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Would Like To Have Kiste Back


SharkPot
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Well for starters who don't know what Kiste is lemme explain.

Kiste is a node on ceres which is a mobile defense. Now you may say Kiste is present on starchart.

But veteran players would know Kiste had a very unique tileset unlike any other.

Right now we have a run of the mill mobile defense mission.

Befoe it used to consist of 3 with 2 terminals suspended outward by a bridge it could be protected by snow globe and all but also had a special rip line and an emergency stairs. This made this defense kinda fun as just bcoz you had a snow globe you could go to sleep no. The emergency stairs and the ripline literally opened up near the terminal making it quite easy for enemies to kill you and an unlimited supply of 40-50 level enemies made it fun.

When both hacked opened up a final terminal within a hallway in which enemies rushed both sides. This particular area actually created the term hallway hero here in warframe: a person who normally tries to flank the hallway alone and ends up going down cuz he underestimated them.

This tileset was one of the best thought and most fun tileset here in warframe. I would like to know you think about it. I will add a few pics of Kiste right now on phone.

Edited by SharkPot
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They should first fix the bug where if a host migration happens after one of the exterior nodes is completed, the doors to the reactor node won't open.

 

The only reason they made the spawn a lot less was because the effortless funneling made powerleveling weapons a walk in the park. Each MD point only had 2 major paths at most that the AI will take. Major paths as in paths that a player can stay relatively still and aim at a general direction. It was an alternative to Draco. There's really no way of fixing the map design, so the only solution was to limit spawn rate.

 

Compared to the Sedna MD, that one had more pathways and openings that made enemies more spread out, from memory, there's like 6 entry points, or 7 if you count the awkward dead end room spawn opposite one of the MD point.

 

But hey, Draco or even powerleveling in general will still exists in one form or another, DE might as well give us more options instead of trying to deny every one of them.

Edited by AlphaSierraMike
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They should first fix the bug where if a host migration happens after one of the exterior nodes is completed, the doors to the reactor node won't open.

 

The only reason they made the spawn a lot less was because the effortless funneling made powerleveling weapons a walk in the park. Each MD point only had 2 major paths at most that the AI will take. Major paths as in paths that a player can stay relatively still and aim at a general direction. It was an alternative to Draco. There's really no way of fixing the map design, so the only solution was to limit spawn rate.

 

Compared to the Sedna MD, that one had more pathways and openings that made enemies more spread out, from memory, there's like 6 entry points, or 7 if you count the awkward dead end room spawn opposite one of the MD point.

 

But hey, Draco or even powerleveling in general will still exists in one form or another, DE might as well give us more options instead of trying to deny every one of them.

In every game powerleveling is present. The thing is they should not be easily accesible. I would say put Balor Fomorians every where in Ceres which when the terminals are hacked should allow the Fomorians to deploy ability nullifying just like the one you have in LOR nightmare mode.

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In every game powerleveling is present. The thing is they should not be easily accesible. I would say put Balor Fomorians every where in Ceres which when the terminals are hacked should allow the Fomorians to deploy ability nullifying just like the one you have in LOR nightmare mode.

Ability nullifying is nothing if even half of the squad is running some sort of AoE weapon with maxed out mods, Amprex and Simulor, for example, or even just any weapon that can kill a row of enemies at once, with punch through or projectile flinging. The choke points just makes those weapons very effective. Abilities just make it more efficient/easier, but it's not a necessity, and it'll still be faster than normal gameplay leveling with optimal abilities like, for example, Corpus Exterm with a nuke Mag.

 

If people want the play the map just for the unique tile itself, they can still do so, unless they changed the defense points on Kiste to some other tile, if so, ignore that part. But really though, the special feeling of that unique tileset disappears after the first 20 runs, speaking as someone that ran pretty much Kiste only back when it was a powerleveling spot.

 

It's like secret treasure rooms in the Void. Yeah they're rare and special etc., but after you completed the course for a certain amount of times, it just becomes less and less special, and the fact that it won't have a good tangible reward at the end, most of the time, also gives less of a reason do participate. Heck I haven't even completed the T4 course once and I still feel unmotivated to run them, knowing that at the end I'm only going to get the chance to receive resources, credit and mods, which alternatively, can just be grind somewhere else with more efficiency. If it guaranteed a reward unique to the activity at the end, like a rare container, or at least a container that has a chance of dropping the Mantis BP/parts, then yeah, I would consider running the course.

 

But without a decent reward at the end, it just becomes a forgotten tileset/feature, just like Kiste's lower spawn rate MD. The feeling of accomplishment will only go so far until it becomes routine.

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Kiste was designed and the enemy spawned in a way that felt like they used tactics. The enemy had 5/6 ways to get to the console. The main forces would appear on the expected ways, drawing away the tenno's attention, while the small forces could get behind. This created a nice feeling of tension. You always had to check your back just in case. If you didn't then a small group of grineer would get to the console while you were busy slaughtering the main force.

Edited by AnonymousArmadillo
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