Ifeno Posted August 31, 2015 Share Posted August 31, 2015 I'm hesitant to max my Range mod on Frost because I've watched a number of videos warning about making your Snow Globe too big. Is this false information? Should I max it? If not, what's the ideal Rank to get Stretch to? Link to comment Share on other sites More sharing options...
0 PurpleBomber Posted August 31, 2015 Share Posted August 31, 2015 I just put a maxed Stretch on and let people deal with it. At least from what I've seen the mini-Snow Globe meta kinda faded after Corrupted Bombards were added to the Void. Also Ice Wave benefits greatly from range post-rework, and a little more area of coverage on Avalanche never hurts. Link to comment Share on other sites More sharing options...
0 Sphirical Posted August 31, 2015 Share Posted August 31, 2015 All you need is a maxed out Stretch. It will cover everything you need and you will be able to walk around freely without sacrificing power strength. Link to comment Share on other sites More sharing options...
0 Xaero Posted August 31, 2015 Share Posted August 31, 2015 Search it on the wiki, there's an article for ability maximization. Link to comment Share on other sites More sharing options...
0 LABAL Posted August 31, 2015 Share Posted August 31, 2015 Rangemaxed Snow Globe is actually very useful in Defense against Infested (ODD, for example) and on any Interception mission. Could be used as utility on Hijack. It is also pretty decent against the damn explosions. Link to comment Share on other sites More sharing options...
0 Shimonoki_Ryuji Posted August 31, 2015 Share Posted August 31, 2015 Globe's range depends on what you're against and your playstyle. My experience is this: If Grineer starmap/T3/T4 Go for 130% range (to protect from bombard rockets and grenades explosions, but keep an eye out for void moas). If Corpus/T1/T2 Keep it 130% if you want the globe to contain the squad. Or 70-100% if that's not needed (careful with railgun moas, cause they can shoot thru the globe). Infested I'd go all out with range and get it up as much as needed (globe augment is handy). Ice Wave is pretty good against infested as well. Tho, keep a decent duration, so that the slow effect is longer. Link to comment Share on other sites More sharing options...
0 LunaruF Posted August 31, 2015 Share Posted August 31, 2015 I use a set of mods that gives me max range but at the same time keep everything else balanced (But strength is still 95%).I use max range so that the chilling globe augment will have a use, and it is VERY effective with max range. Link to comment Share on other sites More sharing options...
0 TheGundamFrog Posted August 31, 2015 Share Posted August 31, 2015 If its too big it will fill up to much space and won't really protect you as enemies will run in your very large globe and attack you inside it. Too small and your globe won't give you enough wiggle room. A max stretch mod is good enough. Link to comment Share on other sites More sharing options...
0 rawr1254 Posted August 31, 2015 Share Posted August 31, 2015 (edited) Globe's range depends on what you're against and your playstyle. My experience is this: If Grineer starmap/T3/T4 Go for 130% range (to protect from bombard rockets and grenades explosions, but keep an eye out for void moas). If Corpus/T1/T2 Keep it 130% if you want the globe to contain the squad. Or 70-100% if that's not needed (careful with railgun moas, cause they can shoot thru the globe). Infested I'd go all out with range and get it up as much as needed (globe augment is handy). Ice Wave is pretty good against infested as well. Tho, keep a decent duration, so that the slow effect is longer. What do you mean keep a decent duration for slow? Duration has no effect on colds effects duration. it's 6 seconds. And my build is Max Transient Fort, Armored Agility, Steel Fiber, Vitality, Stretch, R4 Fleeting, R4 Streamline and R5 Intensify. This gives me a better sprint speed while also increasing my armor and my globes health. This gives me a lot of survivability as well. But that's just my build. And I would NEVER use him in infested it's such a waste of space... Id only use him if he was all I had but Id have no need to use globe because most people are smart in infested missions and just hang out on ledges shooting them from afar. SO in infested I'd stick with Ice Wave and Avalanche Edited August 31, 2015 by rawr1254 Link to comment Share on other sites More sharing options...
0 --MZez-- Posted August 31, 2015 Share Posted August 31, 2015 (edited) I prefer to have full stretch with full power strenght without overextendedncause of the - strenght u can always go for freeze force to buff ur team mates Edited August 31, 2015 by --MZez-- Link to comment Share on other sites More sharing options...
