TARINunit9 Posted December 6, 2015 Share Posted December 6, 2015 I can do it, but it takes longer than I'm comfortable with Also, do they gain resistance to elements or the actual weapons themselves? Link to comment Share on other sites More sharing options...
0 stoybot Posted December 6, 2015 Share Posted December 6, 2015 They gain Resistance to everything after a certain amout of shots. So take a Weapon that deals alot of dmg per shot (Critbow for example, or Pistols) Pretty much this. My Lex Prime makes short work of them. Tonkor works well too. Link to comment Share on other sites More sharing options...
0 Evers Posted December 6, 2015 Share Posted December 6, 2015 They gain Resistance to everything after a certain amout of shots. So take a Weapon that deals alot of dmg per shot (Critbow for example, or Pistols) Link to comment Share on other sites More sharing options...
0 BoomyGordo Posted December 6, 2015 Share Posted December 6, 2015 the weapon i believe Link to comment Share on other sites More sharing options...
0 -MW-ErroR- Posted December 6, 2015 Share Posted December 6, 2015 strategy:2-3 shots with primary weapon...switch to secondary again 3-4 shots...switch again to primary weapon bye bye sentient:) Link to comment Share on other sites More sharing options...
0 direcyphre Posted December 6, 2015 Share Posted December 6, 2015 Pretty sure its a resistence to the damage types of the weapon, as switching for me didn't yield much better results (Marelok to Hek with same elementals). The first time I encountered them, only my melee weapon had a different damage type and seemed to make quick work of the last of their health. However, I managed to down several before by doing way more damage before the resistance triggered. Link to comment Share on other sites More sharing options...
0 Miyabi-sama Posted December 6, 2015 Share Posted December 6, 2015 First of first - AMBUSH THEM. As mentioned above - Critbows, Pistols, hard-punching shotguns, semi-auto rifles. Every weapon must be modded with a variety of elemental modifiers (e.g. blast-corrosive primary + radiation-viral secondary + magnetic+gas melee etc.). Consider to have a Warframe with debuffing or incapacitating powers (e.g. blind). For example Banshee's Sonar makes your life ALOT easier. Link to comment Share on other sites More sharing options...
0 letir Posted December 6, 2015 Share Posted December 6, 2015 They defended agaisnt elements, so pair of IPS mix and pure elemental weapon work better. Link to comment Share on other sites More sharing options...
0 TARINunit9 Posted December 6, 2015 Author Share Posted December 6, 2015 They defended agaisnt elements, so pair of IPS mix and pure elemental weapon work better. I've found that they count IPS as "elements" as well Link to comment Share on other sites More sharing options...
0 Xirka Posted December 6, 2015 Share Posted December 6, 2015 (edited) Nova, antimater drop, fill the orb up with shots, kill the stupid thing. Edited December 6, 2015 by Xirka Link to comment Share on other sites More sharing options...
0 CRCGamer Posted December 6, 2015 Share Posted December 6, 2015 They literally go down in just a few seconds. I like using my Mag P's Bullet Attractor. Apply Bullet Attractor and dump half a mag of Braton P, switch to Lex P and give two or three shots. Its dead. I'm running Rad + Viral on the Braton P and Corrosive + Cold on the Lex P. Link to comment Share on other sites More sharing options...
0 TARINunit9 Posted December 6, 2015 Author Share Posted December 6, 2015 Thanks everyone for your help :3 Link to comment Share on other sites More sharing options...
0 shut Posted December 6, 2015 Share Posted December 6, 2015 They gain Resistance to everything after a certain amout of shots. Hm... Would it be possible to have a powerful gun built for one element and a rapid-firing Sentinel weapon (e.g. Deth Machine Rifle) built for another? So you can keep on happily shooting the Sentient for huge damage because your sentinel continually makes its resistances reset? Or does it respond to player weapons only? Or behave in a completely different manner that I'm not taking into account? Link to comment Share on other sites More sharing options...
0 CRCGamer Posted December 6, 2015 Share Posted December 6, 2015 Oh! One quick word of warning... DO NOT USE MAG's NUMBER FOUR SKILL! It completely break's their AI and they bloody well switch over to a speed teleporting away sorta thing that is an absolute pain to try hunting down. And will progression break the Crossfire and Mobile Defense moon missions. Link to comment Share on other sites More sharing options...
0 TARINunit9 Posted December 6, 2015 Author Share Posted December 6, 2015 Hm... Would it be possible to have a powerful gun built for one element and a rapid-firing Sentinel weapon (e.g. Deth Machine Rifle) built for another? So you can keep on happily shooting the Sentient for huge damage because your sentinel continually makes its resistances reset? Or does it respond to player weapons only? Or behave in a completely different manner that I'm not taking into account? I'm 99% certain that their resistences just pile up, as opposed to switching Link to comment Share on other sites More sharing options...
0 shut Posted December 6, 2015 Share Posted December 6, 2015 I'm 99% certain that their resistences just pile up, as opposed to switching Ouch. That sounds horrible. I hope DE changes the resistance-stacking to be based on something other than "number of hits" (assuming this is currently the case). This is just the whole Snipers vs. Nullifiers fiasco all over again, only in reverse. Link to comment Share on other sites More sharing options...
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TARINunit9
I can do it, but it takes longer than I'm comfortable with
Also, do they gain resistance to elements or the actual weapons themselves?
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