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253 Nodes On The Star Map To 20


Spindle99
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I actually want DE to ADD MORE PLANETS and nodes instead of them reducing it gives us more area to explore new tile sets along with those new planets new races etc.

 

I had a lot of fun playing through the star chart the first time.  I always figured at some point they'd add another solar system and just keep on expanding like you said, more planets, new tile sets, new enemies, etc.  I'm disappointed to hear they're moving in the opposite direction.

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Personally I think they should do like an active right now type of thing... Kind of like alerts, make game missions reward you with BP, Prime Parts, resources etc. and have like 20 or something active at once. The planets could be further dissected by levels or something and new players would work up to opening all planets or the high lvl planets or whatever. I mean you don't really need 250 nodes or whatever it is especially when a planet has like 2 of the same mission.

They could just have alert type missions that reward players with stuff, have like 1 or 2 dozen active at once depending on your lvl or how many planets you have unlocked. Then these missions could be cycled like every 8, 12, 24 I dunno hours, where new missions come online.

EDIT: At the very least this way you would get lots more variety in missions and levels, downside you might not be able to do Sechura and grind mastery points all day, upside they could have active missions actually have good rewards like rare BP or Prime Parts or something actually worth doing.

Edited by Z3GR4M
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It will be either amazing or super S#&$ty. We will see and rage.

 

I wish they would at least garner some idea of player feedback from the design council, this is a huge change to the game.

 

Just keeping us somewhat in the dark and removing 90% of the map is not the best way to go about it.

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It will be either amazing or super S#&$ty. We will see and rage.

Yyup.

 

 

I wish they would at least garner some idea of player feedback from the design council, this is a huge change to the game.

 

Just keeping us somewhat in the dark and removing 90% of the map is not the best way to go about it.

Exactly! They Must show a prototype for the Design Council and read some reviews.

Otherwise they can 98% expect an uproar of everyone & an uncountable amount of bugs.

 

It's a huge change! Having the beta testers  point of view beforehand is crucial!

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I wish they would at least garner some idea of player feedback from the design council, this is a huge change to the game.

 

Just keeping us somewhat in the dark and removing 90% of the map is not the best way to go about it.

 

Great part of DC players feedbacks are something like 'Wow that's great! I cannot wait to have it!' or 'Wow good job DE it's amazing'. 

So, you shouldn't have too many expectations.

Edited by Latronico
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Great part of DC players feedbacks are something like 'Wow that's great! I cannot wait to have it!' or 'Wow good job DE it's amazing'. 

So, you shouldn't have too many expectations.

Not a surprise considering I read on reddit some screenshots where one Dev threatened user to remove him from DC.

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Well, i think we need to know more before we can really comment.

For instance if the system worked like this i would be all for it:

- select a planet

- select a tier among 5 (maybe MR locked tiers, but i'm not sure it would be well)

- tier scale in difficulty, first is 1-10, second is 11-20, third is 21-35, fourth is 36-45, fifth is 46-60 or around there

- each tier has one node for every mission type available. Mission availability would be something like:

T1 any non endless mission excluding assassination

T2 add defense/surival

T3 add interception

T4/5 have all mission nodes

Assassiation nodes get a separate node and always have level of difficulty linked to MR.

- to unlock new planet you'd have to complete at least one mission for each tier up to the tier you have your Assassination node on

Well, turned out to be pretty convoluted. Iu get the idea though, the details are just thrown there.

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Not a surprise considering I read on reddit some screenshots where one Dev threatened user to remove him from DC.

 

Wow really?  Ok then I take it back, let's not ask the brown nose division and ask the real players instead.

 

It's their game and they can do as they want but they should at least try and get an idea of if the playes are going to HATE it or not.

 

As I said before even Steam just made a huge mistake and had to undo their expensive plans for the paid mod system.

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About time.

Sure the star chart is a cool idea, but there is no point in having 7 rescue nodes on Eris, or 12 mobile defenses on Sedna.

It just spreads the playerbase thin.

I'd rather see a system where you can pick a misdion type, a difficulty and a planet, with an option to either host or join.

 

There would be a case when this many nodes would make sense; Distributions of rewards.

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Well, i think we need to know more before we can really comment.

For instance if the system worked like this i would be all for it:

- select a planet

- select a tier among 5 (maybe MR locked tiers, but i'm not sure it would be well)

- tier scale in difficulty, first is 1-10, second is 11-20, third is 21-35, fourth is 36-45, fifth is 46-60 or around there

- each tier has one node for every mission type available. Mission availability would be something like:

T1 any non endless mission excluding assassination

T2 add defense/surival

T3 add interception

T4/5 have all mission nodes

Assassiation nodes get a separate node and always have level of difficulty linked to MR.

- to unlock new planet you'd have to complete at least one mission for each tier up to the tier you have your Assassination node on

Well, turned out to be pretty convoluted. Iu get the idea though, the details are just thrown there.

 

This is a good idea, but player should be able to choose tilesets as well. For example, on Mars I would play on the planet or on a Corpus ship, same for Earth. 

