DamienTokala Posted November 2, 2015 Share Posted November 2, 2015 1 : Roller 2 : Roller . . . . . 10 : Roller Guess you don't like balls in your face? Link to comment Share on other sites More sharing options...
5HV3N Posted November 2, 2015 Share Posted November 2, 2015 (edited) i see there are no AW players.#1Shield dregyn#2 shield dregyn#3shield dregyn#4shield dregyn#5 leeches that come to golem with lv9 imperator and no cp. endurig atlas farm wasn't easy Edited November 2, 2015 by 5HV3N Link to comment Share on other sites More sharing options...
Cloud90PL Posted November 2, 2015 Share Posted November 2, 2015 Scorpions.... after 1st Trial they became my public enemy. No other enemy was so annoying until this first Trial, well maybe except for Leech Eximus in higher lvl endless missions where you need WF powers to survive. Link to comment Share on other sites More sharing options...
(XBOX)a salsa wizard Posted November 2, 2015 Share Posted November 2, 2015 5. Drahk Masters 4.Scorpions 3.Shield Lancers 2.Ospreys 1.Moas Link to comment Share on other sites More sharing options...
Captain_Vore Posted November 2, 2015 Share Posted November 2, 2015 (edited) If anyone remembers the pain of Nervos traps, then I'm assuming they also remember the pain of Broken Lights. Edited November 2, 2015 by Aeriusil Link to comment Share on other sites More sharing options...
LilLemay Posted November 2, 2015 Share Posted November 2, 2015 1: Scorpions/Ancient Healers (bring me the booty) 2: Tar/Swarm Moa (they're just obnoxious) 3: High level Ballista (They're goddamn omniscient I swear) 4: Scorches (since the Ignis buff they've been horrifying) 5: Napalms (this one's more personal, they're just the bane of my existence) Honorable mention Nervos.. oh god the PTSD Link to comment Share on other sites More sharing options...
KotoKuraken Posted November 2, 2015 Share Posted November 2, 2015 Broken lights were the offspring of Nervos. Nervos just held you hostage, but those broken lights, ooooh the death before mission start was priceless Link to comment Share on other sites More sharing options...
(PSN)OMGITSNUKERXD Posted November 2, 2015 Share Posted November 2, 2015 Your list is exactly like mine. Link to comment Share on other sites More sharing options...
(PSN)Elwenil Posted November 2, 2015 Share Posted November 2, 2015 (edited) 1) Nullifier Crewmen. They are a nuisance and I seriously think they need a "timer" or something instead of just instantly stripping off whatever power or effects you have on your Warframe. 2) Sapping Osprey. Much like the Nullifier Crewman, they are an annoyance but at least the "orbs" are avoidable and are easily destroyed most of the time. I do think they should be easier to destroy since they seem to be much harder to take out than the Osprey that drops them. 3) Venomous Ancients. They are quite simply, the bane of ODD. Most annoying when you die from their aura without ever seeing them so you never get the chance to kill them before you are down. 4) Any Syndicate Death Squad. Stop, just stop. More a waste of time than any real threat, the very idea that they keep sending Squads after you after failing the last thousand times is just illogical. 5) Vor. Any version or incarnation of Vor. Just. Shut. Up. Please. Edited November 2, 2015 by (PS4)Elwenil Link to comment Share on other sites More sharing options...
CanOfBeans Posted November 2, 2015 Share Posted November 2, 2015 1. Nullifiers Done. Link to comment Share on other sites More sharing options...
(PSN)LCGx_Leader Posted November 2, 2015 Share Posted November 2, 2015 I hate RNG does that count :0 Link to comment Share on other sites More sharing options...
Senza32 Posted November 2, 2015 Share Posted November 2, 2015 1. Bursas 2. Bursas 3. Bursas 4. Bursas 5. Bursas Seriously, Bursas are basically what would happen if you took a checklist of things NOT to put in a videogame enemy, and then put ALL of them into one instead. They: regenerate shields hilariously quickly, can disable your abilities, are immune to most abilities for pretty much no reason, can spam knockdowns, can become invulnerable to all forward damage at will despite their leg shields only covering a tiny portion of their body, are one of only two ways to get one of the best melee stances in the game. Just about the only way you could make them more annoying was if they could teleport. Nullifiers are pretty annoying too, as are sapping ospreys. (Notice every single one is a Corpus enemy....?) Link to comment Share on other sites More sharing options...
(PSN)Jesse_Blu Posted November 2, 2015 Share Posted November 2, 2015 in no specific order: busrsas healers swarm moas manics shield dargyns Link to comment Share on other sites More sharing options...
-_Symbol_- Posted November 2, 2015 Share Posted November 2, 2015 Someone will take care of them LMAO Link to comment Share on other sites More sharing options...
Raso719 Posted November 2, 2015 Share Posted November 2, 2015 From most to least. Nullifies Scorpions Commanders Shield Lancers Tar Mutalists If I could as a combo it would be a scorpion and an door sensor bar. Opening a door at full energy only to have a scorpion pull you through the threshold is infuriating. It would be my number one. Link to comment Share on other sites More sharing options...
satsujinki01 Posted November 2, 2015 Share Posted November 2, 2015 1: RNG 2: Commander 3: Rollers (known as Trollers) 4: Manics 5: Osprey (Any) Link to comment Share on other sites More sharing options...
