Bryntwulf Posted August 26, 2015 Share Posted August 26, 2015 (edited) What happened to this? I thought it was supposed to ship this week? Has DE listened to reason, and decided to not nerf EB, now that the only truly OP thing about it has been removed? EDIT: Nevermind. It would seem that they stealth-nerfed it. It's just as irrational as we all feared. Not only have they taken away the procs from it, but theyve taken away the damage too, leaving players with nothing but a dead mod slot. Since the build I had for my cleavers used the aug, rather than life strike, I got my arse kicked in a T4S. Back to essentially carrying around a pair of wall-hangers, I guess. Edited August 26, 2015 by KyoBladezen Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 26, 2015 Share Posted August 26, 2015 (edited) What happened to this? I thought it was supposed to ship this week? Has DE listened to reason, and decided to not nerf EB, now that the only truly OP thing about it has been removed? EDIT: Nevermind. It would seem that they stealth-nerfed it. It's just as irrational as we all feared. Not only have they taken away the procs from it, but theyve taken away the damage too, leaving players with nothing but a dead mod slot. Since the build I had for my cleavers used the aug, rather than life strike, I got my arse kicked in a T4S. Back to essentially carrying around a pair of wall-hangers, I guess. LMAO. What? XD Care to read the patch notes? https://forums.warframe.com/index.php?/topic/514266-update-172/ Edited August 26, 2015 by Sci_Ant Link to comment Share on other sites More sharing options...
Uchia18 Posted August 26, 2015 Share Posted August 26, 2015 So long as i can still use berserker and my high crit build with excal i dont really care Link to comment Share on other sites More sharing options...
Bryntwulf Posted August 26, 2015 Share Posted August 26, 2015 LMAO. What? XD Care to read the patch notes? https://forums.warframe.com/index.php?/topic/514266-update-172/ My mistake. I had just skimmed through it looking for the term "Excalibur." Link to comment Share on other sites More sharing options...
Lacronton Posted August 27, 2015 Share Posted August 27, 2015 (edited) Is there a list of mods that work with Exalted Blade yet? The wiki entry, confusing as it is, only states two mod and no others. Edited August 27, 2015 by Lacronton Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 27, 2015 Share Posted August 27, 2015 (edited) Is there a list of mods that work with Exalted Blade yet? The wiki entry, confusing as it is, only states two mod and no others. From this topic, the series of fixes and changes from patch notes of various hotfixes and my own testing I would say that all mods work as they were supposed to except for Covert Lethality and all the Syndicate Augments for melee. Elemental Mods and Pressure Point increase the damage on blade waves. Edited August 27, 2015 by Sci_Ant Link to comment Share on other sites More sharing options...
alanchat Posted August 27, 2015 Share Posted August 27, 2015 Je ne voie pas l'utilité d'un mods qui ne sert que pour les coup de grace en mode furtive. Pour moi un coup de grace en furtive devrais tuer la cible peut importe le niveau ( pas les boss ) de base avec ou sans mods * L'action d'un simple coup de grace en furtive et tellement lent ...... Pourquoi ne pas faire un mods spéciale auto-kill pour les coup de grace, avec les dague en furtive à la place .... cela me parait un peut plus utile :) Link to comment Share on other sites More sharing options...
Lacronton Posted August 28, 2015 Share Posted August 28, 2015 From this topic, the series of fixes and changes from patch notes of various hotfixes and my own testing I would say that all mods work as they were supposed to except for Covert Lethality and all the Syndicate Augments for melee. Elemental Mods and Pressure Point increase the damage on blade waves. Thanks for the info! :D Link to comment Share on other sites More sharing options...
Atofinado Posted August 29, 2015 Share Posted August 29, 2015 Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted August 29, 2015 Share Posted August 29, 2015 From this topic, the series of fixes and changes from patch notes of various hotfixes and my own testing I would say that all mods work as they were supposed to except for Covert Lethality and all the Syndicate Augments for melee. Elemental Mods and Pressure Point increase the damage on blade waves. I believe Glaive mods still do not work: Whirlwind, Rebound, Quick-Return, Power Throw (Entropy Flight would have been covered as Syndicate Mod*) Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 29, 2015 Share Posted August 29, 2015 I believe Glaive mods still do not work: Whirlwind, Rebound, Quick-Return, Power Throw (Entropy Flight would have been covered as Syndicate Mod*) Wouldn't that be expected anyway since Exalted Blade is not throwable? Link to comment Share on other sites More sharing options...
