect, like disarm the target for set amount of time (3 seconds), reduced his speed, drain his energy for each hit, apply radiation status... ["you are not here to kill, but you are here to be annoying"] 4° increased overall damage, but creates additional conditions to access this extra power, like reduced accuracy, increase the movement speed of the target after being hit, only can shot while in zoom mode, each bullet use your energy, you cause more damage while your health is below than 50-25% ... [more challenges for the killer] the strangest part was precisely the fact that barely in the game use the 3rd and 4th options, because of the status + element and corrupted mods will they can achieve this? Link to comment Share on other sites More sharing options...
NabiCho Posted March 28, 2015 Share Posted March 28, 2015 Is there a philosophy regarding Warframe balance at higher and lower levels? Ideally, all frames will be viable at all levels. It has been recognized that utility powers are more useful than pure damage powers at higher levels. Changes are being re-viewed to these damage-based powers to add a way to make them useful. I'm going to guess they're going to integrate health-based percentage based damage to the damage-based Powers seeing as late-game mainly consists of bullet sponges. Link to comment Share on other sites More sharing options...
SirDraco Posted March 28, 2015 Share Posted March 28, 2015 New sharkframe sounds awesome, underwater tilesets sound awesome, parkour 2.0 sounds awesome, Kubrow armor sounds awesome, U17 is gonna rock! Link to comment Share on other sites More sharing options...
GeneralRegis Posted March 30, 2015 Share Posted March 30, 2015 Warframe Wikia Overview, Yay! http://warframe.wikia.com/wiki/Devstream_49 Thanks AM-Bunny! Link to comment Share on other sites More sharing options...
Jeremythecookie Posted April 6, 2015 Share Posted April 6, 2015 I'll probably be dead before anything makes it into the game. I'd rather not hear about these things than be teased like crazy with soon tm and fake ETA (shoudl come with 16.5 and we all know it's most likely a lie). Link to comment Share on other sites More sharing options...
-_Symbol_- Posted April 6, 2015 Share Posted April 6, 2015 Noone has been talking about the Sentients. I am very disapointed because they are the biggest dream to fight with. We are created to kill them and if they've been talking about 16.5, and i am quite sure they will appear in this update, why they haven't got show them and their mechanics, AND ONE MORE Q: WAAAT ? coptering is good but i think they must add 'ballance' mechanic. For example: loki goes parkour in normal, but rhino goes parkour like him and they are at the same speed.Thats STAMINA rework. (sorry for my grammar, i am not very good at english) Link to comment Share on other sites More sharing options...
AM-Bunny Posted April 6, 2015 Author Share Posted April 6, 2015 Noone has been talking about the Sentients. I am very disapointed because they are the biggest dream to fight with. We are created to kill them and if they've been talking about 16.5, and i am quite sure they will appear in this update, why they haven't got show them and their mechanics, Just my opinion, but... Sentients were showcased in the trailer that pre-viewed Parkour 2.0 Parkour 2.0 doesn't have an ETA. Geoff seemed nauseous even thinking about it because there is so much work ahead before it can be implemented. I wouldn't be surprised if Parkour 2.0 - and by association, The Sentients - were slated for a release after Update 17. Sucks, I know. Update 17 is looking to contain: Sharkwing, Tyl Regor's lab tileset, Tyl Regor overhaul, probably a new frame. J-3 Golem will launch at some point before that as well. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now