StratoS117 Posted October 24, 2015 Author Share Posted October 24, 2015 Thanks for the kind words everyone! It really encourages me to keep going :) Pretty sure that's a Zbrush shader. Spot on. BPR render in Zbrush using Shapula's shader pack. Link to comment Share on other sites More sharing options...
Klarbauter Posted October 24, 2015 Share Posted October 24, 2015 Thanks for the kind words everyone! It really encourages me to keep going :) Spot on. BPR render in Zbrush using Shapula's shader pack. Why not? Your work is rly good! I would totally buy it! Link to comment Share on other sites More sharing options...
8gbMoreRAM Posted October 24, 2015 Share Posted October 24, 2015 Oh, man! That looks really, really good. Would buy in an instant. Keep up the great work! Link to comment Share on other sites More sharing options...
Larsurus Posted October 24, 2015 Share Posted October 24, 2015 Neat! Link to comment Share on other sites More sharing options...
Petersheikah Posted October 24, 2015 Share Posted October 24, 2015 Duuude! This is insane! I'd definetely buy that if it was in-game Link to comment Share on other sites More sharing options...
Godmur Posted October 25, 2015 Share Posted October 25, 2015 ... senpai teach me :O Link to comment Share on other sites More sharing options...
StratoS117 Posted October 25, 2015 Author Share Posted October 25, 2015 Oh, man! That looks really, really good. Would buy in an instant. Keep up the great work! Neat! Duuude! This is insane! I'd definetely buy that if it was in-game ... senpai teach me :O Why not? Your work is rly good! I would totally buy it! <3 Gosh y'all are making me blush. As for learning this stuff @Godmur, there are great resources like lydia.com and the polycount forums. And of course youtube! I recommend giving blender a try if you want to get into modeling but don't want to pay for an autodesk product. It's a great free program, and for texturing Krita is a great all around free art program. Link to comment Share on other sites More sharing options...
Sevlucent Posted October 25, 2015 Share Posted October 25, 2015 ^_^ please tell me you'll work on a Volt skin...if the answer is yes, you can expect an internet hug coming your way...and cookies. Link to comment Share on other sites More sharing options...
led2012WF Posted October 25, 2015 Share Posted October 25, 2015 Loving the high quality sculpts dude :) Looks so perfect and clean. I Like it :P Link to comment Share on other sites More sharing options...
(PSN)StarDustKillah Posted October 25, 2015 Share Posted October 25, 2015 I don't like Mag and I think this looks amazing. Are you going to Post a Steam Community link? Link to comment Share on other sites More sharing options...
TwonkeyKong Posted October 25, 2015 Share Posted October 25, 2015 This guy knows his maps :O Link to comment Share on other sites More sharing options...
(PSN)Chino_Feo_1337 Posted October 25, 2015 Share Posted October 25, 2015 I am a big fan of mag, and I think your skin/model looks very good. I'm guessing this is in preparation for when models become available, because as of now it's just textures Link to comment Share on other sites More sharing options...
StratoS117 Posted October 26, 2015 Author Share Posted October 26, 2015 I don't like Mag and I think this looks amazing. Are you going to Post a Steam Community link? I will put my textures and syandanas on steam as they get completed and I will update the main post with a workshop link :3 I am a big fan of mag, and I think your skin/model looks very good. I'm guessing this is in preparation for when models become available, because as of now it's just textures That's the beauty of transferring maps in maya, I can take all that new detail and apply it to the original model via a normal map texture. Praise be unto loopholes! Link to comment Share on other sites More sharing options...
Syncrasis Posted October 26, 2015 Share Posted October 26, 2015 Really cool take on this model. I like the shapes in the helmet and chest area particularly Link to comment Share on other sites More sharing options...
-_Symbol_- Posted October 26, 2015 Share Posted October 26, 2015 I want THIS SKIN Link to comment Share on other sites More sharing options...
