Vaskadar Posted April 4, 2015 Share Posted April 4, 2015 As the title says. It was mentioned, but not really expanded upon, as far as ammunition goes for energy weapons, to have a regenerating pool (of variable rates and sizes) for their ammunition. Weapons like the Supra, Dera, Tetra, Opticor, Spectra, Flux Rifle, and onwards all use batteries of some sort. So, is this going to happen, or are we going to have to wait a full year before it's even mentioned again? Link to comment Share on other sites More sharing options...
gnat6 Posted April 4, 2015 Share Posted April 4, 2015 As the title says. It was mentioned, but not really expanded upon, as far as ammunition goes for energy weapons, to have a regenerating pool (of variable rates and sizes) for their ammunition. Weapons like the Supra, Dera, Tetra, Opticor, Spectra, Flux Rifle, and onwards all use batteries of some sort. So, is this going to happen, or are we going to have to wait a full year before it's even mentioned again? It will probably never happen most of the ideas DE talks about on devstreams are either dropped completely or significantly altered before they actually get added. Link to comment Share on other sites More sharing options...
Vaskadar Posted April 4, 2015 Author Share Posted April 4, 2015 It will probably never happen most of the ideas DE talks about on devstreams are either dropped completely or significantly altered before they actually get added. Which is a damn shame :( Link to comment Share on other sites More sharing options...
ndantony Posted April 4, 2015 Share Posted April 4, 2015 It sounds cool. But some how I'm not too excited about making them into energy ammo. In fact, I even have a bad feeling about this. Link to comment Share on other sites More sharing options...
Orbister Posted April 4, 2015 Share Posted April 4, 2015 We need this, +1 Link to comment Share on other sites More sharing options...
Kruglov Posted April 4, 2015 Share Posted April 4, 2015 Only if some of the energy weapons get a balance pass. Flux Rifle, Ignis, Dera, Spectra, and Embolist all need SOME sort of buff cause they are kinda eecccchhhhhh at the moment. Link to comment Share on other sites More sharing options...
Epicagemo Posted April 4, 2015 Share Posted April 4, 2015 It's funny that archwing got regenerating ammo pools before the actual game did. Link to comment Share on other sites More sharing options...
Thundervision Posted April 4, 2015 Share Posted April 4, 2015 Yeah, i was talking about it since Flux, Dera and Supra release. It needs Overheating mechanic or ammo regeneration instead of ammo consumption. Also, was talking about ammo picking rework, i.e. each pick up restores certain percentage of total ammo, not those constant 20 rounds for Rifles per pick up... Link to comment Share on other sites More sharing options...
Archistopheles Posted April 4, 2015 Share Posted April 4, 2015 Archwing gun mechanics are proving fun and effective. It makes sense that some guns should act similarly. Link to comment Share on other sites More sharing options...
hellx11 Posted April 5, 2015 Share Posted April 5, 2015 well the thing is we use guns not regenerating guns so DE might just stuff the idea into the attic and forget about also in the corpus tileset if they add it they might remove all the loot containers becuz you wont need ammo and we wont be able to get that additional resources (if you happen to be there farming) Link to comment Share on other sites More sharing options...
Deviantis Posted April 5, 2015 Share Posted April 5, 2015 (edited) Haha, thought everyone forgot about that... I would love to see that happen but I think an overall ammo system overhaul is needed first. Edited April 5, 2015 by Deviantis Link to comment Share on other sites More sharing options...
Sea_Wall Posted April 5, 2015 Share Posted April 5, 2015 The same day shotguns get buffed. Link to comment Share on other sites More sharing options...
Mesyra Posted April 5, 2015 Share Posted April 5, 2015 all beam weapons should have the ammo made to work like the archwing weapons. Link to comment Share on other sites More sharing options...
Sputter Posted April 5, 2015 Share Posted April 5, 2015 Honestly the entire ammo drop mechanic needs rework along with a complete re balance of most the weapons. No reason for having ammo inefficient weapons are a balancing mechanic. Link to comment Share on other sites More sharing options...
(PSN)shadowraith_666 Posted June 17, 2015 Share Posted June 17, 2015 its an interesting idea, as mentioned Archwing has regenerating ammo as does some other games like Fallout New vegas, Unreal and half-life, it fits in with the corpus weapon theme very well, only munition based weapons should need ammo. Link to comment Share on other sites More sharing options...
DoomFruit Posted June 18, 2015 Share Posted June 18, 2015 (edited) I would love it if all the various batteries which I have charged themselves automatically instead of me having to break out the charger every time my bike lights run dry. Pity that doesn't actually happen and what you're looking at is instead a micro-reactor for each weapon. Conceptually, batteries work just fine as consumable ammo. Edited June 18, 2015 by DoomFruit Link to comment Share on other sites More sharing options...
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