08DeCiBeL80 Posted October 12, 2015 Share Posted October 12, 2015 Is it worth using it more on Exilius slot?? i use it on divebomb (and Divebomb vortex) build for Zephyr you Always need to be 2.5 m from the ground to trigger the heavy impact with divebomb to reach it 16m/s fall speed but it stacks better on higher heights So any ideas / Suggestions for me for Warframe's that are able to trigger Heavy Impact fast Link to comment Share on other sites More sharing options...
Mr.ToastForPresident Posted October 12, 2015 Share Posted October 12, 2015 Excali- oh wait Link to comment Share on other sites More sharing options...
(PSN)buddy72757 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Zephyr's fall acceleration is |lower| than that of other frames, and thus you don't reach the needed threshold as fast as others, unless you are using Dive Bomb, but then it really is pointless. Really, the mod isn't that helpful... I wouldn't use a Exilius Adapter for it, although, for Enemy Sense or Rush? Yes. So any ideas / Suggestions for me for Warframe's that are able to trigger Heavy Impact fast I'd say any, really. Experiment with some melee weapons, some, not all, will trigger the effect on a ground slam. Edited October 12, 2015 by (PS4)buddy72757 Link to comment Share on other sites More sharing options...
Artekkor Posted October 12, 2015 Share Posted October 12, 2015 Pretty much any warframe, just bullet jump up to the max height and you're good. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted October 12, 2015 Share Posted October 12, 2015 (edited) it can certainly be useful on Zephyr and other mobile frames, but I think many would prefer Enemy Sense or Rush. faster sprint or Enemy radar are just way more useful IMO. Edited October 12, 2015 by (PS4)robotwars7 Link to comment Share on other sites More sharing options...
CRCGamer Posted October 12, 2015 Share Posted October 12, 2015 Psst. Don't forget loot radar via Thief's Wit for the syndicate medallion hunting, it isn't just Rush or Enemy sense that has use. Link to comment Share on other sites More sharing options...
Storchenbein Posted October 12, 2015 Share Posted October 12, 2015 Psst. Don't forget loot radar via Thief's Wit for the syndicate medallion hunting, it isn't just Rush or Enemy sense that has use. Most people don't use it anymore since Animal Instinct does all of that. Link to comment Share on other sites More sharing options...
ShortCat Posted October 12, 2015 Share Posted October 12, 2015 After Parkour 2.0 maxed heavy Impact triggers on any groundslam attack. Link to comment Share on other sites More sharing options...
Kaotyke Posted October 12, 2015 Share Posted October 12, 2015 Most people don't use it anymore since Animal Instinct does all of that. Unless we are hunting for Reinforced Containers and put Loot Radar and Thief's Wit to make sure everything is appearing even outside the mini-map. Link to comment Share on other sites More sharing options...
08DeCiBeL80 Posted October 12, 2015 Author Share Posted October 12, 2015 for radar we have banshee sonar Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted October 12, 2015 Share Posted October 12, 2015 (edited) Venka's jump to slam attack procs Heavy Impact most of the times at any height.I'd like just to see more mods like this, modifying our Parkour and Mobility actions to have special attacks to blowout when needed.We already have some elemental BulletJump effect.Some nice ideas would be a Stealth factor on Bullet Jump ala Excalibur's SuperJump2.0, maybe some Flaming Dragon Kick (Shiftrun+Jump+CTRL Divekick Action), something adding stealth while Crouched or Latched to some wall, something working together with Rush and Maglev like a Shoving Charge, or a Knockdown Slidekick.There are so many possibilities. Edited October 12, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
MaverickZero Posted October 12, 2015 Share Posted October 12, 2015 Unless we are hunting for Reinforced Containers and put Loot Radar and Thief's Wit to make sure everything is appearing even outside the mini-map. Unless you're like us and know where every possible spot for a container. Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted October 12, 2015 Share Posted October 12, 2015 After Parkour 2.0 maxed heavy Impact triggers on any groundslam attack. Uncorrect. It mostly is influenced by every single weapon animation and Warframe's speed. I've noticed only Venkas procs it very often. Link to comment Share on other sites More sharing options...
08DeCiBeL80 Posted October 12, 2015 Author Share Posted October 12, 2015 Venka? which stance mod i will need to use and also how to build it propely i think it lacks damage comperad with my Dual Kamas, Bo and Reaper prime Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted October 12, 2015 Share Posted October 12, 2015 (edited) I'm testing it now.EDIT: I'm using Vermillion Storm, duck the damage, they're nice weapons ;) also the Ground Finisher is often lethal.It seems that Heavy Impact is half bugged.I remember being able with an Excalibur and Venka to proc it every slam attack not long ago after the Parkour2.0.I'm now with a Saryn in the Relay Training Room, Rush mod up, it seems to work occasionally. Sometimes I can proc it 3-4 times consecutively by slam attacking even if I'm not at the half of my highest jump height. Then something fails and I can't proc it anymore even by bulletjumping at the highest height.It seems anyway that Venka's Vermillion Storm ground slam attack is able to proc it.PPS:It feels like Heavy Impact must be actived once by reaching the max height jump with a bullet jump, then after it procs, every slam attack will proc it.If you accidentally make a simple jump not proccing it, this effect will end, and it must be set up again. Edited October 12, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted December 21, 2015 Share Posted December 21, 2015 Heavy Impact is still bugged, it needs an activation proc, and after that it will proc every slam attack no matter what the height of the jump. Link to comment Share on other sites More sharing options...
Sormatte Posted December 21, 2015 Share Posted December 21, 2015 The necro is strong with this one. Link to comment Share on other sites More sharing options...
3lackrose Posted December 21, 2015 Share Posted December 21, 2015 Oh, i totally forgot about this mod. I'll give it another try on my next game, and check how it scales now with parkour 2.0. I used it with Excalibur's Super Jump when i was still a low rank player or Zephyr. But unless it got buffed (haven't been using it for a lot of time) i remember it being not so effective and somewhat buggy (didn't damage or knock down some mobs). Considering how situational it is to proc, i wouldn't bother much with it. And to obtain a similar effect you can just smash your melee weapon on the ground and it will knock down the mobs or other effects (depending on the weapon). Link to comment Share on other sites More sharing options...
MopUpCrewman Posted December 21, 2015 Share Posted December 21, 2015 I'll stick to Handspring until I get Rending Turn (or if I do...), thank you very much. Although I must admit back in the day when I got this mod for the first time and put it on my Excalibur I was super excited. Link to comment Share on other sites More sharing options...
Henji Posted December 21, 2015 Share Posted December 21, 2015 (edited) Just go full Rhino on their asses son http://warframe.wikia.com/wiki/Rhino (Abilities tab) Edited December 21, 2015 by Henji Link to comment Share on other sites More sharing options...
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