StratoS117 Posted October 27, 2015 Author Share Posted October 27, 2015 So I'm having some problems with the normal maps. In maya they look perfectly fine right? Well, pop them into Tennogen and suddenly nasty seams. Anyone have any idea how to fix this? Link to comment Share on other sites More sharing options...
KaraBerry Posted October 27, 2015 Share Posted October 27, 2015 Holy crap this looks wicked. All I've managed so far is adding snake scales to the Gorgon's barrel. ._. (And it's not even really working. It works in the software I'm using, but importing the new Normal map results in the same as the old. Guess I have to bake the maps, but I'm afraid of messing everything up. Guess it's time to make backup files.) Sorry, anyways, this looks wicked and I can't wait to see how it turns out! Link to comment Share on other sites More sharing options...
KaraBerry Posted October 27, 2015 Share Posted October 27, 2015 So I'm having some problems with the normal maps. In maya they look perfectly fine right? Well, pop them into Tennogen and suddenly nasty seams. Anyone have any idea how to fix this? I've actually had the same problem with the Default Mag. I've not changed her at all, using all the default things and I'm still getting visible seams on her hips/thighs. Might not be you ^.^ Link to comment Share on other sites More sharing options...
StratoS117 Posted October 27, 2015 Author Share Posted October 27, 2015 I've actually had the same problem with the Default Mag. I've not changed her at all, using all the default things and I'm still getting visible seams on her hips/thighs. Might not be you ^.^ So it might be an engine thing.. I've tried everything from flipping the green channel to baking in Zbrush and xNormal. and the problem persists. Link to comment Share on other sites More sharing options...
KaraBerry Posted October 27, 2015 Share Posted October 27, 2015 So it might be an engine thing.. I've tried everything from flipping the green channel to baking in Zbrush and xNormal. and the problem persists. Honestly, I've learned everything I know about texturing today. (Meaning I don't know much.) But it does seem to work with every other available resource. Only Mag's seems to freak out. Might just have been an issue with the files they gave us. Here's hoping it either gets corrected or you figure it out. It looks really nice ^.^ Link to comment Share on other sites More sharing options...
StratoS117 Posted October 27, 2015 Author Share Posted October 27, 2015 (edited) Honestly, I've learned everything I know about texturing today. (Meaning I don't know much.) But it does seem to work with every other available resource. Only Mag's seems to freak out. Might just have been an issue with the files they gave us. Here's hoping it either gets corrected or you figure it out. It looks really nice ^.^ Thanks :3 also I just pulled excal into the tennogen tool and applied his default maps, the seams are there too on him. I'm beginning to think its how the tool renders normals. Odd as heck. Edited October 27, 2015 by StratoS117 Link to comment Share on other sites More sharing options...
CelsiusPrime Posted October 27, 2015 Share Posted October 27, 2015 So it might be an engine thing.. I've tried everything from flipping the green channel to baking in Zbrush and xNormal. and the problem persists. idk how useful this information is but the in game mag immortal skin used to have really nasty lines and edges and things on it that took a while to get fixed. maybe this is somehow related to that? Link to comment Share on other sites More sharing options...
KaraBerry Posted October 27, 2015 Share Posted October 27, 2015 (edited) Thanks :3 also I just pulled excal into the tennogen tool and applied his default maps, the seams are there too on him. I'm beginning to think its how the tool renders normals. Odd as heck. EDIT. Confirmed, Excalibutt got seams too. even the PBR'd one has seams. It may just be the program rendering them wrong for some reason. Edited October 27, 2015 by KaraOgata Link to comment Share on other sites More sharing options...
Yapaso Posted October 27, 2015 Share Posted October 27, 2015 can you do with bane mask? lol Link to comment Share on other sites More sharing options...
TheKillerApp Posted October 28, 2015 Share Posted October 28, 2015 Yes sir, a batch of armored Mags for me, please. Good job! +1 Link to comment Share on other sites More sharing options...
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