Dillon_J Posted September 18, 2015 Share Posted September 18, 2015 He also can't BE attacked. I think letting Zephyr having a flying ability while allowing her to attack with her main weapons wouldn't be to out-of-the-question if she was still able to be attacked and take damage. no. that would be game breaking. The only thing that currently threatens zephyr is melee. if she could fly and attack shed be invincible. They said it opens up finishers, so technically this statement is untrue. if you watched it only opens the enemy to a finisher when you end the effect I'm pretty sure that is not the point. clearly you dont understand what im trying to say. Zephyr cant have the ability to fly because it would not be balanced. Link to comment Share on other sites More sharing options...
Aesthetic_Dialectic Posted September 18, 2015 Share Posted September 18, 2015 if you watched it only opens the enemy to a finisher when you end the effect I was under the impression that triggering the finisher ended the effect? I never saw him use a finisher because the enemies were alerted, not allowing finishers. Link to comment Share on other sites More sharing options...
egregiousRac Posted September 18, 2015 Share Posted September 18, 2015 I was under the impression that triggering the finisher ended the effect? I never saw him use a finisher because the enemies were alerted, not allowing finishers. The intention is to have activating the ability allow you to do finishers on the enemies around you. You would have to exit the ability. Scott made it sound like that wasn't actually implemented yet though. Sheldon was trying to do it anyway. Link to comment Share on other sites More sharing options...
SicSlaver Posted September 18, 2015 Share Posted September 18, 2015 no. that would be game breaking. The only thing that currently threatens zephyr is melee. if she could fly and attack shed be invincible. if you watched it only opens the enemy to a finisher when you end the effect clearly you dont understand what im trying to say. Zephyr cant have the ability to fly because it would not be balanced. Hitscan weapons from Grineer still kicks Zephyr's &#!. Link to comment Share on other sites More sharing options...
Aesthetic_Dialectic Posted September 18, 2015 Share Posted September 18, 2015 The intention is to have activating the ability allow you to do finishers on the enemies around you. You would have to exit the ability. Scott made it sound like that wasn't actually implemented yet though. Sheldon was trying to do it anyway. Thanks for the clarification, it was hard to watch both frames when they both ended up exciting me so much. Link to comment Share on other sites More sharing options...
egregiousRac Posted September 18, 2015 Share Posted September 18, 2015 Thanks for the clarification, it was hard to watch both frames when they both ended up exciting me so much. Yeah... Link to comment Share on other sites More sharing options...
Renegade343 Posted September 18, 2015 Share Posted September 18, 2015 Am I the only one here that is wondering, "What about the skybox? Would we get larger space to fly around in?" Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted September 18, 2015 Share Posted September 18, 2015 (edited) So cloudwalking lets you move painfully slowly, be completely unable to attack, and gain a slow fall that Zephyr already has as a passive? Yeah, so much better than Zephyr... Edited September 18, 2015 by 4G3NT_0R4NG3 Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted September 19, 2015 Share Posted September 19, 2015 So cloudwalking lets you move painfully slowly, be completely unable to attack, and gain a slow fall that Zephyr already has as a passive? Yeah, so much better than Zephyr... Cloud walk = Invincible invisibility dont make it seem like a horrible skill. if he were able to attack in this state it would be to op Link to comment Share on other sites More sharing options...
F-Minus Posted September 19, 2015 Share Posted September 19, 2015 (edited) Chickens and Penguins can't fly, and they're the coolest birds. You forgot the Kiwi man... the KIWI! Zephyr Prime: Edited September 19, 2015 by F-Minus Link to comment Share on other sites More sharing options...
UnderYourBed Posted September 19, 2015 Share Posted September 19, 2015 (edited) Chickens and Penguins can't fly, and they're the coolest birds. You should feel bad D: As for Wukong's cloudwalking?riding? skill, what was attention grabbing for me was the stun a la Ash' Smoke Bomb. As for Zephyr, rather than full-on flight, I'd like a parkour reset ability more (ie using the ability let's bullet jump/aim glide mid-air again). As for compensating for replacing Divebomb, we could just have the ability to Tailwind to the ground. edit: my bad, last part was supposed to be for the other zephyr threa; might as well leave it anyway lol Edited September 19, 2015 by UnderYourBed Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted September 19, 2015 Share Posted September 19, 2015 Cloud walk = Invincible invisibility dont make it seem like a horrible skill. if he were able to attack in this state it would be to op The point is that the abilities accomplish entirely different things. Tail Wind is a mobility skill, Cloudwalk is a survivability skill. You can't really draw an effective comparison due to how vastly different they are. Link to comment Share on other sites More sharing options...
theammostore Posted September 19, 2015 Share Posted September 19, 2015 It's not flying though, it's just a thematic thing. He's not actually able to fly around, he just looks like it. Link to comment Share on other sites More sharing options...