Lightsmith Posted November 2, 2015 Share Posted November 2, 2015 Manic bombards. I run Rhino and mesa a lot so regular manic doesn't jump me. I count bursa as mini boss, akin to jugg, G3 etc. But of those they are tough, I think it's the isolator that is the worst. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted November 2, 2015 Share Posted November 2, 2015 (edited) 1. Juggernaut2. Bursa3. Napalm4. Scorpion5. Osprey1. Juggernaut's, while interesting and at times avoidable, this creature can really screw your solo run should you have an unfortunate loadout. Glad they got tweaked a bit to be a bit more reasonable.2. Bursa. Oh their introduction. While they are definitely interesting enemy, some of their mechanics are cheap. Easy to kill with melee so that is a positive bonus at least. 3. Napalm, oh do I hate these guys. It is not that their damage can not be avoided, but have few and you are practically guaranteed to die quickly. Don't even get me started on high level groups of them.4. Scorpion. These guys are not otherwise bad at all, but there really should be something you can do when you are being dragged around. At worst, these gal's will keep dragging you to them out of love while others mow you down.5. Osprey. Small, quick and hard to hit at worst. A nice addition in the game, but they are the mosquito of Warframe universe. Annoyance. Edited November 2, 2015 by BETAOPTICS Link to comment Share on other sites More sharing options...
Kaotyke Posted November 2, 2015 Share Posted November 2, 2015 Those were dark days You mean "Bright"... very damn bright. Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted November 2, 2015 Share Posted November 2, 2015 Why do people hate Ancients so much ? Seriously, you have an Exilus slot so drop on Handspring and profit. They are such a non issue, and with handspring you jump back to your feet while they're stuck in the 'harpoon arm stretch' motion so effectively you get a couple seconds of easy face pummeling take-down action on them. Nullifiers are the same. Hate shooting them ? Charge and melee. Both of these guys are very simple if you vary your tactics. Overall the biggest problem I see is that people only seem to want to play 'their' game and hate anything that makes them have to change anything about their style of play. I only find enemies difficult when they hit high levels where your tactics also need to include the extra time needed to take them down due to their huge hit points and/or armor. But again this just means you need to pick your target and adjust your timing to compensate. None of this is rocket science. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 2, 2015 Author Share Posted November 2, 2015 we don't find them annoying because we CAN'T fight their tactics, of course we can. you're preaching to the choir at this point. the reason people find them annoying is because they HAVE to use these tactics, rather than the ones they prefer. yes, Handspring helps against ancients, and the reason why Nullifiers aren't my personal #1 is because I already do exactly what you say; charge them in melee (or avoid them). maybe not everyone WANTS to conform to this style, even if YOU choose to. you have to account for differences, whether you like it or not. or you can just call everyone else n00bs and call it a day. your choice. Link to comment Share on other sites More sharing options...
(PSN)abb12355 Posted November 3, 2015 Share Posted November 3, 2015 As a Zephyr player, bombards are the most annoying enemy. The problem is there stupid homing rockets coming back as a direct hit with turbulence active Link to comment Share on other sites More sharing options...
Makinar Posted November 3, 2015 Share Posted November 3, 2015 (edited) Hordes of Parasitic eximus and Ancient Disruptors. Edited November 3, 2015 by Makinar Link to comment Share on other sites More sharing options...
(XBOX)a salsa wizard Posted November 3, 2015 Share Posted November 3, 2015 Those Grineer jackasses with shields. Walk around a corner, and get smacked across the room. The instant you get up, two more decide to shield smack you too. You're now stun locked into oblivion. happens to the best of us, unless you are running Atlas Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted November 3, 2015 Share Posted November 3, 2015 we don't find them annoying because we CAN'T fight their tactics, of course we can. you're preaching to the choir at this point. the reason people find them annoying is because they HAVE to use these tactics, rather than the ones they prefer. yes, Handspring helps against ancients, and the reason why Nullifiers aren't my personal #1 is because I already do exactly what you say; charge them in melee (or avoid them). maybe not everyone WANTS to conform to this style, even if YOU choose to. you have to account for differences, whether you like it or not. or you can just call everyone else n00bs and call it a day. your choice. True, I'll definitely agree that some enemies do not have enough variation in the ways you can kill or deal with them. eg. it would be cool if electricity or some other tyrpe of unique energy caused nullifier globes to explode inward, causing damage to enemies inside it. This way you could both deal with the globe and attack those hiding in it. Even making a secondary that specifically can deal with these means swapping weapons and maybe getting to the right distance to exploit it. This sort of thing would invoke some cool alternative tactics. eg : Missile disruption : parrying before a missile strike forces the missile to swerve randomely (which means it may still damage or hit you) Harpoon slice : Ancient is unable to harpoon again for 5 seconds Ignite osprey : Mutalist osprey's gas explodes dealing damage to all in the radius Shield slide : sliding with a shield causes a charging enemy to run right over the top of you (eg. charger, juggernaut) Fun stuff like that which intices you to change your builds to get the benefit against the enemy you H8 :) Link to comment Share on other sites More sharing options...
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