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Stratos117's Workshop [11/3 Progress Update]


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Hey Tenno,

 

I'll be posting all of my workshop stuff in this thread. Please feel free to critique and drop some ideas for what you would like to see!

 

Here is a very early notsosneak peek at what I'm currently working on.

 

preview2.png

 

Chest Progress Update:

preview2.png

Quick Tennogen Tool Import to make sure Transfer Maps in Maya actually works (Spoiler it does!)

enginetest.png

 

More work on the back and arms.

preview2.png

I think this is the finished body sculpt. Time for the helm and the arm forks.

preview3.png

 

Well sculpting is done. Went ahead and transferred maps. Looks alright in the engine. Just gotta clean up the normals a but and then its off to texturing land!

texturetest2.png

I decided to resculpt parts of the helmet. Comes out better when I bake the normals now.

helmadjustments.png

​[11/2]

​Hey Tenno. Sorry it's been a minute since I posted some progress. School and commission work have kinda been taking over my free time. Anyway, Helmet texturing is almost done. Just need the decals and tint mask. Here is a peak at how Mag is looking so far. Also thanks for all the awesome support and comments guys. <3

Untitled.png

Edited by StratoS117
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That's pretty neat. How'd you do it?

I'm sculpting new details on the default model in ZBrush. From there I will import both the original and my new sculpt into Maya and transfer UV attributes/bake normals. And then comes the fun texturing part.

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I'm sculpting new details on the default model in ZBrush. From there I will import both the original and my new sculpt into Maya and transfer UV attributes/bake normals. And then comes the fun texturing part.

Sounds difficult.

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I thought you can only sculpt capes/syandanas at the moment?

 

  • Mag Warframe: Skin (texture)
  • Volt Warframe: Skin (texture)
  • Excalibur Warframe: Skin (texture)
  • Sybaris Rifle: Skin (texture)
  • Gorgon Rifle: Skin (texture)
  • Amprex Rifle: Skin (texture)
  • Original Warframe Cape/Syandana. (sculpt and texture).
  • Liset (personal Ship): Skin (texture).
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I thought you can only sculpt capes/syandanas at the moment?

 

  • Mag Warframe: Skin (texture)
  • Volt Warframe: Skin (texture)
  • Excalibur Warframe: Skin (texture)
  • Sybaris Rifle: Skin (texture)
  • Gorgon Rifle: Skin (texture)
  • Amprex Rifle: Skin (texture)
  • Original Warframe Cape/Syandana. (sculpt and texture).
  • Liset (personal Ship): Skin (texture).

 

 

If he's planning to only use the normal mapping, then it's allowed

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Unfortunately I dont think theyre doing custom helmets (even if it is only changing the normal mapping): "These skins only affect the bodies of the characters, but you should take the helmets into consideration as you are designing." from https://warframe.com/steamworkshop/help/index.php?page=creating-a-warframe-skin

Edited by Galtego
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Unfortunately I dont think theyre doing custom helmets (even if it is only changing the normal mapping): "These skins only affect the bodies of the characters, but you should take the helmets into consideration as you are designing." from https://warframe.com/steamworkshop/help/index.php?page=creating-a-warframe-skin

Well if it is allowable I do want to do some resculpting on her default mask. I'd rather get the body done first before anything else however.

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