KotoKuraken Posted October 14, 2015 Share Posted October 14, 2015 Pervy title, but now you're here, adding tons of range makes every collision of Atlas's fist with the enemy's face have a bigger explosion. aka, Atlas can kill the entire room of enemies with a single punch. That is all #JohnCena Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted October 14, 2015 Share Posted October 14, 2015 POWER POLE EXTENDDDD Does it now tho? Haven't really experienced it myself. Link to comment Share on other sites More sharing options...
Eldnacpeek Posted October 14, 2015 Share Posted October 14, 2015 Show me your moves. Link to comment Share on other sites More sharing options...
DiosGX Posted October 14, 2015 Share Posted October 14, 2015 Yes, it does. I've been putting Stretch on him when re-ranking post Forma because Landslide is the best ability ever. There's a small AoE designed to knock enemies down from point of impact on the first target, and allow you to chain into them. However, most of the time, it just kills everything. Wouldn't put Overextended on unless you only have it at rank 2 or 3. Any more than that is just too much of a damage loss to be worth it. Link to comment Share on other sites More sharing options...
KotoKuraken Posted October 14, 2015 Author Share Posted October 14, 2015 Strength and range. Trust me. And the radius reaches it's full potential on the 2nd or 3rd strike Link to comment Share on other sites More sharing options...
Stratego89 Posted October 14, 2015 Share Posted October 14, 2015 Yeah. Atlas seems kinda OP now. His rumblers wreck face and tank the world, and his punches are falcon tier. His rumblers are probably in a good spot since they are melee based and you only have two- so they can probably get taken down quickly late enough level. His punches though... that's waaaaay too powerful for a 1 ability. DE has a habit of doing that. I don't really see the need for his 1 to take melee mods into account. The CC it provides is already amazing, all these abilities that are taking damage multipliers etc from melee mods are incredibly overpowered. First exalted blade, now hysteria is even more OP than before- now Atlas' FIRST ability. I'm concerned about this power creep... Link to comment Share on other sites More sharing options...
KotoKuraken Posted October 14, 2015 Author Share Posted October 14, 2015 The sentients are coming. Prepare for the s....storm! Yes, prepare for the storm. Link to comment Share on other sites More sharing options...
RawGritz Posted October 14, 2015 Share Posted October 14, 2015 (edited) Yeah. Atlas seems kinda OP now. His rumblers wreck face and tank the world, and his punches are falcon tier. His rumblers are probably in a good spot since they are melee based and you only have two- so they can probably get taken down quickly late enough level. His punches though... that's waaaaay too powerful for a 1 ability. DE has a habit of doing that. I don't really see the need for his 1 to take melee mods into account. The CC it provides is already amazing, all these abilities that are taking damage multipliers etc from melee mods are incredibly overpowered. First exalted blade, now hysteria is even more OP than before- now Atlas' FIRST ability. I'm concerned about this power creep... What's to be concerned about? Pfff! I'm concerned about all the complaining about OP in the PVE realm. What does it matter? I mean really? Edited October 14, 2015 by RawGritz Link to comment Share on other sites More sharing options...
Stratego89 Posted October 14, 2015 Share Posted October 14, 2015 What's to be concerned about? Pfff! I'm concerned about all the complaining about OP in the PVE realm. What does it matter? I mean really? 1 word. Powercreep. Stuff isn't fun in two situations: 1. The game is played for you (as in the case of the old peacemaker, about time that got changed). 2. When everything is too easy (in the case of abilities like Hysteria or Exalted blade). Atlas as I see it is on the line but isn't really in a bad position or anything. At least you actually have to pay attention or you're gonna be stomped on by high level enemies. Plus his abiities as a whole are interactive. (I'd like to see his darude sandstor- I mean his petrify get some sorta buff though. Maybe his augments will be amazing. I can see potential in them). Link to comment Share on other sites More sharing options...
RawGritz Posted October 14, 2015 Share Posted October 14, 2015 1 word. Powercreep. Stuff isn't fun in two situations: 1. The game is played for you (as in the case of the old peacemaker, about time that got changed). 2. When everything is too easy (in the case of abilities like Hysteria or Exalted blade). Atlas as I see it is on the line but isn't really in a bad position or anything. At least you actually have to pay attention or you're gonna be stomped on by high level enemies. Plus his abiities as a whole are interactive. (I'd like to see his darude sandstor- I mean his petrify get some sorta buff though. Maybe his augments will be amazing. I can see potential in them). Understood. There are some great augment suggestion in the design council right now. Some really great ones for Petrify. Link to comment Share on other sites More sharing options...
