-Siris- Posted July 1, 2015 Share Posted July 1, 2015 Why do we keep rolling? I mean we are Tenno, ninja like cyborg killing machines! And we roll when we drop every 10 feet! It doesn't really fit with our potentials..... IMO it should be made to roll every 10 meters What do you guys think? Link to comment Share on other sites More sharing options...
Egg_Chen Posted July 1, 2015 Share Posted July 1, 2015 It used to be so much worse, believe me, they have reduced the amount of rolling in previous updates! I did see that in Parkour 2.0 you can stop the roll by hitting jump as you land (or something like that). Link to comment Share on other sites More sharing options...
Ziegrif Posted July 1, 2015 Share Posted July 1, 2015 (edited) Because we need to keep ROLLIN' ROLLIN' ROLLIN yeah! Edited July 1, 2015 by Ziegrif Link to comment Share on other sites More sharing options...
DaftMeat Posted July 1, 2015 Share Posted July 1, 2015 I hate ledge-grabbing and auto-mantle moves being made when they're not wanted. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted July 1, 2015 Share Posted July 1, 2015 That is going to be fixed in parkour 2.0... (Movement 2.0) Link to comment Share on other sites More sharing options...
-Siris- Posted July 1, 2015 Author Share Posted July 1, 2015 I hate ledge-grabbing and auto-mantle moves being made when they're not wanted. This. I can't believe that a Tenno will grapflip even though they know that it's a .5 meter wide gap! Link to comment Share on other sites More sharing options...
-Siris- Posted July 1, 2015 Author Share Posted July 1, 2015 That is going to be fixed in parkour 2.0... (Movement 2.0) "This waiting game is....deceiving to say the least", spy-build Loki exclaims. Link to comment Share on other sites More sharing options...
Wawazat Posted July 1, 2015 Share Posted July 1, 2015 It used to be so much worse, believe me, they have reduced the amount of rolling in previous updates! I did see that in Parkour 2.0 you can stop the roll by hitting jump as you land (or something like that). the way i understood it form the video is that the second jump would stop the rolling similar to how sliding does now (just a softer land) so pushing jump after touching the ground probably will not stop the roll Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted July 1, 2015 Share Posted July 1, 2015 You can stop yourself from rolling by holding back in the opposite direction. Example, Tubemen event, the drop down the elevator shaft, pull back on directional keys, fall flat without rolling. its practice, its not perfect but it works. Hopefully parquor 2.0 will be easier to land lol Been rethinking the hopping up a wall, it actually seems fine, considering directional changes, double jumps and wall latching. I doubt too many people will go "straight up" walls anymore anyway :) Link to comment Share on other sites More sharing options...
-Siris- Posted July 1, 2015 Author Share Posted July 1, 2015 You can stop yourself from rolling by holding back in the opposite direction. Example, Tubemen event, the drop down the elevator shaft, pull back on directional keys, fall flat without rolling. its practice, its not perfect but it works. Hopefully parquor 2.0 will be easier to land lol Been rethinking the hopping up a wall, it actually seems fine, considering directional changes, double jumps and wall latching. I doubt too many people will go "straight up" walls anymore anyway :) Actually it can be controled with a CTRL! BUT it rolling with a jump like that doesn't make any logical ninja sense. Link to comment Share on other sites More sharing options...
(XBOX)LordPuck Posted July 1, 2015 Share Posted July 1, 2015 Actually it can be controled with a CTRL! BUT it rolling with a jump like that doesn't make any logical ninja sense. I dont know what CTRL does lol It works for controllers with thumbsticks, our direction keys. Im on X1....... Link to comment Share on other sites More sharing options...
Lightsmith Posted July 2, 2015 Share Posted July 2, 2015 I think they are trying to improve / fix the rolling, I know how you feel, its quite annoying. Link to comment Share on other sites More sharing options...
Truth99 Posted July 2, 2015 Share Posted July 2, 2015 Yea rolling sometimes make me fall of things after i jump on them which is quite frustrating i try to melee the ground to steady myself without rolling but rolling over all is just kinda useless to me :/ Link to comment Share on other sites More sharing options...
Kaotyke Posted July 2, 2015 Share Posted July 2, 2015 "This waiting game is....deceiving to say the least", spy-build Loki exclaims. "And booring too.", stealth-build Excalibur drones. Link to comment Share on other sites More sharing options...
(PSN)DesecratedFlame Posted July 2, 2015 Share Posted July 2, 2015 It used to be so much worse, believe me, they have reduced the amount of rolling in previous updates! I did see that in Parkour 2.0 you can stop the roll by hitting jump as you land (or something like that). You can double jump before hitting the floor or you can slide. Neither is a good option. Sliding slows you down or leaves you caught in the slide until your momentum runs out. Double jumping at the end leaves you a sitting duck (considering how slow it is and how little distance it covers), and it means you can't actually use it for actual jumping. Link to comment Share on other sites More sharing options...
ranks21 Posted July 2, 2015 Share Posted July 2, 2015 take your finger off the directional button before you land problem solved. Link to comment Share on other sites More sharing options...
Feallike Posted July 2, 2015 Share Posted July 2, 2015 .... It's a stupid, so stupid. System that the DE implemented. Link to comment Share on other sites More sharing options...
Evanescent Posted July 2, 2015 Share Posted July 2, 2015 They see me rollin', they hatin'. Link to comment Share on other sites More sharing options...
-Siris- Posted July 2, 2015 Author Share Posted July 2, 2015 Hopefully DE can change this before Parkour 2.0! Link to comment Share on other sites More sharing options...
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