Royce_Bracket Posted May 30, 2013 Share Posted May 30, 2013 3. Imo, RNG is only good if used in moderation. If everything is based on luck, obtaining a rare item can become extremely frustrating and time consuming, especially when the only thing you can do is "hope" that you get it. However, too little RNG can take away many of those fun, unscripted, and highly satisfying "woot" luck moments, such as when you get something really rare out of nowhere, and brag to your friends about it. Link to comment Share on other sites More sharing options...
SetAbominae Posted May 30, 2013 Share Posted May 30, 2013 3 if well done, i.e., the ammount of token farming that needs to be done to obtain a "rare" reward is not so blatantly high that RNG still outweights it. If that's how it's going to be; two for me, if not; three. Link to comment Share on other sites More sharing options...
Flunky Posted May 30, 2013 Share Posted May 30, 2013 mostly token with some tastefully placed rng on the side for fun. thanks in advance Link to comment Share on other sites More sharing options...
munchingtako Posted May 30, 2013 Share Posted May 30, 2013 Token! Link to comment Share on other sites More sharing options...
Ferriwind Posted May 30, 2013 Share Posted May 30, 2013 Too restricting. 1) "I like the RNG-drop system as it is now and it only needs a bit of organization which includes taking into account LORE. Tokens are fair, but it's gimmicky." Link to comment Share on other sites More sharing options...
MyXmaN Posted May 30, 2013 Author Share Posted May 30, 2013 and i shalt be bumping the topic until i fall dead on the keyboard and my body becomes dust. Please vote more! We need the numbers! Link to comment Share on other sites More sharing options...
Luxangel7 Posted May 30, 2013 Share Posted May 30, 2013 3 Link to comment Share on other sites More sharing options...
Xandielm Posted May 30, 2013 Share Posted May 30, 2013 2 for sure. Hate running a mission for ever and getting nothing from it. Link to comment Share on other sites More sharing options...
Dallas Posted May 30, 2013 Share Posted May 30, 2013 2. 3. if 2 not possible Link to comment Share on other sites More sharing options...
cyclopsbob Posted May 30, 2013 Share Posted May 30, 2013 1 i actually like random i dont mind it makes farming all that mor enjoyable when it finally does drop Link to comment Share on other sites More sharing options...
MyXmaN Posted May 30, 2013 Author Share Posted May 30, 2013 Ive just hit rank 6, so - bump. Link to comment Share on other sites More sharing options...
neKroMancer Posted May 30, 2013 Share Posted May 30, 2013 RNG that can be influenced by gameplay. We don't need token if we have enough win to keep us busy. Let us rig RNG through gameplay would be ideal. Link to comment Share on other sites More sharing options...
fishworshipper Posted May 30, 2013 Share Posted May 30, 2013 Merge, definitely. Link to comment Share on other sites More sharing options...
Syrdust Posted May 30, 2013 Share Posted May 30, 2013 I dislike the randomness and would like to see Token-system implemented Link to comment Share on other sites More sharing options...
Hietala217 Posted May 30, 2013 Share Posted May 30, 2013 I like the idea of 1 better than 2 or 3. A token system simply seems like an easy or fast track to get everything someone may want. Which will potentially take a lot of time away from the game if you get everything in such a manner. I've always favored games that rely on a random drop system. Honestly, I kind of wish the 'random drops' were more random. lol... Such as being able to get mods that start on different levels more often (seen a couple). But that's just my opinion. :) If it was going to be added in regardless, then definitely 3... Link to comment Share on other sites More sharing options...
Loswaith Posted May 30, 2013 Share Posted May 30, 2013 3. somethings tokens, some things actually random. I tend to prefer blanket random, not boss X has random chance to drop Y (I dont see that as random so much as forcing busywork), but (to use warframe as an example) planet system X has random chance to drop Y or entire game has chance to drop Y. Link to comment Share on other sites More sharing options...
DividebyZero Posted May 30, 2013 Share Posted May 30, 2013 Merge sounds good to me. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted May 30, 2013 Share Posted May 30, 2013 I'd prefer a merger of both in the sense of "turn X latron prime parts/BPs into an LP receiver" system, because it's a serious problem when players wind up clogging their inventory with a dozen worthless components that they already have while vainly trying to get the one they actually need. So... #3? Link to comment Share on other sites More sharing options...
Quetzhal Posted May 30, 2013 Share Posted May 30, 2013 I'd prefer a merger of both in the sense of "turn X latron prime parts/BPs into an LP receiver" system, because it's a serious problem when players wind up clogging their inventory with a dozen worthless components that they already have while vainly trying to get the one they actually need. So... #3? The thing is, once they have the stuff they need, then they're just getting stuff that clogs up their inventory again (and have little incentive to keep doing runs). A token system can be used to purchase neat little utility items, like ammo boxes that autofill your ammo when you run out, or other cool consumable desirables that the community could come up with. This maximises replayability, allowing rewards to still be useful after you've obtained gear. Just my thoughts, of course. Link to comment Share on other sites More sharing options...
Valix Posted May 30, 2013 Share Posted May 30, 2013 Tokens sound great and all, but how many tokens would be the right ammount per item?, currently with RNG u can get the item u want on your first run?With tokens i doubt the benchmark required tokens would ever be as low as 1?So I guess my vote is for 3 but with the hope the values are reasonable. Link to comment Share on other sites More sharing options...
Aizeol Posted May 30, 2013 Share Posted May 30, 2013 If 3 is implemented with a correct ratio of blueprint to token and how many tokens are needed to acquire another blueprint then it could be a significant improvement in alleviating the grind. Link to comment Share on other sites More sharing options...
vieuxchat Posted May 30, 2013 Share Posted May 30, 2013 Vote for 3 Link to comment Share on other sites More sharing options...
Arisaya Posted May 30, 2013 Share Posted May 30, 2013 can't make a poll? pity.. anyways.. 3 Link to comment Share on other sites More sharing options...
MyXmaN Posted May 30, 2013 Author Share Posted May 30, 2013 Wow, we are actually starting to have some good numbers over here - see the first post. Regarding the merger - if it is ever implemented, its up to the developers to decide how exactly to merge these two systems. Perhaps we are going to see the transform button. Perhaps - some things will be token-based and some not. Link to comment Share on other sites More sharing options...
VarianStark Posted May 30, 2013 Share Posted May 30, 2013 Merge Link to comment Share on other sites More sharing options...
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