Pacheon Posted July 17, 2015 Share Posted July 17, 2015 (edited) Well, according to this post, which was an answer to a Tenno and getting his/her stigma being an "idiot", because saying something which couldn't be possible, according to the script skills of our DE Team: I am going to prove that this is not the actual working case, how it has been shown above via script. No matter where, when or which type of element you are using, ancient healers are able to heal themselves! The environment is clear (which means no other ancient types near by), and no one was forcing anything onto the AI (Chaos, Mind Control, Rift, etc.). This just cannot be true. Ancients are even able to mock the player, while the said tenno or tennos tries/trying to take down an corrupted bombard in T3+ which in this case leads to a ridiculous low amount of damage being caused upon the bombard. Excalibur, well know for his 70k waves, is literally killing everything. While ancients, drones, corpus', even gunners taking 10k (regular, non blinded enemies) damage, the bombard keeps chilling and scratching his arse, because that 900 damage won't cause insta-deaths to it. Not clearly sure if this is caused by the ancients either. Noticed that damage drop down even on a solo roaming bombard. Would Glen be so kindly and recheck the whole class and definitions, not just the avatar declaration? Thanks. Edited July 17, 2015 by Pacheon Link to comment Share on other sites More sharing options...
Stratego89 Posted July 17, 2015 Share Posted July 17, 2015 Uhm... I could be wrong but I'm FAIRLY sure what you quoted was posted to show that ancients cannot heal/buff each other, not themselves. Link to comment Share on other sites More sharing options...
-Amaterasu- Posted July 17, 2015 Share Posted July 17, 2015 (edited) The healer is unaffected by it's own aura this I can confirm as for the healing burst it will not do it when no enemies are nearby so I think that first bit of code might mean that it will not do the healing burst if it is the only one in the area Ancients give a 90% damage resist aura all the code did was change it so that it dosen't stack so intead of doing .1% damage with 3 ancients you will still do 10 Edited July 17, 2015 by -Amaterasu- Link to comment Share on other sites More sharing options...
JuanDeages Posted July 17, 2015 Share Posted July 17, 2015 I think it means the AURA does not apply to itself in terms of its damage reduction, but it has always been able to heal itself with its radial heal. Link to comment Share on other sites More sharing options...
Phatose Posted July 17, 2015 Share Posted July 17, 2015 Yeah, look at the head of that codeblock. Aura. It's the damage reduction aura that doesn't stack or effect ancients, not the heal effect. As for bombards, if there's a healer around and you shoot the bombard instead of the healer, you've kind of earned the bad outcome. Link to comment Share on other sites More sharing options...
Xiusa Posted July 17, 2015 Share Posted July 17, 2015 The highlighted areas are defined to the aura they emit. The aura does not stack and does not apply to ancient healers at all. Link to comment Share on other sites More sharing options...
Kalvorax Posted July 17, 2015 Share Posted July 17, 2015 you DO know that hitting enemies linked to the healer WILL HEAL the healer right? Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 17, 2015 Share Posted July 17, 2015 Yeah, Glen was talking about the damage reduction aura, not the healing. Ancient healers absorb some damage done to enemies that they are buffing with their aura, that's what you're seeing. What you WON'T see is two Ancient Healers giving eachother (or themselves) 90% damage reduction or proc immunity. Link to comment Share on other sites More sharing options...
esapto Posted July 17, 2015 Share Posted July 17, 2015 The ancient healer has: 1) a damage reduction aura, affects everyone but other ancients(or itself). 2) a portion of the damage done to enemies affected by the aura heals the ancient. (what you see in the video) 3) a healing pulse that heals everyone including ancients. (I mindcontroled a corrupted ancient and it healed me for 30 or 40hp). Link to comment Share on other sites More sharing options...
Pacheon Posted July 17, 2015 Author Share Posted July 17, 2015 Uhm... I could be wrong but I'm FAIRLY sure what you quoted was posted to show that ancients cannot heal/buff each other, not themselves. As far as you can get the context from the script: ApplyToOwner=0 (condition false, which means no self healing) ExcludedAvatar={AncientAvatar} (excluding the effect being transferable to other ancient healers) Getting the point? No self healing, no other same type healings. Link to comment Share on other sites More sharing options...
JuanDeages Posted July 17, 2015 Share Posted July 17, 2015 As far as you can get the context from the script: ApplyToOwner=0 (condition false, which means no self healing) ExcludedAvatar={AncientAvatar} (excluding the effect being transferable to other ancient healers) Getting the point? No self healing, no other same type healings. The syntax only mentions the aura though. Link to comment Share on other sites More sharing options...
Stratego89 Posted July 17, 2015 Share Posted July 17, 2015 (edited) The syntax only mentions the aura though. ^ Hence why it'd make sense if this was saying they can't heal/damage reduction on OTHER ancients. Edited July 17, 2015 by Stratego89 Link to comment Share on other sites More sharing options...
Pacheon Posted July 18, 2015 Author Share Posted July 18, 2015 The syntax only mentions the aura though.And I were talking... About what?You got it, aura itself. Otherwise my explanation wouldn't make any sense. Don't get the fact why you are quoting me to let me know that I am not commenting about the aura itself. What else is left which effects other allies nearby? Nothing but the aura/skills/buff. Link to comment Share on other sites More sharing options...
Phatose Posted July 18, 2015 Share Posted July 18, 2015 (edited) Your explanation doesn't actually make any sense. The aura, in particular, is what prevents damage. It is *not* the AoE healing effect, which is a separate entity. Edited July 18, 2015 by Phatose Link to comment Share on other sites More sharing options...
lolghurt Posted July 26, 2015 Share Posted July 26, 2015 After running a couple Sechura missions, I noticed that having 2 healers next to each other while using the Tonkor caused any attack aimed at them to not only be reduced massively (something like 90%), but to cause them to both heal each other for the damage taken. Link to comment Share on other sites More sharing options...
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