It's not only a matter of planets, but also of tilesets. Both for variety and realism: I think that every planet in Warframe universe is surrounded by space fleets, asteroid bases, satellites, and so on. 

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Not a surprise considering I read on reddit some screenshots where one Dev threatened user to remove him from DC.

 

However, it's not a devs fault. Just one employers who 'passed the line'. It happens. Also, I don't think it's so easy to be removed from DC. 

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However, it's not a devs fault. Just one employers who 'passed the line'. It happens. Also, I don't think it's so easy to be removed from DC. 

 

I just saw the screenshot of the chat log.

 

It comes across as someone going off on one and it seemed like a customer service agent or admin maybe.  Not someone that had any real power to remove someone from the DC and it's not even DE policy anyway. 

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The way I see it:

 

20 nodes as in 20 different tilesets.

Once you select a tileset, you'll then have the option to select the mission type and the difficulty.

 

Difficulty as in tier 1, 2 or 3:

Tier 1: lvl 1-10

Tier 2: lvl 11-20

Teir 3: lvl 21+

 

So if this is how it's going to be, then it's more or less just a UI change.

Edited by KingTaro
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This is a good idea, but player should be able to choose tilesets as well. For example, on Mars I would play on the planet or on a Corpus ship, same for Earth.

It's not only a matter of planets, but also of tilesets. Both for variety and realism: I think that every planet in Warframe universe is surrounded by space fleets, asteroid bases, satellites, and so on.

To be honest what i would think more feasible would be to have a tileset rotation for mission and planets.

For example:

- Defense missions would be 60% outpost 40% ship tileset on Corpus Mars

- Sabotage on Mars Corpus would be 20% outpost 50% ship 30% maybe a lab tileset

- exterminations would rotate between every tileset

- excavations only the landside tilesets

- interceptions i'd say like some corpus defenses, a comples landbased tileset with different tower layots rotated randomly

- capture only on ships imho

- deception every tilesets with different things to hack

- hijack only on landbased tilesets with various path rotated, OR with many possible paths you can choose from during the travel (like crossings, the rover stops and you choose which road to take)

Something like that anyway.

They could also introduce special "planets" for Archwing nodes as in:

- Luna for earth

- Deimos for Mars

- one of Jupiter's moon

- Saturn/neptune ring wastelands

- asteriid belt (think of a place where all factions fight for contol of mining facilities on asteroids, with batches of spaceborne infested flying around and sometimes developing, for special infested invasions with space monsters like WH40k Tyranids)

That would also allow for a low-flight AW tileset on barren moons like Luna and Deimos and Jupiter's moons, or AW hijack/escort.missions or cargo convoys in the asteroid belt

I forgot Hijack woild be only tier 4/5 imho, it's a prett difficult mission

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That problem though stems more from the lack of incentive (as in: disappointing reward system) for star chart missions tha anything else.

You can bet that if starchart missions had a decent drop table and a decent credit payout the starchart would be played WAY more.

Think:

- starchart nodes get 7k-15k credit payouts depending on planet/mission

- non endless mission get a drop table for credit caches, core packs, forma BPs, resource packs from the planet etc with different chances based on the missiom difficulty (for instance Exterminate would get a "better" drop table compared to Deception because they are longer to run and "harder", because you hav to kill a lot more and look for enemies oposed to running with a datamass to a teminal and then extract potentially ignoring every enemy).

- endless misions get their drop tables reworked a bit (less worthless mods and more useful things like cores/resources/credits)

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I think that 20 is too much it needs to be lower and the planets are too much also we only need like 4-5 planets and the frame number should also be only 3. Then you get a perfect game but increase the grind a bit unfair pvp is in now so that a step in the good direction.

Warframe needs to seek its Destiny!!!!

Only 3 frames hell no o.0

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To be honest what i would think more feasible would be to have a tileset rotation for mission and planets.

For example:

- Defense missions would be 60% outpost 40% ship tileset on Corpus Mars

- Sabotage on Mars Corpus would be 20% outpost 50% ship 30% maybe a lab tileset

- exterminations would rotate between every tileset

- excavations only the landside tilesets

- interceptions i'd say like some corpus defenses, a comples landbased tileset with different tower layots rotated randomly

- capture only on ships imho

- deception every tilesets with different things to hack

- hijack only on landbased tilesets with various path rotated, OR with many possible paths you can choose from during the travel (like crossings, the rover stops and you choose which road to take)

Something like that anyway.

They could also introduce special "planets" for Archwing nodes as in:

- Luna for earth

- Deimos for Mars

- one of Jupiter's moon

- Saturn/neptune ring wastelands

- asteriid belt (think of a place where all factions fight for contol of mining facilities on asteroids, with batches of spaceborne infested flying around and sometimes developing, for special infested invasions with space monsters like WH40k Tyranids)

That would also allow for a low-flight AW tileset on barren moons like Luna and Deimos and Jupiter's moons, or AW hijack/escort.missions or cargo convoys in the asteroid belt

I forgot Hijack woild be only tier 4/5 imho, it's a prett difficult mission

I would also put the capture in an outpost or lab...

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