blazingcobalt Posted November 2, 2015 Share Posted November 2, 2015 Unfortunately, at least for now, we have no means of animating or skinning syandanas how we want. I'm still hoping DE will take on special cases and allow custom animation and skin weighting / rigging. That will allow for much more unique syandanas. Yeah I'm sure it will too. It sounds like they really want to give the players the tools to create whatever they want to. (I really look forward to the custom sculpted helmets.) I think that's up to the animation team, but I sure hope they do make it wiggle. They have 64 bones to play with * u * Hnng, I really hope they take up the chance to do so. Link to comment Share on other sites More sharing options...
(PSN)callumator10 Posted November 2, 2015 Share Posted November 2, 2015 I don't think you understand how much I want a really gross infested syandana slithering around on my back Will be making in Zbrush, stay tuned First pass in Zbrush Second pass in Zbrush GawpI'll just give you that 30%of the cost now because holy S#&$! Link to comment Share on other sites More sharing options...
Syncrasis Posted November 3, 2015 Author Share Posted November 3, 2015 on-topic: that sculpt looks great, but a bit noisy. I think once you colour it the form at the larger top part will stand out a bit more. I wouldn't sculpt any finer details than what you currently have. off-topic: Nekros master race. Yeah, color grouping is really gonna save that noise business. Part of the issue is the matcap, as I'm using white cavity to really push things out while I work. Here's pass three from today with fast shader on instead: I might call it ready for retopo here, or go back in and add some small edge details in areas. What do you guys think? Did I go too heavy on the details? Also: Nekros 4 lyfe m8 Link to comment Share on other sites More sharing options...
_Connor Posted November 3, 2015 Share Posted November 3, 2015 Yeah, color grouping is really gonna save that noise business. Part of the issue is the matcap, as I'm using white cavity to really push things out while I work. Here's pass three from today with fast shader on instead: I might call it ready for retopo here, or go back in and add some small edge details in areas. What do you guys think? Did I go too heavy on the details? Also: Nekros 4 lyfe m8 I forgot that this will actually be closer in-game than these screens. You probably could get away with some fine texture sculpting, or just add it with texture images. Maybe some fine creases/lines running with some of the more bulky pieces to make it look like muscle? if you google image search 'infested charger' the third image shows the charger's 'tail' is kind of like an internal organ; it has a kind of bulging sac-like quality to it with that kind of seam along one side. Just hints of detail like that to imply some function to various parts of the model. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted November 6, 2015 Share Posted November 6, 2015 X.x 10/10 would itch again Link to comment Share on other sites More sharing options...
Atlasuir Posted November 6, 2015 Share Posted November 6, 2015 Dude.... ... Yes... Take my money... Link to comment Share on other sites More sharing options...
Koler. Posted November 6, 2015 Share Posted November 6, 2015 This is actually lore friendly syandana. Since we know that Tenno are infected with Techocyte virus. It would look like Tenno becoming slowly corrupted. Got my vote Link to comment Share on other sites More sharing options...
Hammahness808 Posted November 6, 2015 Share Posted November 6, 2015 This is pretty awesome Link to comment Share on other sites More sharing options...
(PSN)PillarOfWar Posted November 7, 2015 Share Posted November 7, 2015 I want that so bad Link to comment Share on other sites More sharing options...
Syncrasis Posted November 8, 2015 Author Share Posted November 8, 2015 I made myself some time to work on this a bit more, here's an update: Started my final detail pass. Mmmm, squishy fleshbits. Also blocked out a quick polypaint for color separation: Hoping to get my highpoly done tomorrow, and maybe start my retopo. Whew! Link to comment Share on other sites More sharing options...
vendrid Posted November 8, 2015 Share Posted November 8, 2015 why are you making skins in the workshop? shouldn't you be working in DE right now? Link to comment Share on other sites More sharing options...
_Connor Posted November 9, 2015 Share Posted November 9, 2015 That paint looks really top notch. Can't wait to see it glowing and (hopefully) writhing. Link to comment Share on other sites More sharing options...
Morec0 Posted November 9, 2015 Share Posted November 9, 2015 An unruly mass of Inested tissue taken as a trophy. Link to comment Share on other sites More sharing options...
JoMenton Posted November 10, 2015 Share Posted November 10, 2015 very nice well done Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted November 11, 2015 Share Posted November 11, 2015 Pretty Cool. Link to comment Share on other sites More sharing options...
(PSN)TH3_Duck_45 Posted November 11, 2015 Share Posted November 11, 2015 Link to comment Share on other sites More sharing options...
Syncrasis Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) Just finished up my lowpoly retopo, moving on to UV unwrapping and baking maps!! WOWEE (left is retopo and right is high poly) Edited November 13, 2015 by Syncrasis Link to comment Share on other sites More sharing options...
Syncrasis Posted November 13, 2015 Author Share Posted November 13, 2015 (edited) Normal map and ambient occlusion bakes finished! Testing out my low poly in Marmoset Toolbag Final triangle count: 6900 bang on the money maybe I should add a few just so it can be 6969 hyehehhehhh Edited November 13, 2015 by Syncrasis Link to comment Share on other sites More sharing options...
dacond3 Posted November 13, 2015 Share Posted November 13, 2015 Want want WANT! OUR FLESH GROWS AS WEE COMSUME ANOTHER! Link to comment Share on other sites More sharing options...
Aeryes Posted November 13, 2015 Share Posted November 13, 2015 This is absolutely beautiful. DE have some amazing artists but this really shows them up a little. I would love this in-game. My Saryn needs it! Link to comment Share on other sites More sharing options...
Dia_Arazkus Posted November 13, 2015 Share Posted November 13, 2015 I will pay upwards of 200 plat for this I REGRET NOTHING Link to comment Share on other sites More sharing options...
Archnologia0 Posted November 13, 2015 Share Posted November 13, 2015 That on a chroma would look weird on his bulky carapace :D Link to comment Share on other sites More sharing options...
Syncrasis Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) Beep boop progress Right now I'm experimenting with more interesting ways to maybe shade the top glow section a bit and figure out what to do with the fleshy undersea vent things because I thought I had one more color than I did lol Edited November 14, 2015 by Syncrasis Link to comment Share on other sites More sharing options...
_malaya_ Posted November 14, 2015 Share Posted November 14, 2015 It looks delicious. From the looks of things, you only have 4 colours on there(red, orange, green, purple. There are 4 tints and a separate emission colour, so I think you do have another colour to work with!. Link to comment Share on other sites More sharing options...
Syncrasis Posted November 14, 2015 Author Share Posted November 14, 2015 It looks delicious. From the looks of things, you only have 4 colours on there(red, orange, green, purple. There are 4 tints and a separate emission colour, so I think you do have another colour to work with!. Ohhh my gosh I was wondering why one of my tints and the emissive color occupied the same space... Thank you for pointing this out to me!! Link to comment Share on other sites More sharing options...
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