Atofinado Posted August 29, 2015 Share Posted August 29, 2015 Well, no one understood my point. Shame on me. Link to comment Share on other sites More sharing options...
Sci_Ant Posted August 29, 2015 Share Posted August 29, 2015 Well, no one understood my point. Shame on me. What was the point you were trying to make with that image though? T_T Link to comment Share on other sites More sharing options...
TheOfficialChaosDracos Posted August 30, 2015 Share Posted August 30, 2015 Developers, are you listening, I certainly hope you guys are. Please think before treading into potentially dangerous grounds. Especially since the only issue was covert and you changed that please be careful Devs Link to comment Share on other sites More sharing options...
YasaiTsume Posted September 3, 2015 Share Posted September 3, 2015 In all honesty, this new "dagger does lethal damage on finishers" should have been a passive upgrade to the weapon. Link to comment Share on other sites More sharing options...
WhiteCopain Posted September 3, 2015 Share Posted September 3, 2015 I fully agree nerfing the blind one shotting, but nerfing Exalted blade that much is kind of harsh, don't you think? It makes it far worse of an ultimate when it already wasn't close to being the best.. Link to comment Share on other sites More sharing options...
Sunset_Thief Posted September 3, 2015 Share Posted September 3, 2015 Perhaps test things alittle more before releasing them? Grattler for example, how many times do you guys plan to "fix" it? I count 2 so far :P well they would have tested it out a bit more if u guys didnt cryied for excal rework lol, im not trying to offend..but u know Link to comment Share on other sites More sharing options...
CherryRammer Posted September 3, 2015 Share Posted September 3, 2015 just ticked off with the exalted blade + bright purity incompatibility Link to comment Share on other sites More sharing options...
(PSN)CrackFoxLegend Posted September 5, 2015 Share Posted September 5, 2015 I had a long few paragraphs typed out and decide to consolidate. I play this game because I think you DE employees did an amazing job, that's what "makes" me play this game. Regardless of your intentions and what "you" want "me" to play with in the game, I play it how and with what "I" want. The fact that you guys have given me that ability when so many other companies take it away because "it wasn't their intention" is what keeps me playing, that and the constant innovation. When this company starts saying things like "it wasn't our intention," I start to worry that what targeted my interest in the first place was not your intention. I'll leave you with this: Please, if you intend to remove content that was fully intended for us to use, don't use such phrases as "it was not our intention." I mean absolutely no disrespect by this but, there was a bungie game that had those words thrown over it and I ended up hating it so much that I snapped the disk. Please don't throw away your fan base who think you're the best game maker today. Before you remove, please do what you're so good at and try to innovate. I do understand that not everyone can be pleased and sometimes you gotta do what you gotta do. Much love to all DE staff Link to comment Share on other sites More sharing options...
YasaiTsume Posted September 6, 2015 Share Posted September 6, 2015 (edited) It seems to me all they are doing is targeting Exalted Blade specifically. Inb4 they nerf Exalted Blade so it doesn't even scale off melee mods then I will kill a chicken.And then myself. Edited September 6, 2015 by YasaiTsume Link to comment Share on other sites More sharing options...