0 RadioLarity Posted August 31, 2015 Share Posted August 31, 2015 What do you mean keep a decent duration for slow? Duration has no effect on colds effects duration. it's 6 seconds. And my build is Max Transient Fort, Armored Agility, Steel Fiber, Vitality, Stretch, R4 Fleeting, R4 Streamline and R5 Intensify. This gives me a better sprint speed while also increasing my armor and my globes health. This gives me a lot of survivability as well. But that's just my build. And I would NEVER use him in infested it's such a waste of space... Id only use him if he was all I had but Id have no need to use globe because most people are smart in infested missions and just hang out on ledges shooting them from afar. SO in infested I'd stick with Ice Wave and Avalanche Duration has effect on Frost powers, meaning that the more duration you have on your Frost, the longer are Frost's chill and freeze procs from his abilities. Take your Armored Agility, it doesn't have enough additions to neither sprint speed nor armor. It's not enough to be considerable. Especially for sprint. Just Bullet Jump your way through, look up tutorials on how to move fast, if you properly chain your second jump with sliding and rolling you can jump through whole open tiles in second or 2. Lastly, Frost is good against infested in defense missions, since he slows down the infested as they charge in. He can provide cover for your ledges as well since you have ancients who can pull you down, as well as moas who attack from distance. BTW man, CHILL out, no need to jump on ppl like that. Link to comment Share on other sites More sharing options...
0 Cryozar Posted August 31, 2015 Share Posted August 31, 2015 What do you mean keep a decent duration for slow? Duration has no effect on colds effects duration. it's 6 seconds.Ice wave impedance cold floor, freeze and its ice patches, and avalanche's freeze duration are affected by duration (ice wave impedance floor and avalanche's freeze lasting 8 seconds without mods affecting duration.OT: if your team wants some extra space to move around and do something like use the lasers, max range can work, but if it's essentially just you or everyone's hugging the pod, then just stretch will be fine Link to comment Share on other sites More sharing options...
0 (PSN)OMGITSNUKERXD Posted August 31, 2015 Share Posted August 31, 2015 A maxed stretch would be good enough.If you are doing raids,I advise that you use max range.(at least that's what I prefer) Link to comment Share on other sites More sharing options...
0 Darzk Posted August 31, 2015 Share Posted August 31, 2015 TLDR: Stretch for Void + Grineer No range mods for Corpus, unless using IWI/CG then Stretch. Max range for Infested and Raids/Hijacks The reasoning behind this is that Grineer/Void has Bombards and/or Napalms, so you want a little extra range on SG so that the AoE does not fully penetrate the Globe. For Corpus, the attack range of Moa's is within a Stretched globe - they run into the globe and start shooting, which is very bad for your team/objective. So dropping Stretch means they start attacking from outside the Globe, saving the team/objective. For Infested, you want the largest range possible so teammates are within the globe and have room to maneuver. For Hijacks, you want as much range as possible to cover the moving objective for as long as possible. Be sure to recast the globe from *within* your current globe to have the health added to the new globe. Link to comment Share on other sites More sharing options...
0 rudman88 Posted August 31, 2015 Share Posted August 31, 2015 The reasons is bad to max range in frost: Only because of your snow globe 3rd skill. It depends on power strength. Overextended kills it. If it is too big, the moment people or creep come in it become a mess. You are trappend with crazy angry mob. you msut always prioritize killing things before they enter the shield. Link to comment Share on other sites More sharing options...
0 Cryozar Posted August 31, 2015 Share Posted August 31, 2015 The reasons is bad to max range in frost: Only because of your snow globe 3rd skill. It depends on power strength. Overextended kills it. If it is too big, the moment people or creep come in it become a mess. You are trappend with crazy angry mob. you msut always prioritize killing things before they enter the shield. Actually, you aren't trapped anymore like that...Snowglobe freezes and throws out enemies inside its range on its initial cast so you aren't finding yourself stuck in a swarm like before. Not to mention avalanche gives some breathing room too Link to comment Share on other sites More sharing options...
0 MrJxt Posted August 31, 2015 Share Posted August 31, 2015 (edited) I use max range with a bit of duration vs infested. edit: Also ice wave impedence Edited August 31, 2015 by MrJxt Link to comment Share on other sites More sharing options...
Question
Ifeno
I'm hesitant to max my Range mod on Frost because I've watched a number of videos warning about making your Snow Globe too big. Is this false information? Should I max it? If not, what's the ideal Rank to get Stretch to?
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