Stratego89 Posted October 14, 2015 Share Posted October 14, 2015 Understood. There are some great augment suggestion in the design council right now. Some really great ones for Petrify. I saw an idea for his tectonics (someone was complaining it needed buffs) where it summons multiple walls that circle around the area they were summoned in, a moving shields as it were. I could see that or just 3 (like a 3 monitor setup shape) instead of one both working as augments. Perhaps range could affect the width of the bulwark though. That's the one real issue I see with the skill. I can't wait to see those augments come out though. Looking forward to equinox' as well. :) Link to comment Share on other sites More sharing options...
RawGritz Posted October 14, 2015 Share Posted October 14, 2015 I saw an idea for his tectonics (someone was complaining it needed buffs) where it summons multiple walls that circle around the area they were summoned in, a moving shields as it were. I could see that or just 3 (like a 3 monitor setup shape) instead of one both working as augments. Perhaps range could affect the width of the bulwark though. That's the one real issue I see with the skill. I can't wait to see those augments come out though. Looking forward to equinox' as well. :) I'm hoping for a Petrify grenade item that does an aoe of petrify. Then I can toss it from behind the the Tectonic shield. Link to comment Share on other sites More sharing options...
Oranji Posted October 14, 2015 Share Posted October 14, 2015 (edited) I like where Atlas is right now compared to the pre-buff. Using him instead of the current meta frames are pretty fun and shows great potential unlike a couple of frames that I know about - namely water & fairy. Edited October 14, 2015 by Oranji Link to comment Share on other sites More sharing options...
Osharchi Posted October 14, 2015 Share Posted October 14, 2015 But will it extend? Link to comment Share on other sites More sharing options...
Kaotyke Posted October 14, 2015 Share Posted October 14, 2015 What's to be concerned about? Pfff! I'm concerned about all the complaining about OP in the PVE realm. What does it matter? I mean really? Its all about balance Link to comment Share on other sites More sharing options...
MopUpCrewman Posted October 14, 2015 Share Posted October 14, 2015 My 'incoming nerf' senses are tingling. Hopefully it's a false alarm. Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted October 14, 2015 Share Posted October 14, 2015 I can't read this thread like a mature human being. Link to comment Share on other sites More sharing options...
Archistopheles Posted October 14, 2015 Share Posted October 14, 2015 Atlas fist jokes will pierce the heavens~~~ Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted October 14, 2015 Share Posted October 14, 2015 (edited) (double post) Edited October 14, 2015 by 8gbMoreRAM Link to comment Share on other sites More sharing options...
Chhkt Posted October 14, 2015 Share Posted October 14, 2015 I like where Atlas is right now compared to the pre-buff. Using him instead of the current meta frames are pretty fun and shows great potential unlike a couple of frames that I know about - namely water & fairy. Until Atlas becomes meta because DE buffed him to hell or have him a ridiculous G-mag-esque augment that makes farming more 'efficient'. Link to comment Share on other sites More sharing options...
(PSN)Fac3kick3r_lolz Posted October 14, 2015 Share Posted October 14, 2015 Sees thread name. Notices the HOT title next to it.... Link to comment Share on other sites More sharing options...
Contiguous Posted October 14, 2015 Share Posted October 14, 2015 And this is how Atlas will fall back to being absolutely nothing. Link to comment Share on other sites More sharing options...
Sorise Posted October 14, 2015 Share Posted October 14, 2015 Yeah. Atlas seems kinda OP now. His rumblers wreck face and tank the world, and his punches are falcon tier. His rumblers are probably in a good spot since they are melee based and you only have two- so they can probably get taken down quickly late enough level. His punches though... that's waaaaay too powerful for a 1 ability. DE has a habit of doing that. I don't really see the need for his 1 to take melee mods into account. The CC it provides is already amazing, all these abilities that are taking damage multipliers etc from melee mods are incredibly overpowered. First exalted blade, now hysteria is even more OP than before- now Atlas' FIRST ability. I'm concerned about this power creep... You guys won't be satisfied until guns out damage all abilities... Link to comment Share on other sites More sharing options...
Sorise Posted October 14, 2015 Share Posted October 14, 2015 (edited) Well, tried defense alert in Phobos spamming landslide and petrify. It was too hard, failed. Other 3 Tenno including Vauban were useless. Enemy damage despite being invulnerable to bullets during landslide was still too much too bare. Some "Op" ability. Still new to Atlas anyway... Edited October 14, 2015 by Sorise Link to comment Share on other sites More sharing options...
Stratego89 Posted October 14, 2015 Share Posted October 14, 2015 You guys won't be satisfied until guns out damage all abilities... Pure "only do damage" abilities are boring. They are also bad- this is WHY damage abilities suck, don't scale, and are just un-appreciated in general. They don't do anything a gun can't- and more effectively. They just look cooler. Abilities should be ABILITIES, not just damage. In Atlas' case his punches have insanely huge AoE and CC. Better than any gun. Abilities shouldn't NEED to outdamage guns. They're not meant to be used on every enemy like guns are, they're meant to compliment shooting, not replace it. Link to comment Share on other sites More sharing options...
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