KuzkinaMat Posted September 19, 2015 Share Posted September 19, 2015 (edited) Either shes more useful or not, the point is shes the BIRD/AIR Frame but she cant fly, just a glorified super jump with Zephyr low gravity passive, compared to the Monkey king that does better at flying. Edit, the Monkey King can FLY/FLOAT, its just that the tilesets that we have has a low "ceiling" that block frames go higher. Edited September 19, 2015 by KuzkinaMat Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted September 19, 2015 Share Posted September 19, 2015 Either shes more useful or not, the point is shes the BIRD/AIR Frame but she cant fly, just a glorified super jump with Zephyr low gravity passive, compared to the Monkey king that does better at flying. Edit, the Monkey King can FLY/FLOAT, its just that the tilesets that we have has a low "ceiling" that block frames go higher. Despite not technically being a "flying" warframe, Zephyr's speed is still MASSIVELY superior to Wukong's. Cloudwalk is really just a survivability skill. The flying will most likely have very little use, due to how much vertical distance any frame can cover with parkour 2.0, especially Zephyr. It is technically flying, but in gameplay, it seems like the fact that it's technically flight will mean almost nothing. Link to comment Share on other sites More sharing options...
Vaxillian Posted September 19, 2015 Share Posted September 19, 2015 Here's a thread about a suggestion: https://forums.warframe.com/index.php?/topic/530312-add-tailwind-divebomb-into-1-skill-and-give-zephyr-a-fly-abilty/#entry5947780 Link to comment Share on other sites More sharing options...
SicSlaver Posted September 19, 2015 Share Posted September 19, 2015 Here's a thread about a suggestion: https://forums.warframe.com/index.php?/topic/530312-add-tailwind-divebomb-into-1-skill-and-give-zephyr-a-fly-abilty/#entry5947780 Yes, that thread was made after the same suggestion was made in this thread. Link to comment Share on other sites More sharing options...
reedknoll Posted September 19, 2015 Share Posted September 19, 2015 Chickens and Penguins can't fly, and they're the coolest birds. i love chicken Link to comment Share on other sites More sharing options...
(PSN)buddy72757 Posted September 19, 2015 Share Posted September 19, 2015 The Poor bird that isnt quite a bird Flappy bird can't fly either... Link to comment Share on other sites More sharing options...
Dillon_J Posted September 19, 2015 Share Posted September 19, 2015 Hitscan weapons from Grineer still kicks Zephyr's !. and if you actually play zephyr often you usually target those enemies right away soooo yea. Link to comment Share on other sites More sharing options...
Viedra_Lavinova Posted September 19, 2015 Share Posted September 19, 2015 Zephyr's more like a penguin now, the flightless bird. Hopefully she will be able to actually fly in the future. Link to comment Share on other sites More sharing options...
gizol333 Posted September 19, 2015 Share Posted September 19, 2015 wukong is extremly slow and can't do nothing while in the cloud thing. I'm pretty sure that is not the point. Link to comment Share on other sites More sharing options...
Axeroix Posted September 20, 2015 Author Share Posted September 20, 2015 I'd love to see this get implimented, It'd probably be alot of work, but its work for everyone Art Team get to make her wings progtammers get to make it work on normal maps Animation team get to make it look cool as hell Link to comment Share on other sites More sharing options...
-Krism- Posted September 20, 2015 Share Posted September 20, 2015 Wukong is a monkeyframe, no he can't fly, well, from his story, he can walk on clouds. Link to comment Share on other sites More sharing options...
Axeroix Posted September 20, 2015 Author Share Posted September 20, 2015 Wukong is a monkeyframe, no he can't fly, well, from his story, he can walk on clouds. well his cloud walking gives him more of an illusion of fighting than Zephyr has Link to comment Share on other sites More sharing options...
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