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Warframe And Halo 5 Game Mechanics Similar


MokutoBunshi
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Gelkor, on 05 Nov 2015 - 8:52 PM, said:

343 = the team from Bungie that made all the Halo games, and became a separate child company when Bungie wanted to diversify.

 

To wit, the Bungie that made, say, Destiny, is not the same Bungie that made Halo CE->Reach.

 

Wrong. While they have some ex-Bungie staff (most notably, the lead writer and franchise director), 343i didn't exist until Halo Reach was in development.

 

Their first main instalment in the series was Anniversary, followed a year later by Halo 4.

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You mean this, "Hold the melee button in midair and you’ll unleash a monstrous ground pound attack; hold the aim button and you’ll hover for a few seconds like Neo from The Matrix."

 

Could never be mistaken for warframe?

 

]\'[

Ever play Destiny?

It's not an aim glide. It's an Angel of Light perk.

You're stretching a bit here.

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Well, Warframe just "steal" that Air Glide from Max Payne slow-mo falling, so what? Oh, yes, and butt-sliding was "stolen" from Tribes as well.

Time does not slow around you like max payne, its just a glide. Warframe stole that from Knuckles, or cape Mario.

Also butt sliding is stolen from Megaman 3.

Edited by UrielColtan
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Ttitanfall, Call of Duty has recently done it and to an extent Unreal Tournament had some parkour methods. Mirrors Edge and Brink had parkour too altough Brink was kinda a failure in that retrospect. (Still have buyer's remorse)

 

Parkour was never really a warframe only thing.

It's just that Warframe does it way better than those other games

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"Over the years, (game) narrative has evolved into something of a mess. What began as an appealing, understandable tale about a (Main character) and his (companion) fighting some aliens for control"

 

 

Um, at least the Halo series has had a "tale, and one that was understandable". Warframe hasn't. It's always been a mess and continues to be a mess. Maybe when DE hires a writer, then it won't be.

343 = the team from Bungie that made all the Halo games, and became a separate child company when Bungie wanted to diversify.

 

To wit, the Bungie that made, say, Destiny, is not the same Bungie that made Halo CE->Reach.

 

Wow, I never knew that. Always assumed they were separate.

It's just that Warframe does it way better than those other games

 

Not really. You can hardly call Warframe's bullet jumping - aim gliding - wall latching "parkour."

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