(XBOX)Savage Lu Posted September 6, 2015 Share Posted September 6, 2015 Okay here are the obvious things: 1. Covert Lethality was BLATANTLY OP I mean, come on.. HOW DID THIS EVEN BECOME AN IDEA. As soon as Rebecca showed it in the devstream, the chills of automatic nerf immediately went down my spine. Anything with a chance of insta kill is a bad idea. 2. Exalted Blade + Syndicate Augments As mentioned by a few others, I thought this effect was intended as well. I mean, it only made sense, "Exalted Blade is buffed by your melee weapon." Buffed as in carrying over mods? Including syndicate augs? Wow, that is soo unique. 3. The Augments LIKE WHO ACTUALLY USES THOSE WEAPONS. Okay I get prisma skana and dual cleavers are pretty tight themselves, but.. Dark Dagger?? Really, it's only shining moment was when covert lethailty and blight affected Exalted Blade but that is literally END OF STORY. The glowing butter knife is garbage. Jaw Sword. ... ... do i really need to explain that no one used the jaw sword even when it's aug couldve effected Exalted Blade? Bottom line is: -Exalted Blade+Aug Mods is NOT OVERPOWERED. It was only a fad/ short lived burst of excitement due to an awesome combination that lasted like two weeks. Period. I would also like to point out that this combination created a sudden interest to all the melee augment mods in general. Testing out the different syndicate effects to see if they work well with the Exalted Blade. The most common example, Bright Purity. Healing as long as you're getting kills/points is a great synergy for long-run game modes such as survival or defense. Some may argue that it made Excalibur unkillable. lol no. Sure it made him HARDER to kill, but not invincible like a Valkyr.. Combining with Dark Dagger or Mire(lol) Blight effects; regening energy as long as your getting kills/points sounded really cool. I've never personally tested it out myself but I was working toward it until the revamped Excalibur fad died down. Now, there really isn't any incentive to use those melee weapons with their Syndicate augment mods anymore, besides the prismas (only because they're slightly better than the originals). I mean really, now it's back to the Scindo Prime and Galatine meta because really.. why use anything else. Oh yeah, mastery xp. -Exalted Blade+Covert Lethality, however, is COMPLETELY BROKEN. As I mentioned before, though it did bring the Dark Dagger out of uselessness for a very short lived time, the mod (in my opinion) should not have existed in the first place. I understand and support the notion to create new weapon type specific mods, however, anything instakill related shouldn't have even been thought of ever. Because of this blatantly bad idea of a mod passed the "let's make it" test, the customization of Exalted Blade was killed and is now left stagnant with no desire to use anything other than straight up damage melees/ "Top Tier" as in the already meta Galatine and Scindo Prime. One thing was needed to fix this. That covert lethality should've never existed. If you reeally wanted to change Exalted Blade, at least increase the energy drain. That was literally the only thing that made Exalted Blade so spammy. ps, before everyone calls me an excal nub or DE hater i'd like to clarify that I love warframe and I appreciate DE working tirelessly for us the players. However, things that created variability is something that I truly enjoy. Seeing how revamped Excal offered such variability is what brought me back into the game after a three month(ish) break. Discovering that Prisma Skana could be modded with Bright Purity, then discovering that exalted blade carried it over too was something that blew my mind, immediately thinking of other possibilities. See how all the work getting these weapons formaed and modded perfectly come down to a waste and disappointment due to ONE mod urged me to rant on this change. FYI I'm an xbox player so I've just recently noticed that PC has had this issue for about a month now. Link to comment Share on other sites More sharing options...
Darkmatt3r Posted September 6, 2015 Share Posted September 6, 2015 Please lock this thread.full of rants ... Link to comment Share on other sites More sharing options...
0zryel Posted September 7, 2015 Share Posted September 7, 2015 Excalibur and his Exalted Blade has open a Pandora box that can't be close... I suspect this is only the beginning of the Nerf for poor Excal. XD Link to comment Share on other sites More sharing options...
Arcadiace Posted September 7, 2015 Share Posted September 7, 2015 Dark Dagger?? Really, it's only shining moment was when covert lethailty and blight affected Exalted Blade but that is literally END OF STORY. The glowing butter knife is garbage. I use it all the time. Love it and always will. Link to comment Share on other sites More sharing options...
(PSN)HUG971 Posted September 7, 2015 Share Posted September 7, 2015 Bonjour m'a quête archwing es beuger parce que j'ai utilisé des platine comment et où puis-je aller pour résoudre se problème ( la nouvelle mise à jour n'a rien arranger) Link to comment Share on other sites More sharing options...
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